Home
last modified time | relevance | path

Searched defs:sourceUnitId (Results 1 – 4 of 4) sorted by relevance

/dports/games/stratagus/stratagus-3.2.0/src/missile/
H A Dscript_missile.cpp398 const int sourceUnitId = LuaToNumber(l, 4); in CclCreateMissile() local
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/missile/
H A Dscript_missile.cpp393 const int sourceUnitId = LuaToNumber(l, 4); in CclCreateMissile() local
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/types/
H A Dupgrade_type.cpp1433 void TotalUpgrade::apply(int sourceUnitId, const UpgradeTypeBase *ut, const Unit *unit) { in apply()
1447 void TotalUpgrade::deapply(int sourceUnitId, const UpgradeTypeBase *ut,int destUnitId) { in deapply()
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/game/
H A Dscript_manager.cpp1230 int ScriptManager::registerCellTriggerEventForUnitToUnit(int sourceUnitId, int destUnitId) { in registerCellTriggerEventForUnitToUnit()
1244 int ScriptManager::registerCellTriggerEventForUnitToLocation(int sourceUnitId, const Vec2i &pos) { in registerCellTriggerEventForUnitToLocation()
1258 int ScriptManager::registerCellAreaTriggerEventForUnitToLocation(int sourceUnitId, const Vec4i &pos… in registerCellAreaTriggerEventForUnitToLocation()