/dports/devel/efl/efl-1.25.1/src/bin/elementary/ |
H A D | test_ui_spotlight.c | 31 Eo *spotlight; member 39 Eo *spotlight; member 46 Eo *spotlight; member 54 Eo *spotlight; member 127 Eo *spotlight = data; in prev_btn_cb() local 137 Eo *spotlight = data; in next_btn_cb() local 159 Eo *spotlight = data; in pop_btn_cb() local 170 Eo *spotlight = data; in push_btn_cb() local 283 Eo *spotlight = param->spotlight; in pack_btn_cb() local 585 Eo *spotlight = params->spotlight; in pack_cb() local [all …]
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/dports/net/netatalk3/netatalk-3.1.12/etc/ |
H A D | Makefile.am | 3 SUBDIRS = spotlight afpd cnid_dbd netatalk uams subdir
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/dports/devel/efl/efl-1.25.1/src/lib/elementary/ |
H A D | efl_ui_tab_pager_private.h | 9 Eo *spotlight; member
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H A D | efl_ui_navigation_bar.c | 22 Eo *spotlight = efl_provider_find(navigation_bar, EFL_UI_SPOTLIGHT_CONTAINER_CLASS); in _back_button_clicked_cb() local
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H A D | efl_ui_spotlight_icon_indicator.c | 94 …ator_bind(Eo *obj, Efl_Ui_Spotlight_Icon_Indicator_Data *pd, Efl_Ui_Spotlight_Container *spotlight) in _efl_ui_spotlight_icon_indicator_efl_ui_spotlight_indicator_bind()
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H A D | efl_ui_spotlight_plain_manager.c | 45 …nager_bind(Eo *obj, Efl_Ui_Spotlight_Plain_Manager_Data *pd, Efl_Ui_Spotlight_Container *spotlight) in _efl_ui_spotlight_plain_manager_efl_ui_spotlight_manager_bind()
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H A D | efl_ui_spotlight_animation_manager.c | 61 …r_bind(Eo *obj, Efl_Ui_Spotlight_Animation_Manager_Data *pd, Efl_Ui_Spotlight_Container *spotlight) in _efl_ui_spotlight_animation_manager_efl_ui_spotlight_manager_bind()
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H A D | efl_ui_spotlight_scroll_manager.c | 171 …ager_bind(Eo *obj, Efl_Ui_Spotlight_Scroll_Manager_Data *pd, Efl_Ui_Spotlight_Container *spotlight) in _efl_ui_spotlight_scroll_manager_efl_ui_spotlight_manager_bind()
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/dports/devel/allegro/allegro-4.4.3.1/examples/ |
H A D | extrans.c | 40 BITMAP *spotlight; in main() local
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/dports/devel/efl/efl-1.25.1/src/tests/elementary/ |
H A D | efl_ui_test_spotlight.c | 34 Efl_Ui_Spotlight_Container *spotlight; member 35 } spotlight; member 66 _indicator_bind(Eo *obj EINA_UNUSED, void *pd EINA_UNUSED, Efl_Ui_Spotlight_Container *spotlight) in _indicator_bind() 114 Efl_Ui_Spotlight_Container *spotlight; member 116 } spotlight; member 180 _transition_bind(Eo *obj EINA_UNUSED, void *pd EINA_UNUSED, Efl_Ui_Spotlight_Container *spotlight, … in _transition_bind()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/ios/chrome/app/spotlight/ |
H A D | base_spotlight_manager.mm | 80 spotlight::Domain _spotlightDomain; category
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/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | light.cpp | 41 bool getlightfx(const extentity &e, int *radius, int *spotlight, vec *color, bool normalize) in getlightfx() 743 extentity &spotlight = *ents[slight]; in lightreaching() local
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H A D | renderlights.cpp | 2952 static inline void setlightshader(Shader *s, int n, bool baselight, bool shadowmap, bool spotlight,… in setlightshader() 3089 … bool shadowmap = !(batch.flags & BF_NOSHADOW), spotlight = (batch.flags & BF_SPOTLIGHT) != 0; in renderlightbatches() local 3116 bool shadowmap = false, spotlight = false; in renderlightbatches() local 3504 int radius = e.attrs[0], spotlight = -1; in collectlights() local
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/dports/lang/ghc/ghc-8.10.7/libraries/hpc/tests/raytrace/ |
H A D | Illumination.hs | 166 spotlight (x,y,z) (p,q,r) col cutoff exp = function
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/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | lightmap.cpp | 368 extentity &spotlight = *ents[slight]; in generate_lumel() local 2077 extentity &spotlight = *ents[slight]; in lightreaching() local 2155 const extentity &spotlight = *ents[slight]; in brightestlight() local
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/dports/graphics/Coin/coin-Coin-4.0.0/src/shadows/ |
H A D | SoShadowGroup.cpp | 1451 SbBool spotlight = FALSE; in setVertexShader() local 1684 SbBool spotlight = FALSE; in setFragmentShader() local
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/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/gfx/opengl/ |
H A D | base_render_opengl3d.cpp | 134 …ctor3d &position, const Math::Vector3d &direction, const Math::Vector4d &diffuse, bool spotlight) { in setLightParameters()
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H A D | base_render_opengl3d_shader.cpp | 132 …ctor3d &position, const Math::Vector3d &direction, const Math::Vector4d &diffuse, bool spotlight) { in setLightParameters()
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/dports/games/quake2lnx/quake2-r0.16.2/src/client/ |
H A D | ref.h | 87 qboolean spotlight; member
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/dports/games/quake2-source/quake2-r0.16.2/src/client/ |
H A D | ref.h | 87 qboolean spotlight; member
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osgshadow/ |
H A D | osgshadow.cpp | 773 bool spotlight = false; in main() local
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/examples/osgshadow/ |
H A D | osgshadow.cpp | 775 bool spotlight = false; in main() local
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/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | lightmap.cpp | 518 extentity &spotlight = *ents[slight]; in generatelumel() local 2690 extentity &spotlight = *ents[slight]; in lightreaching() local 2765 const extentity &spotlight = *ents[slight]; in brightestlight() local
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/dports/games/quake2max/Quake2maX_0.45-src_unix/client/ |
H A D | ref.h | 105 qboolean spotlight; member
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/dports/games/qudos/QuDos-0.40.1-src/src/client/ |
H A D | ref.h | 87 qboolean spotlight; member
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