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Searched defs:skinnum (Results 1 – 25 of 109) sorted by relevance

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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dr_skins.c192 boolean R_SkinUsable(INT32 playernum, INT32 skinnum) in R_SkinUsable()
241 void SetPlayerSkinByNum(INT32 playernum, INT32 skinnum) in SetPlayerSkinByNum()
621 INT32 skinnum = R_SkinAvailable(value); in R_AddSkins() local
733 INT32 skinnum = 0; in R_PatchSkins() local
H A Dr_draw.c140 static INT32 SkinToCacheIndex(INT32 skinnum) in SkinToCacheIndex()
444 static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, UINT16 color) in R_GenerateTranslationColormap()
579 UINT8* R_GetTranslationColormap(INT32 skinnum, skincolornum_t color, UINT8 flags) in R_GetTranslationColormap()
H A Dr_picformats.c1569 INT32 skinnum; in R_ParseSpriteInfo() local
1608 size_t skinnum = skinnumbers[i]; in R_ParseSpriteInfo() local
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/
H A Dr_alias.c40 R_AliasGetSkindesc (int skinnum, aliashdr_t *ahdr) in R_AliasGetSkindesc()
/dports/games/quakeforge/quakeforge-0.7.2/include/client/
H A Dentities.h48 byte skinnum; member
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/
H A Dcl_effect.c201 float skinnum; in CL_ParseEffect() local
H A Drender.h62 int skinnum; // for Alias models member
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dalias_model.c48 static int skinnum; variable
H A Dr_alias.c98 SW_LoadSkinData(const char *modelname, aliashdr_t *ahdr, int skinnum, in SW_LoadSkinData()
665 int skinnum = e->skinnum; in R_AliasSetupSkin() local
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/
H A Dhw_md2.c705 …dTexture(patch_t *gpatch, patch_t *blendgpatch, GLMipmap_t *grMipmap, INT32 skinnum, skincolornum_… in HWR_CreateBlendedTexture()
1082 static void HWR_GetBlendedTexture(patch_t *patch, patch_t *blendpatch, INT32 skinnum, const UINT8 *… in HWR_GetBlendedTexture()
1446 INT32 skinnum = TC_DEFAULT; in HWR_DrawModel() local
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw32/
H A Dsw32_riqm.c110 iqm_setup_skin (swiqm_t *sw, int skinnum) in iqm_setup_skin()
H A Dsw32_ralias.c544 int skinnum; in R_AliasSetupSkin() local
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw/
H A Dsw_riqm.c111 iqm_setup_skin (swiqm_t *sw, int skinnum) in iqm_setup_skin()
H A Dsw_ralias.c543 int skinnum; in R_AliasSetupSkin() local
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dd_netinfo.cpp449 int skinnum = R_FindSkin(skinname, playerclass); in SkinChanged() local
454 int userinfo_t::SkinNumChanged(int skinnum) in SkinNumChanged()
/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/
H A Dr_entity.h91 int skinnum; member
/dports/games/qwdtools/mvdsv-0.34/tools/qwdtools/source/
H A Dworld.h38 int skinnum; member
61 int skinnum; member
/dports/games/mvdsv/mvdsv-0.34/tools/qwdtools/source/
H A Dworld.h38 int skinnum; member
61 int skinnum; member
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/
H A Drender.h50 int skinnum; // for Alias models member
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dr_alias.c388 int i, anim, skinnum; in R_DrawAliasModel() local
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dg_cmds.c703 …gentity_t *ent, char *ptype, char *weap, char *pistol, char *grenade, char *skinnum ) { // DHM -… in SetWolfData()
742 char ptype[4], weap[4], pistol[4], grenade[4], skinnum[4]; in Cmd_Team_f() local
/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dg_cmds.c711 void SetWolfData( gentity_t *ent, char *ptype, char *weap, char *grenade, char *skinnum ) { // DHM … in SetWolfData()
771 char ptype[4], weap[4], pistol[4], grenade[4], skinnum[4]; in Cmd_Team_f() local
/dports/games/tenebrae/tenebrae_0/
H A Dr_alias.c563 int skinnum; in R_AliasSetupSkin() local
/dports/games/alienarena/alienarena-7.66/source/ref_gl/
H A Dr_mesh.c1090 void R_Mesh_SetupGLSL (int skinnum, rscript_t *rs, vec3_t lightcolor) in R_Mesh_SetupGLSL()
1206 void MD2_DrawFrame (dmdl_t *paliashdr, float backlerp, qboolean lerped, int skinnum) in MD2_DrawFrame()
/dports/games/alienarena-data/alienarena-7.66/source/ref_gl/
H A Dr_mesh.c1090 void R_Mesh_SetupGLSL (int skinnum, rscript_t *rs, vec3_t lightcolor) in R_Mesh_SetupGLSL()
1206 void MD2_DrawFrame (dmdl_t *paliashdr, float backlerp, qboolean lerped, int skinnum) in MD2_DrawFrame()

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