/dports/science/gabedit/GabeditSrc251_300720/src/Utils/ |
H A D | Constants.h | 16 #define slight (299792458.0) macro
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/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | lightmap.cpp | 356 int slight = -1; in generate_lumel() local 435 void calcskylight(const vec &o, const vec &normal, float tolerance, uchar *slight, int mmshadows = … in calcskylight() 471 void calcsunlight(const vec &o, const vec &normal, float tolerance, uchar *slight, int mmshadows = … in calcsunlight() 632 uchar *slight = &lm[lmbpp*lm_w*y1]; in generate_lightmap() local 2065 int slight = -1; in lightreaching() local 2097 uchar slight[3]; in lightreaching() local 2103 …float slight = 0.75f*max(max(skylightcolor[k], ambientcolor[k])/255.0f, ambient) + 0.25f*max(ambie… in lightreaching() local 2108 uchar slight[3] = {0}; in lightreaching() local 2143 int slight = -1; in brightestlight() local
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/dports/math/mathgl/mathgl-2.5/udav/ |
H A D | setup_dlg.h | 53 QCheckBox *slight[10], *alpha, *light, *rotate; variable
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/dports/games/el/Eternal-Lands-1.9.5.9-1/ |
H A D | shadows.c | 82 float slight, clight; in calc_light_frustum() local
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/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | lightmap.cpp | 506 int slight = -1; in generatelumel() local 584 …(lightmapworker *w, const vec &o, const vec &normal, float tolerance, uchar *slight, int flags = R… in calcskylight() 626 …(lightmapworker *w, const vec &o, const vec &normal, float tolerance, uchar *slight, int flags = R… in calcsunlight() 752 uchar *slight = w->ambient; in generatelightmap() local 2623 static inline void fastsunlight(const vec &o, float tolerance, uchar *slight, int flags = RAY_ALPHA… in fastsunlight() 2678 int slight = -1; in lightreaching() local 2704 vec slight(0, 0, 0); in lightreaching() local 2753 int slight = -1; in brightestlight() local
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/dports/graphics/py-pycollada/pycollada-0.6/collada/ |
H A D | light.py | 489 def __init__(self, slight, matrix): argument
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/spells/ |
H A D | Spells05.cpp | 80 EERIE_3DOBJ * slight = NULL; variable
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/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | light.cpp | 735 int radius = e.attrs[0], slight = -1; in lightreaching() local
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H A D | renderva.cpp | 2818 int slight = -1; in findshadowmesh() local
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H A D | renderlights.cpp | 4354 int rad = e.attrs[0], slight = -1; in calcshadowinfo() local
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | spl-cast.cc | 109 const bool slight = mp_cost < 3; in surge_power_wand() local
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/dports/devel/godot2-tools/godot-2.1.6-stable/drivers/gles2/ |
H A D | rasterizer_gles2.cpp | 9257 SampledLight *slight = memnew(SampledLight); in sampled_light_dp_create() local 9292 SampledLight *slight = sampled_light_owner.get(p_sampled_light); in sampled_light_dp_update() local
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/dports/devel/godot2/godot-2.1.6-stable/drivers/gles2/ |
H A D | rasterizer_gles2.cpp | 9257 SampledLight *slight = memnew(SampledLight); in sampled_light_dp_create() local 9292 SampledLight *slight = sampled_light_owner.get(p_sampled_light); in sampled_light_dp_update() local
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/dports/www/orangehrm/orangehrm-4.9/symfony/lib/vendor/bjeavons/zxcvbn-php/src/Matchers/ |
H A D | ranked_frequency_lists.json | 1 …n":8,"margaret":9,"dorothy":10,"lisa":11,"nancy":12,"karen":13,"betty":14,"helen":15,"sandra":16,"…
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