1 /* 2 * Copyright (c) 1980, 1993 3 * The Regents of the University of California. All rights reserved. 4 * 5 * %sccs.include.redist.c% 6 * 7 * @(#)trek.h 8.1 (Berkeley) 05/31/93 8 */ 9 10 /* 11 ** Global Declarations 12 ** 13 ** Virtually all non-local variable declarations are made in this 14 ** file. Exceptions are those things which are initialized, which 15 ** are defined in "externs.c", and things which are local to one 16 ** program file. 17 ** 18 ** So far as I know, nothing in here must be preinitialized to 19 ** zero. 20 ** 21 ** You may have problems from the loader if you move this to a 22 ** different machine. These things actually get allocated in each 23 ** source file, which UNIX allows; however, you may (on other 24 ** systems) have to change everything in here to be "extern" and 25 ** actually allocate stuff in "externs.c" 26 */ 27 28 /* external function definitions */ 29 extern double franf(); /* floating random number function */ 30 extern double sqrt(); /* square root */ 31 extern double sin(), cos(); /* trig functions */ 32 extern double atan2(); /* fancy arc tangent function */ 33 extern double log(); /* log base e */ 34 extern double pow(); /* power function */ 35 extern double fabs(); /* absolute value function */ 36 extern double exp(); /* exponential function */ 37 38 /********************* GALAXY **************************/ 39 40 /* galactic parameters */ 41 # define NSECTS 10 /* dimensions of quadrant in sectors */ 42 # define NQUADS 8 /* dimension of galazy in quadrants */ 43 # define NINHAB 32 /* number of quadrants which are inhabited */ 44 45 struct quad /* definition for each quadrant */ 46 { 47 char bases; /* number of bases in this quadrant */ 48 char klings; /* number of Klingons in this quadrant */ 49 char holes; /* number of black holes in this quadrant */ 50 int scanned; /* star chart entry (see below) */ 51 char stars; /* number of stars in this quadrant */ 52 char qsystemname; /* starsystem name (see below) */ 53 }; 54 55 # define Q_DISTRESSED 0200 56 # define Q_SYSTEM 077 57 58 /* systemname conventions: 59 * 1 -> NINHAB index into Systemname table for live system. 60 * + Q_DISTRESSED distressed starsystem -- systemname & Q_SYSTEM 61 * is the index into the Event table which will 62 * have the system name 63 * 0 dead or nonexistent starsystem 64 * 65 * starchart ("scanned") conventions: 66 * 0 -> 999 taken as is 67 * -1 not yet scanned ("...") 68 * 1000 supernova ("///") 69 * 1001 starbase + ??? (".1.") 70 */ 71 72 /* ascii names of systems */ 73 extern char *Systemname[NINHAB]; 74 75 /* quadrant definition */ 76 struct quad Quad[NQUADS][NQUADS]; 77 78 /* defines for sector map (below) */ 79 # define EMPTY '.' 80 # define STAR '*' 81 # define BASE '#' 82 # define ENTERPRISE 'E' 83 # define QUEENE 'Q' 84 # define KLINGON 'K' 85 # define INHABIT '@' 86 # define HOLE ' ' 87 88 /* current sector map */ 89 char Sect[NSECTS][NSECTS]; 90 91 92 /************************ DEVICES ******************************/ 93 94 # define NDEV 16 /* max number of devices */ 95 96 /* device tokens */ 97 # define WARP 0 /* warp engines */ 98 # define SRSCAN 1 /* short range scanners */ 99 # define LRSCAN 2 /* long range scanners */ 100 # define PHASER 3 /* phaser control */ 101 # define TORPED 4 /* photon torpedo control */ 102 # define IMPULSE 5 /* impulse engines */ 103 # define SHIELD 6 /* shield control */ 104 # define COMPUTER 7 /* on board computer */ 105 # define SSRADIO 8 /* subspace radio */ 106 # define LIFESUP 9 /* life support systems */ 107 # define SINS 10 /* Space Inertial Navigation System */ 108 # define CLOAK 11 /* cloaking device */ 109 # define XPORTER 12 /* transporter */ 110 # define SHUTTLE 13 /* shuttlecraft */ 111 112 /* device names */ 113 struct device 114 { 115 char *name; /* device name */ 116 char *person; /* the person who fixes it */ 117 }; 118 119 struct device Device[NDEV]; 120 121 /*************************** EVENTS ****************************/ 122 123 # define NEVENTS 12 /* number of different event types */ 124 125 # define E_LRTB 1 /* long range tractor beam */ 126 # define E_KATSB 2 /* Klingon attacks starbase */ 127 # define E_KDESB 3 /* Klingon destroys starbase */ 128 # define E_ISSUE 4 /* distress call is issued */ 129 # define E_ENSLV 5 /* Klingons enslave a quadrant */ 130 # define E_REPRO 6 /* a Klingon is reproduced */ 131 # define E_FIXDV 7 /* fix a device */ 132 # define E_ATTACK 8 /* Klingon attack during rest period */ 133 # define E_SNAP 9 /* take a snapshot for time warp */ 134 # define E_SNOVA 10 /* supernova occurs */ 135 136 # define E_GHOST 0100 /* ghost of a distress call if ssradio out */ 137 # define E_HIDDEN 0200 /* event that is unreportable because ssradio out */ 138 # define E_EVENT 077 /* mask to get event code */ 139 140 struct event 141 { 142 char x, y; /* coordinates */ 143 double date; /* trap stardate */ 144 char evcode; /* event type */ 145 char systemname; /* starsystem name */ 146 }; 147 /* systemname conventions: 148 * 1 -> NINHAB index into Systemname table for reported distress calls 149 * 150 * evcode conventions: 151 * 1 -> NEVENTS-1 event type 152 * + E_HIDDEN unreported (SSradio out) 153 * + E_GHOST actually already expired 154 * 0 unallocated 155 */ 156 157 # define MAXEVENTS 25 /* max number of concurrently pending events */ 158 159 struct event Event[MAXEVENTS]; /* dynamic event list; one entry per pending event */ 160 161 /***************************** KLINGONS *******************************/ 162 163 struct kling 164 { 165 char x, y; /* coordinates */ 166 int power; /* power left */ 167 double dist; /* distance to Enterprise */ 168 double avgdist; /* average over this move */ 169 char srndreq; /* set if surrender has been requested */ 170 }; 171 172 # define MAXKLQUAD 9 /* maximum klingons per quadrant */ 173 174 /********************** MISCELLANEOUS ***************************/ 175 176 /* condition codes */ 177 # define GREEN 0 178 # define DOCKED 1 179 # define YELLOW 2 180 # define RED 3 181 182 /* starbase coordinates */ 183 # define MAXBASES 9 /* maximum number of starbases in galaxy */ 184 185 /* distress calls */ 186 # define MAXDISTR 5 /* maximum concurrent distress calls */ 187 188 /* phaser banks */ 189 # define NBANKS 6 /* number of phaser banks */ 190 191 struct xy 192 { 193 char x, y; /* coordinates */ 194 }; 195 196 197 /* 198 * note that much of the stuff in the following structs CAN NOT 199 * be moved around!!!! 200 */ 201 202 203 /* information regarding the state of the starship */ 204 struct 205 { 206 double warp; /* warp factor */ 207 double warp2; /* warp factor squared */ 208 double warp3; /* warp factor cubed */ 209 char shldup; /* shield up flag */ 210 char cloaked; /* set if cloaking device on */ 211 int energy; /* starship's energy */ 212 int shield; /* energy in shields */ 213 double reserves; /* life support reserves */ 214 int crew; /* ship's complement */ 215 int brigfree; /* space left in brig */ 216 char torped; /* torpedoes */ 217 char cloakgood; /* set if we have moved */ 218 int quadx; /* quadrant x coord */ 219 int quady; /* quadrant y coord */ 220 int sectx; /* sector x coord */ 221 int secty; /* sector y coord */ 222 char cond; /* condition code */ 223 char sinsbad; /* Space Inertial Navigation System condition */ 224 char *shipname; /* name of current starship */ 225 char ship; /* current starship */ 226 int distressed; /* number of distress calls */ 227 } Ship; 228 229 /* sinsbad is set if SINS is working but not calibrated */ 230 231 /* game related information, mostly scoring */ 232 struct 233 { 234 int killk; /* number of klingons killed */ 235 int deaths; /* number of deaths onboard Enterprise */ 236 char negenbar; /* number of hits on negative energy barrier */ 237 char killb; /* number of starbases killed */ 238 int kills; /* number of stars killed */ 239 char skill; /* skill rating of player */ 240 char length; /* length of game */ 241 char killed; /* set if you were killed */ 242 char killinhab; /* number of inhabited starsystems killed */ 243 char tourn; /* set if a tournament game */ 244 char passwd[15]; /* game password */ 245 char snap; /* set if snapshot taken */ 246 char helps; /* number of help calls */ 247 int captives; /* total number of captives taken */ 248 } Game; 249 250 /* per move information */ 251 struct 252 { 253 char free; /* set if a move is free */ 254 char endgame; /* end of game flag */ 255 char shldchg; /* set if shields changed this move */ 256 char newquad; /* set if just entered this quadrant */ 257 char resting; /* set if this move is a rest */ 258 double time; /* time used this move */ 259 } Move; 260 261 /* parametric information */ 262 struct 263 { 264 char bases; /* number of starbases */ 265 char klings; /* number of klingons */ 266 double date; /* stardate */ 267 double time; /* time left */ 268 double resource; /* Federation resources */ 269 int energy; /* starship's energy */ 270 int shield; /* energy in shields */ 271 double reserves; /* life support reserves */ 272 int crew; /* size of ship's complement */ 273 int brigfree; /* max possible number of captives */ 274 char torped; /* photon torpedos */ 275 double damfac[NDEV]; /* damage factor */ 276 double dockfac; /* docked repair time factor */ 277 double regenfac; /* regeneration factor */ 278 int stopengy; /* energy to do emergency stop */ 279 int shupengy; /* energy to put up shields */ 280 int klingpwr; /* Klingon initial power */ 281 int warptime; /* time chewer multiplier */ 282 double phasfac; /* Klingon phaser power eater factor */ 283 char moveprob[6]; /* probability that a Klingon moves */ 284 double movefac[6]; /* Klingon move distance multiplier */ 285 double eventdly[NEVENTS]; /* event time multipliers */ 286 double navigcrud[2]; /* navigation crudup factor */ 287 int cloakenergy; /* cloaking device energy per stardate */ 288 double damprob[NDEV]; /* damage probability */ 289 double hitfac; /* Klingon attack factor */ 290 int klingcrew; /* number of Klingons in a crew */ 291 double srndrprob; /* surrender probability */ 292 int energylow; /* low energy mark (cond YELLOW) */ 293 } Param; 294 295 /* Sum of damage probabilities must add to 1000 */ 296 297 /* other information kept in a snapshot */ 298 struct 299 { 300 char bases; /* number of starbases */ 301 char klings; /* number of klingons */ 302 double date; /* stardate */ 303 double time; /* time left */ 304 double resource; /* Federation resources */ 305 char distressed; /* number of currently distressed quadrants */ 306 struct event *eventptr[NEVENTS]; /* pointer to event structs */ 307 struct xy base[MAXBASES]; /* locations of starbases */ 308 } Now; 309 310 /* Other stuff, not dumped in a snapshot */ 311 struct 312 { 313 struct kling klingon[MAXKLQUAD]; /* sorted Klingon list */ 314 char nkling; /* number of Klingons in this sector */ 315 /* < 0 means automatic override mode */ 316 char fast; /* set if speed > 300 baud */ 317 struct xy starbase; /* starbase in current quadrant */ 318 char snapshot[sizeof Quad + sizeof Event + sizeof Now]; /* snapshot for time warp */ 319 char statreport; /* set to get a status report on a srscan */ 320 } Etc; 321 322 /* 323 * eventptr is a pointer to the event[] entry of the last 324 * scheduled event of each type. Zero if no such event scheduled. 325 */ 326 327 /* Klingon move indicies */ 328 # define KM_OB 0 /* Old quadrant, Before attack */ 329 # define KM_OA 1 /* Old quadrant, After attack */ 330 # define KM_EB 2 /* Enter quadrant, Before attack */ 331 # define KM_EA 3 /* Enter quadrant, After attack */ 332 # define KM_LB 4 /* Leave quadrant, Before attack */ 333 # define KM_LA 5 /* Leave quadrant, After attack */ 334 335 /* you lose codes */ 336 # define L_NOTIME 1 /* ran out of time */ 337 # define L_NOENGY 2 /* ran out of energy */ 338 # define L_DSTRYD 3 /* destroyed by a Klingon */ 339 # define L_NEGENB 4 /* ran into the negative energy barrier */ 340 # define L_SUICID 5 /* destroyed in a nova */ 341 # define L_SNOVA 6 /* destroyed in a supernova */ 342 # define L_NOLIFE 7 /* life support died (so did you) */ 343 # define L_NOHELP 8 /* you could not be rematerialized */ 344 # define L_TOOFAST 9 /* pretty stupid going at warp 10 */ 345 # define L_STAR 10 /* ran into a star */ 346 # define L_DSTRCT 11 /* self destructed */ 347 # define L_CAPTURED 12 /* captured by Klingons */ 348 # define L_NOCREW 13 /* you ran out of crew */ 349 350 /****************** COMPILE OPTIONS ***********************/ 351 352 /* Trace info */ 353 # define xTRACE 1 354 int Trace; 355