/dports/games/scorched3d/scorched/src/common/weapons/ |
H A D | WeaponSound.cpp | 43 std::string &sound = sounds_[rand() % sounds_.size()]; in getSound() local 51 std::string sound; in parseXML() local
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/dports/games/scorched3d/scorched/src/common/landscapedef/ |
H A D | LandscapeInclude.cpp | 93 LandscapeSoundType *sound = new LandscapeSoundType; in readXML() local
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H A D | LandscapeSound.h | 171 LandscapeSoundSound *sound; variable
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/dports/games/openjazz/openjazz-20190106/src/jj1level/ |
H A D | jj1level.h | 149 unsigned char sound; ///< The sound played on the appropriate trigger member
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/dports/games/pathological/pathological-1.1.3/ |
H A D | pathological.py | 155 def play_sound(sound): argument
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/dports/games/blockout/BL_SRC/BlockOut/ |
H A D | PageGSOptions.cpp | 132 BOOL sound = mParent->GetSetup()->GetSound(); in ProcessKey() local
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/dports/games/netherearth/netherearth-0.51/ |
H A D | main.cpp | 35 bool sound=true; variable
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | q_shared.h | 1153 int sound; // for looping sounds, to guarantee shutoff member
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/dports/games/megamario/MegaMario_v1.7_full/ |
H A D | MARIO.ini | 5 sound = 2 key
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/dports/games/kartofel/kartofel-1.2/ |
H A D | play.cc | 241 Mix_Chunk* sound; member
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/dports/games/alex4/alex4src/src/ |
H A D | actor.h | 80 int sound; member
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/dports/games/vavoom/vavoom-1.33/source/ |
H A D | p_acs.cpp | 2776 VName sound = GetName(sp[-2]); in RunScript() local
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/dports/games/spring/spring_98.0/rts/Lua/ |
H A D | LuaWeaponDefs.cpp | 411 const GuiSoundSet::Data& sound = soundSet.sounds[i]; in GuiSoundSetTable() local
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H A D | LuaUnitDefs.cpp | 449 const GuiSoundSet::Data& sound = soundSet.sounds[i]; in PushGuiSoundSet() local
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/dports/games/twind/twind-1.1.0/ |
H A D | twind.c | 222 Mix_Chunk *sound[NUM_SOUNDS]; member 3872 Mix_Chunk *sound; in load_wav() local
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/dports/games/tenebrae/tenebrae_0/ |
H A D | snd_dma.c | 1189 void S_LocalSound (char *sound) in S_LocalSound()
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/dports/games/spring/spring_98.0/rts/System/Sound/ |
H A D | ISound.h | 69 #define sound ISound::GetInstance() macro
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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ |
H A D | inventory.h | 15 int sound; member
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H A D | p_arms.cpp | 18 uint8_t sound; // specify firing sound member
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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/sound/ |
H A D | sound.cpp | 107 void sound(int snd) in sound() function
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/dports/games/0ad/0ad-0.0.23b-alpha/source/tools/atlas/GameInterface/ |
H A D | ActorViewer.cpp | 420 CStr sound; in SetActor() local
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | snd_dma.c | 1018 void S_LocalSound (char *sound) in S_LocalSound()
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/dports/games/py-mnemosyne/Mnemosyne-2.7.3/mnemosyne/example_scripts/ |
H A D | import_rosetta_stone.py | 145 sound = extract_sound(foreign_directory) variable
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/dports/games/heretic/glheretic-1.2/ |
H A D | p_inter.c | 571 int sound; in P_TouchSpecialThing() local
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/dports/games/macopix/macopix-1.7.4/src/ |
H A D | main.h | 651 gchar *sound; member
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