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Searched defs:sound (Results 26 – 50 of 3586) sorted by last modified time

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/dports/games/scorched3d/scorched/src/common/weapons/
H A DWeaponSound.cpp43 std::string &sound = sounds_[rand() % sounds_.size()]; in getSound() local
51 std::string sound; in parseXML() local
/dports/games/scorched3d/scorched/src/common/landscapedef/
H A DLandscapeInclude.cpp93 LandscapeSoundType *sound = new LandscapeSoundType; in readXML() local
H A DLandscapeSound.h171 LandscapeSoundSound *sound; variable
/dports/games/openjazz/openjazz-20190106/src/jj1level/
H A Djj1level.h149 unsigned char sound; ///< The sound played on the appropriate trigger member
/dports/games/pathological/pathological-1.1.3/
H A Dpathological.py155 def play_sound(sound): argument
/dports/games/blockout/BL_SRC/BlockOut/
H A DPageGSOptions.cpp132 BOOL sound = mParent->GetSetup()->GetSound(); in ProcessKey() local
/dports/games/netherearth/netherearth-0.51/
H A Dmain.cpp35 bool sound=true; variable
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dq_shared.h1153 int sound; // for looping sounds, to guarantee shutoff member
/dports/games/megamario/MegaMario_v1.7_full/
H A DMARIO.ini5 sound = 2 key
/dports/games/kartofel/kartofel-1.2/
H A Dplay.cc241 Mix_Chunk* sound; member
/dports/games/alex4/alex4src/src/
H A Dactor.h80 int sound; member
/dports/games/vavoom/vavoom-1.33/source/
H A Dp_acs.cpp2776 VName sound = GetName(sp[-2]); in RunScript() local
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaWeaponDefs.cpp411 const GuiSoundSet::Data& sound = soundSet.sounds[i]; in GuiSoundSetTable() local
H A DLuaUnitDefs.cpp449 const GuiSoundSet::Data& sound = soundSet.sounds[i]; in PushGuiSoundSet() local
/dports/games/twind/twind-1.1.0/
H A Dtwind.c222 Mix_Chunk *sound[NUM_SOUNDS]; member
3872 Mix_Chunk *sound; in load_wav() local
/dports/games/tenebrae/tenebrae_0/
H A Dsnd_dma.c1189 void S_LocalSound (char *sound) in S_LocalSound()
/dports/games/spring/spring_98.0/rts/System/Sound/
H A DISound.h69 #define sound ISound::GetInstance() macro
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/
H A Dinventory.h15 int sound; member
H A Dp_arms.cpp18 uint8_t sound; // specify firing sound member
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/sound/
H A Dsound.cpp107 void sound(int snd) in sound() function
/dports/games/0ad/0ad-0.0.23b-alpha/source/tools/atlas/GameInterface/
H A DActorViewer.cpp420 CStr sound; in SetActor() local
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dsnd_dma.c1018 void S_LocalSound (char *sound) in S_LocalSound()
/dports/games/py-mnemosyne/Mnemosyne-2.7.3/mnemosyne/example_scripts/
H A Dimport_rosetta_stone.py145 sound = extract_sound(foreign_directory) variable
/dports/games/heretic/glheretic-1.2/
H A Dp_inter.c571 int sound; in P_TouchSpecialThing() local
/dports/games/macopix/macopix-1.7.4/src/
H A Dmain.h651 gchar *sound; member

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