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Searched defs:sinAng (Results 1 – 10 of 10) sorted by relevance

/dports/astro/wmsolar/wmsolar-1.1/
H A DMathOps.cpp17 const double sinAng = sin( angle ); in rotateVector() local
52 const double sinAng = sin( angle ); in preSpinMatrix() local
66 const double sinAng = sin( angle ); in spinMatrix() local
/dports/science/chrono/chrono-7.0.1/src/chrono_thirdparty/HACDv2/
H A DdgMatrix.h209 hacd::HaF32 sinAng; in dgPitchMatrix() local
222 hacd::HaF32 sinAng; in dgYawMatrix() local
234 hacd::HaF32 sinAng; in dgRollMatrix() local
H A DdgQuaternion.cpp91 hacd::HaF32 sinAng; in dgQuaternion() local
/dports/graphics/yafaray/libYafaRay-3.5.1/src/lights/
H A Dspotlight.cc201 double sinAng = fSqrt(1.0 - cosAng*cosAng); in emitPhoton() local
225 double sinAng = fSqrt(1.0 - cosAng*cosAng); in emitSample() local
/dports/math/libmesh/libmesh-1.6.2/contrib/nanoflann/examples/
H A Dutils.h114 T theta, X, Y, Z, sinAng, cosAng, mag; in generateRandomPointCloud_Quat() local
/dports/math/nanoflann/nanoflann-1.3.2/examples/
H A Dutils.h114 T theta, X, Y, Z, sinAng, cosAng, mag; in generateRandomPointCloud_Quat() local
/dports/graphics/yafaray/libYafaRay-3.5.1/include/utilities/
H A Dsample_utils.h66 float sinAng = fSqrt(1.f - cosAng * cosAng); in sampleCone() local
/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/
H A DModel_ma.cpp889 float sinAng = idMath::Sin(ang); in MA_BuildAxisRotation() local
/dports/x11/xscreensaver/xscreensaver-5.44/hacks/
H A Dtwang.c450 FLOAT sinAng = sin (ang); in renderTile() local
/dports/games/dhewm3/dhewm3-1.5.1/neo/ui/
H A DDeviceContext.cpp610 float sinAng = idMath::Sin(angle); in DrawStretchPicRotated() local