/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | window_skill.cpp | 78 int skill_id = data[index]; in DrawItem() local 98 bool Window_Skill::CheckInclude(int skill_id) { in CheckInclude() 121 bool Window_Skill::CheckEnable(int skill_id) { in CheckEnable()
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H A D | scene_skill.cpp | 64 int skill_id = skill ? skill->ID : 0; in Update() local
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H A D | scene_actortarget.cpp | 36 int skill_id, int actor_index) : in Scene_ActorTarget()
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/dports/games/gtkevemon/gtkevemon-ac2ca34/src/gui/ |
H A D | gtkskillqueue.h | 34 Gtk::TreeModelColumn<int> skill_id; variable 53 Gtk::TreeView::Column skill_id; variable
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H A D | guiskill.h | 25 Gtk::Label skill_id; variable
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H A D | guiskill.cc | 96 GuiSkill::set_skill (int skill_id) in set_skill()
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H A D | gtkitemdetails.cc | 189 int skill_id = skill->deps[i].first; in recurse_append_skill_req() local 238 int skill_id = cert->skilldeps[i].first; in recurse_append_cert_req() local
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H A D | gtkskillqueue.cc | 240 int skill_id = row[this->queue_cols.skill_id]; in on_row_activated() local
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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/ |
H A D | learning.h | 30 int32_t skill_id = 1; variable
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H A D | enemyaction.h | 83 int32_t skill_id = 1; variable
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | skill.cpp | 346 bool SkillLevelMap::meets_skill_requirements( const std::map<skill_id, int> &req ) const in meets_skill_requirements() argument 351 bool SkillLevelMap::meets_skill_requirements( const std::map<skill_id, int> &req, in meets_skill_requirements() argument 355 [this, &context]( const std::pair<skill_id, int> &pr ) { in meets_skill_requirements() 361 const std::map<skill_id, int> &req ) const in compare_skill_requirements() 367 const std::map<skill_id, int> &req, const item &context ) const in compare_skill_requirements()
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H A D | cata_variant.h | 62 skill_id, enumerator
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H A D | talker.h | 91 virtual int get_skill_level( const skill_id & ) const { in get_skill_level() 123 virtual std::string skill_training_text( const talker &, const skill_id & ) const { in skill_training_text() 144 virtual void store_chosen_training( const skill_id &, const matype_id &, in store_chosen_training()
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H A D | recipe.cpp | 474 const auto is_invalid_skill = []( const std::pair<skill_id, int> &elem ) { in get_consistency_error() 778 [&]( const std::pair<skill_id, int> &skill ) { in required_skills_as_string() 798 [&]( const std::pair<skill_id, int> &skill ) { in required_skills_as_string()
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | skill.cpp | 346 bool SkillLevelMap::meets_skill_requirements( const std::map<skill_id, int> &req ) const in meets_skill_requirements() argument 351 bool SkillLevelMap::meets_skill_requirements( const std::map<skill_id, int> &req, in meets_skill_requirements() argument 355 [this, &context]( const std::pair<skill_id, int> &pr ) { in meets_skill_requirements() 361 const std::map<skill_id, int> &req ) const in compare_skill_requirements() 367 const std::map<skill_id, int> &req, const item &context ) const in compare_skill_requirements()
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H A D | cata_variant.h | 62 skill_id, enumerator
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H A D | talker.h | 91 virtual int get_skill_level( const skill_id & ) const { in get_skill_level() 123 virtual std::string skill_training_text( const talker &, const skill_id & ) const { in skill_training_text() 144 virtual void store_chosen_training( const skill_id &, const matype_id &, in store_chosen_training()
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/dports/games/allacrost/allacrost-1.0.2/src/common/global/ |
H A D | global_actors.cpp | 803 void GlobalCharacterGrowth::_AddSkill(uint32 skill_id) { in _AddSkill() 1162 uint32 skill_id; in GlobalCharacter() local 1264 void GlobalCharacter::AddSkill(uint32 skill_id) { in AddSkill() 1405 uint32 skill_id = enemy_data.ReadUInt(skill_levels[i]); in GlobalEnemy() local 1440 void GlobalEnemy::AddSkill(uint32 skill_id) { in AddSkill()
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/common/global/actors/ |
H A D | global_enemy.cpp | 169 bool GlobalEnemy::AddSkill(uint32_t skill_id) in AddSkill()
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/dports/games/gtkevemon/gtkevemon-ac2ca34/src/bits/ |
H A D | xmltrainingplan.cc | 61 int skill_id = this->get_property_int(node, "skillID"); in parse_xml() local
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H A D | character.cc | 298 int skill_id = this->training_info.skill_id; in get_training_text() local
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/dports/games/7kaa/7kaa-2.15.4p1/include/ |
H A D | OSKILL.h | 56 char skill_id; variable
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/dports/games/gtkevemon/gtkevemon-ac2ca34/src/api/ |
H A D | apiskillqueue.h | 29 int skill_id; member
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/dports/finance/odoo/odoo-19d77c2a03335eb95a686bd69a1b56b38e87d609/odoo/addons/hr_skills/models/ |
H A D | hr_skills.py | 23 skill_id = fields.Many2one('hr.skill', required=True) variable in EmployeeSkill
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/menu/menu_windows/ |
H A D | skill_node_bottom_info.cpp | 173 void SkillNodeBottomInfo::_SetSkillInfo(int32_t skill_id) in _SetSkillInfo()
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