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Searched defs:sound_range (Results 1 – 6 of 6) sorted by relevance

/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/server/
H A Dsaudio.c36 static inline double sound_range(player_t *pl) in sound_range() function
/dports/games/xpilot/xpilot-4.5.5/src/server/
H A Dsaudio.c52 #define sound_range(pl) \ macro
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/ride/
H A DVehicleEntry.h65 uint8_t sound_range; member
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/vt/
H A Dtr_types.h574 uint16_t sound_range; // Sound range member
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/
H A Dshipfx.cpp1839 float sound_range = 1.0f + 0.0043f*radius; in do_sub_expl_sound() local
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/
H A Dshipfx.cpp2070 float sound_range = 1.0f + 0.0043f*radius; in do_sub_expl_sound() local