Searched defs:sourceUnitId (Results 1 – 4 of 4) sorted by relevance
398 const int sourceUnitId = LuaToNumber(l, 4); in CclCreateMissile() local
393 const int sourceUnitId = LuaToNumber(l, 4); in CclCreateMissile() local
1433 void TotalUpgrade::apply(int sourceUnitId, const UpgradeTypeBase *ut, const Unit *unit) { in apply()1447 void TotalUpgrade::deapply(int sourceUnitId, const UpgradeTypeBase *ut,int destUnitId) { in deapply()
1230 int ScriptManager::registerCellTriggerEventForUnitToUnit(int sourceUnitId, int destUnitId) { in registerCellTriggerEventForUnitToUnit()1244 int ScriptManager::registerCellTriggerEventForUnitToLocation(int sourceUnitId, const Vec2i &pos) { in registerCellTriggerEventForUnitToLocation()1258 int ScriptManager::registerCellAreaTriggerEventForUnitToLocation(int sourceUnitId, const Vec4i &pos… in registerCellAreaTriggerEventForUnitToLocation()