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Searched defs:speedMult (Results 1 – 7 of 7) sorted by relevance

/dports/games/scorched3d/scorched/src/client/graph/
H A DParticleEngine.h44 static void setFast(float speedMult) { speed_ = speedMult; } in setFast()
/dports/games/scorched3d/scorched/src/common/engine/
H A DSimulator.h56 void setFast(fixed speedMult) { speed_ = speedMult; } in setFast()
/dports/games/scorched3d/scorched/src/client/landscape/
H A DLandscape.cpp133 float speedMult = ScorchedClient::instance()-> in simulate() local
/dports/audio/musescore/MuseScore-3.6.1/libmscore/
H A Ddynamic.cpp206 double speedMult; in velocityChangeLength() local
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwmechanics/
H A Dcharacter.cpp2386 const float speedMult = speed / mMovementAnimSpeed; in update() local
/dports/games/quake2-psychomod/psychomod/src/
H A Dp_extras.c2438 int speedMult = 20; in flight_check() local
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DDSQ.h1109 float speedMult, biteMult, fishPoison, defenseMult, energyMult, poison, light, petPower, liPower; variable