Home
last modified time | relevance | path

Searched defs:soundID (Results 1 – 25 of 42) sorted by relevance

12

/dports/games/scummvm/scummvm-2.5.1/engines/director/lingo/xlibs/
H A Dsoundjam.cpp123 int soundID = 0; in m_defineCastSound() local
134 int soundID = g_lingo->pop().asInt(); in m_undefineSound() local
165 int soundID = g_lingo->pop().asInt(); in m_switchNew() local
/dports/games/dunelegacy/dunelegacy-0.96.4/src/
H A DSoundPlayer.cpp71 void SoundPlayer::playSoundAt(Sound_enum soundID, const Coord& location) in playSoundAt()
106 void SoundPlayer::playSound(Sound_enum soundID, int volume) in playSound()
/dports/x11-toolkits/wxgtk31/wxWidgets-3.1.5/src/osx/core/
H A Dsound.cpp52 wxOSXAudioToolboxSoundData::wxOSXAudioToolboxSoundData(SystemSoundID soundID) : in wxOSXAudioToolboxSoundData()
139 SystemSoundID soundID; in Create() local
/dports/x11-toolkits/wxgtk30/wxWidgets-3.0.5.1/src/osx/core/
H A Dsound.cpp52 wxOSXAudioToolboxSoundData::wxOSXAudioToolboxSoundData(SystemSoundID soundID) : in wxOSXAudioToolboxSoundData()
141 SystemSoundID soundID; in Create() local
/dports/x11-toolkits/py-wxPython40/wxPython-4.0.7/ext/wxWidgets/src/osx/core/
H A Dsound.cpp52 wxOSXAudioToolboxSoundData::wxOSXAudioToolboxSoundData(SystemSoundID soundID) : in wxOSXAudioToolboxSoundData()
141 SystemSoundID soundID; in Create() local
/dports/graphics/gnash/gnash-2b3bdede0305c4fc3ad21a0a4197330606c9b880/libcore/swf/
H A DDefineButtonSoundTag.h46 std::uint16_t soundID; member
/dports/games/gemrb/gemrb-0.9.0/gemrb/plugins/MUSImporter/
H A DMUSImporter.h42 unsigned int soundID; member
H A DMUSImporter.cpp310 int soundID = core->GetAudioDrv()->CreateStream( sound ); in PlayMusic() local
/dports/games/scummvm/scummvm-2.5.1/engines/dragons/
H A Dsound.cpp479 bool SoundManager::isVoicePlaying(uint16 soundID) { in isVoicePlaying()
488 Audio::SoundHandle *SoundManager::getVoiceHandle(uint16 soundID) { in getVoiceHandle()
498 void SoundManager::stopVoicePlaying(uint16 soundID) { in stopVoicePlaying()
H A Dsound.h40 int16 soundID; member
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/server/src/server/
H A Dsv_sound.cpp72 dint soundID = (soundIDAndFlags & ~DDSF_FLAG_MASK); in Sv_SoundAtVolume() local
/dports/games/csmash/csmash-0.6.6/
H A DSound.cpp145 Sound::Play( long soundID, double x, double y ) {
/dports/games/flightgear/flightgear-2020.3.11/3rdparty/iaxclient/lib/
H A Daudio_file.c36 static int file_stop_sound(int soundID) { in file_stop_sound()
H A Daudio_alsa.c28 int alsa_stop_sound(int soundID) { in alsa_stop_sound()
H A Daudio_portaudio.c351 static int pa_stop_sound(int soundID) in pa_stop_sound()
/dports/games/spring/spring_98.0/rts/System/Sound/OpenAL/
H A DAudioChannel.cpp168 const int soundID = soundSet.getID(soundIdx); in PlayRandomSample() local
/dports/games/scummvm/scummvm-2.5.1/engines/buried/environ/
H A Dda_vinci.cpp1793 …int soundID = _vm->_sound->playSoundEffect(_vm->getFilePath(_staticData.location.timeZone, _static… in mouseUp() local
1814 …int soundID = _vm->_sound->playSoundEffect(_vm->getFilePath(_staticData.location.timeZone, _static… in mouseUp() local
1835 …int soundID = _vm->_sound->playSoundEffect(_vm->getFilePath(_staticData.location.timeZone, _static… in mouseUp() local
1856 …int soundID = _vm->_sound->playSoundEffect(_vm->getFilePath(_staticData.location.timeZone, _static… in mouseUp() local
2190 …int soundID = _vm->_sound->playSoundEffect(_vm->getFilePath(_staticData.location.timeZone, _static… in mouseUp() local
2211 …int soundID = _vm->_sound->playSoundEffect(_vm->getFilePath(_staticData.location.timeZone, _static… in mouseUp() local
2232 …int soundID = _vm->_sound->playSoundEffect(_vm->getFilePath(_staticData.location.timeZone, _static… in mouseUp() local
2253 …int soundID = _vm->_sound->playSoundEffect(_vm->getFilePath(_staticData.location.timeZone, _static… in mouseUp() local
/dports/games/scummvm/scummvm-2.5.1/engines/scumm/he/
H A Dsound_he.cpp537 void SoundHE::playHESound(int soundID, int heOffset, int heChannel, int heFlags, int heFreq, int he… in playHESound()
783 void SoundHE::tryLoadSoundOverride(int soundID, Audio::RewindableAudioStream **stream) { in tryLoadSoundOverride()
/dports/lang/basic256/basic256-2.0.0.11/
H A DSound.h151 int soundID; //this is the last sound ID... it can be 0 when someting goes wrong variable
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/world/
H A Dp_switch.cpp45 int soundID; member
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/
H A Dsn_sonix.cpp550 int soundID = Reader_ReadInt32(reader); in SN_ReadSequences() local
/dports/games/scummvm/scummvm-2.5.1/engines/saga2/
H A Dconsole.cpp435 int32 soundID = READ_BE_INT32(argv[1]); in cmdPlayVoice() local
H A Dspellio.h70 int16 soundID; // color map b1 member
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/he/
H A Dsound_he.cpp534 void SoundHE::playHESound(int soundID, int heOffset, int heChannel, int heFlags, int heFreq, int he… in playHESound()
/dports/games/scummvm/scummvm-2.5.1/engines/director/
H A Dsound.cpp110 void DirectorSound::playSound(SoundID soundID, uint8 soundChannel, bool forPuppet) { in playSound()

12