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Searched defs:space_is_active (Results 1 – 10 of 10) sorted by relevance

/dports/devel/godot2/godot-2.1.6-stable/servers/physics_2d/
H A Dphysics_2d_server_sw.cpp220 bool Physics2DServerSW::space_is_active(RID p_space) const { in space_is_active() function in Physics2DServerSW
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics_2d/
H A Dphysics_2d_server_sw.cpp220 bool Physics2DServerSW::space_is_active(RID p_space) const { in space_is_active() function in Physics2DServerSW
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics/
H A Dphysics_server_sw.cpp156 bool PhysicsServerSW::space_is_active(RID p_space) const { in space_is_active() function in PhysicsServerSW
/dports/devel/godot2/godot-2.1.6-stable/servers/physics/
H A Dphysics_server_sw.cpp156 bool PhysicsServerSW::space_is_active(RID p_space) const { in space_is_active() function in PhysicsServerSW
/dports/devel/godot/godot-3.2.3-stable/servers/physics_2d/
H A Dphysics_2d_server_sw.cpp268 bool Physics2DServerSW::space_is_active(RID p_space) const { in space_is_active() function in Physics2DServerSW
/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics_2d/
H A Dphysics_2d_server_sw.cpp268 bool Physics2DServerSW::space_is_active(RID p_space) const { in space_is_active() function in Physics2DServerSW
/dports/devel/godot/godot-3.2.3-stable/servers/physics/
H A Dphysics_server_sw.cpp172 bool PhysicsServerSW::space_is_active(RID p_space) const { in space_is_active() function in PhysicsServerSW
/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics/
H A Dphysics_server_sw.cpp172 bool PhysicsServerSW::space_is_active(RID p_space) const { in space_is_active() function in PhysicsServerSW
/dports/devel/godot/godot-3.2.3-stable/modules/bullet/
H A Dbullet_physics_server.cpp198 bool BulletPhysicsServer::space_is_active(RID p_space) const { in space_is_active() function in BulletPhysicsServer
/dports/devel/godot-tools/godot-3.2.3-stable/modules/bullet/
H A Dbullet_physics_server.cpp198 bool BulletPhysicsServer::space_is_active(RID p_space) const { in space_is_active() function in BulletPhysicsServer