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Searched defs:spot_attenuation (Results 1 – 6 of 6) sorted by relevance

/dports/devel/godot2-tools/godot-2.1.6-stable/editor/plugins/
H A Dbaked_light_baker.h234 float spot_attenuation; member
/dports/devel/godot2/godot-2.1.6-stable/editor/plugins/
H A Dbaked_light_baker.h234 float spot_attenuation; member
/dports/devel/godot/godot-3.2.3-stable/servers/visual/
H A Dvisual_server_scene.h325 float spot_attenuation; member
/dports/devel/godot-tools/godot-3.2.3-stable/servers/visual/
H A Dvisual_server_scene.h325 float spot_attenuation; member
/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles2/
H A Drasterizer_scene_gles2.cpp2084 float spot_attenuation = light_ptr->param[VS::LIGHT_PARAM_SPOT_ATTENUATION]; in _setup_light() local
/dports/devel/godot/godot-3.2.3-stable/drivers/gles2/
H A Drasterizer_scene_gles2.cpp2084 float spot_attenuation = light_ptr->param[VS::LIGHT_PARAM_SPOT_ATTENUATION]; in _setup_light() local