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Searched defs:spellID (Results 1 – 15 of 15) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dmonster_lichice.cpp834 int spellID = SPELL_DRAIN_SOUL; in lichIceAnimate() local
847 int spellID = SPELL_COLD; in lichIceAnimate() local
H A Dmonster_shadow.cpp1471 int spellID = getSpellIDFromSpellbook(targetStats->weapon->type); in shadowSpecialAbility() local
1565 bool Entity::shadowCanMimickSpell(int spellID) in shadowCanMimickSpell()
H A Dnet.cpp1069 int spellID = changeval; in serverUpdatePlayerGameplayStats() local
3379 int spellID = changeval; in clientHandlePacket() local
5466 int spellID = SDLNet_Read32(&net_packet->data[5]); in serverHandlePacket() local
H A Ditem_usage_funcs.cpp4625 int spellID = spell->ID; in item_Spellbook() local
H A Dentity.cpp13889 spell_t* Entity::getActiveMagicEffect(int spellID) in getActiveMagicEffect()
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/ai/normal/
H A Dai_normal_spell.cpp281 const int spellID = spell.GetID(); in spellEffectValue() local
422 const int spellID = spell.GetID(); in spellDispellValue() local
H A Dai_normal.h52 int spellID = -1; member
/dports/games/barony/Barony-3.3.7/src/interface/
H A Ddrawstatus.cpp1264 int spellID = getSpellIDFromSpellbook(item->type); in drawStatus() local
2176 void getSpellEffectString(int spellID, char effectTextBuffer[256], char spellType[32], int value, i… in getSpellEffectString()
H A Dplayerinventory.cpp1185 int spellID = getSpellIDFromSpellbook(item->type); in updatePlayerInventory() local
/dports/games/barony/Barony-3.3.7/src/magic/
H A Dactmagic.cpp4887 void Entity::castFallingMagicMissile(int spellID, real_t distFromCaster, real_t angleFromCasterDire… in castFallingMagicMissile()
4908 Entity* Entity::castOrbitingMagicMissile(int spellID, real_t distFromCaster, real_t angleFromCaster… in castOrbitingMagicMissile()
4945 Entity* castStationaryOrbitingMagicMissile(Entity* parent, int spellID, real_t centerx, real_t cent… in castStationaryOrbitingMagicMissile()
5415 void spawnMagicTower(Entity* parent, real_t x, real_t y, int spellID, Entity* autoHitTarget, bool c… in spawnMagicTower()
H A DcastSpell.cpp2412 bool spellIsNaturallyLearnedByRaceOrClass(Entity& caster, Stat& stat, int spellID) in spellIsNaturallyLearnedByRaceOrClass()
H A Dspell.cpp815 int getSpellbookFromSpellID(int spellID) in getSpellbookFromSpellID()
/dports/games/scummvm/scummvm-2.5.1/engines/saga2/
H A Dspelshow.h373 inline EffectID Effectron::spellID(void) { in spellID() function
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/
H A DScriptable.cpp1018 ieDword spellID = ResolveSpellNumber(SpellResRef); in CastSpellPointEnd() local
1094 ieDword spellID = ResolveSpellNumber(SpellResRef); in CastSpellEnd() local
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/maps/
H A Dmaps_tiles.cpp1441 const uint8_t spellID = quantity3; in RedrawTop() local