/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | r_skins.c | 192 boolean R_SkinUsable(INT32 playernum, INT32 skinnum) in R_SkinUsable() 241 void SetPlayerSkinByNum(INT32 playernum, INT32 skinnum) in SetPlayerSkinByNum() 621 INT32 skinnum = R_SkinAvailable(value); in R_AddSkins() local 733 INT32 skinnum = 0; in R_PatchSkins() local
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H A D | r_draw.c | 140 static INT32 SkinToCacheIndex(INT32 skinnum) in SkinToCacheIndex() 444 static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, UINT16 color) in R_GenerateTranslationColormap() 579 UINT8* R_GetTranslationColormap(INT32 skinnum, skincolornum_t color, UINT8 flags) in R_GetTranslationColormap()
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H A D | r_picformats.c | 1569 INT32 skinnum; in R_ParseSpriteInfo() local 1608 size_t skinnum = skinnumbers[i]; in R_ParseSpriteInfo() local
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/ |
H A D | r_alias.c | 40 R_AliasGetSkindesc (int skinnum, aliashdr_t *ahdr) in R_AliasGetSkindesc()
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/dports/games/quakeforge/quakeforge-0.7.2/include/client/ |
H A D | entities.h | 48 byte skinnum; member
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/ |
H A D | cl_effect.c | 201 float skinnum; in CL_ParseEffect() local
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H A D | render.h | 62 int skinnum; // for Alias models member
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/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | alias_model.c | 48 static int skinnum; variable
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H A D | r_alias.c | 98 SW_LoadSkinData(const char *modelname, aliashdr_t *ahdr, int skinnum, in SW_LoadSkinData() 665 int skinnum = e->skinnum; in R_AliasSetupSkin() local
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/ |
H A D | hw_md2.c | 705 …dTexture(patch_t *gpatch, patch_t *blendgpatch, GLMipmap_t *grMipmap, INT32 skinnum, skincolornum_… in HWR_CreateBlendedTexture() 1082 static void HWR_GetBlendedTexture(patch_t *patch, patch_t *blendpatch, INT32 skinnum, const UINT8 *… in HWR_GetBlendedTexture() 1446 INT32 skinnum = TC_DEFAULT; in HWR_DrawModel() local
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw32/ |
H A D | sw32_riqm.c | 110 iqm_setup_skin (swiqm_t *sw, int skinnum) in iqm_setup_skin()
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H A D | sw32_ralias.c | 544 int skinnum; in R_AliasSetupSkin() local
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw/ |
H A D | sw_riqm.c | 111 iqm_setup_skin (swiqm_t *sw, int skinnum) in iqm_setup_skin()
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H A D | sw_ralias.c | 543 int skinnum; in R_AliasSetupSkin() local
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | d_netinfo.cpp | 449 int skinnum = R_FindSkin(skinname, playerclass); in SkinChanged() local 454 int userinfo_t::SkinNumChanged(int skinnum) in SkinNumChanged()
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/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/ |
H A D | r_entity.h | 91 int skinnum; member
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/dports/games/qwdtools/mvdsv-0.34/tools/qwdtools/source/ |
H A D | world.h | 38 int skinnum; member 61 int skinnum; member
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/dports/games/mvdsv/mvdsv-0.34/tools/qwdtools/source/ |
H A D | world.h | 38 int skinnum; member 61 int skinnum; member
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/ |
H A D | render.h | 50 int skinnum; // for Alias models member
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | r_alias.c | 388 int i, anim, skinnum; in R_DrawAliasModel() local
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/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | g_cmds.c | 703 …gentity_t *ent, char *ptype, char *weap, char *pistol, char *grenade, char *skinnum ) { // DHM -… in SetWolfData() 742 char ptype[4], weap[4], pistol[4], grenade[4], skinnum[4]; in Cmd_Team_f() local
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/dports/games/iortcw/iortcw-1.51c/MP/code/game/ |
H A D | g_cmds.c | 711 void SetWolfData( gentity_t *ent, char *ptype, char *weap, char *grenade, char *skinnum ) { // DHM … in SetWolfData() 771 char ptype[4], weap[4], pistol[4], grenade[4], skinnum[4]; in Cmd_Team_f() local
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/dports/games/tenebrae/tenebrae_0/ |
H A D | r_alias.c | 563 int skinnum; in R_AliasSetupSkin() local
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/dports/games/alienarena/alienarena-7.66/source/ref_gl/ |
H A D | r_mesh.c | 1090 void R_Mesh_SetupGLSL (int skinnum, rscript_t *rs, vec3_t lightcolor) in R_Mesh_SetupGLSL() 1206 void MD2_DrawFrame (dmdl_t *paliashdr, float backlerp, qboolean lerped, int skinnum) in MD2_DrawFrame()
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/dports/games/alienarena-data/alienarena-7.66/source/ref_gl/ |
H A D | r_mesh.c | 1090 void R_Mesh_SetupGLSL (int skinnum, rscript_t *rs, vec3_t lightcolor) in R_Mesh_SetupGLSL() 1206 void MD2_DrawFrame (dmdl_t *paliashdr, float backlerp, qboolean lerped, int skinnum) in MD2_DrawFrame()
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