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Searched defs:spotlight (Results 1 – 25 of 33) sorted by relevance

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/dports/devel/efl/efl-1.25.1/src/bin/elementary/
H A Dtest_ui_spotlight.c31 Eo *spotlight; member
39 Eo *spotlight; member
46 Eo *spotlight; member
54 Eo *spotlight; member
127 Eo *spotlight = data; in prev_btn_cb() local
137 Eo *spotlight = data; in next_btn_cb() local
159 Eo *spotlight = data; in pop_btn_cb() local
170 Eo *spotlight = data; in push_btn_cb() local
283 Eo *spotlight = param->spotlight; in pack_btn_cb() local
585 Eo *spotlight = params->spotlight; in pack_cb() local
[all …]
/dports/net/netatalk3/netatalk-3.1.12/etc/
H A DMakefile.am3 SUBDIRS = spotlight afpd cnid_dbd netatalk uams subdir
/dports/devel/efl/efl-1.25.1/src/lib/elementary/
H A Defl_ui_tab_pager_private.h9 Eo *spotlight; member
H A Defl_ui_navigation_bar.c22 Eo *spotlight = efl_provider_find(navigation_bar, EFL_UI_SPOTLIGHT_CONTAINER_CLASS); in _back_button_clicked_cb() local
H A Defl_ui_spotlight_icon_indicator.c94 …ator_bind(Eo *obj, Efl_Ui_Spotlight_Icon_Indicator_Data *pd, Efl_Ui_Spotlight_Container *spotlight) in _efl_ui_spotlight_icon_indicator_efl_ui_spotlight_indicator_bind()
H A Defl_ui_spotlight_plain_manager.c45 …nager_bind(Eo *obj, Efl_Ui_Spotlight_Plain_Manager_Data *pd, Efl_Ui_Spotlight_Container *spotlight) in _efl_ui_spotlight_plain_manager_efl_ui_spotlight_manager_bind()
H A Defl_ui_spotlight_animation_manager.c61 …r_bind(Eo *obj, Efl_Ui_Spotlight_Animation_Manager_Data *pd, Efl_Ui_Spotlight_Container *spotlight) in _efl_ui_spotlight_animation_manager_efl_ui_spotlight_manager_bind()
H A Defl_ui_spotlight_scroll_manager.c171 …ager_bind(Eo *obj, Efl_Ui_Spotlight_Scroll_Manager_Data *pd, Efl_Ui_Spotlight_Container *spotlight) in _efl_ui_spotlight_scroll_manager_efl_ui_spotlight_manager_bind()
/dports/devel/allegro/allegro-4.4.3.1/examples/
H A Dextrans.c40 BITMAP *spotlight; in main() local
/dports/devel/efl/efl-1.25.1/src/tests/elementary/
H A Defl_ui_test_spotlight.c34 Efl_Ui_Spotlight_Container *spotlight; member
35 } spotlight; member
66 _indicator_bind(Eo *obj EINA_UNUSED, void *pd EINA_UNUSED, Efl_Ui_Spotlight_Container *spotlight) in _indicator_bind()
114 Efl_Ui_Spotlight_Container *spotlight; member
116 } spotlight; member
180 _transition_bind(Eo *obj EINA_UNUSED, void *pd EINA_UNUSED, Efl_Ui_Spotlight_Container *spotlight, … in _transition_bind()
/dports/www/chromium-legacy/chromium-88.0.4324.182/ios/chrome/app/spotlight/
H A Dbase_spotlight_manager.mm80 spotlight::Domain _spotlightDomain; category
/dports/games/redeclipse/base-2.0.0/src/engine/
H A Dlight.cpp41 bool getlightfx(const extentity &e, int *radius, int *spotlight, vec *color, bool normalize) in getlightfx()
743 extentity &spotlight = *ents[slight]; in lightreaching() local
H A Drenderlights.cpp2952 static inline void setlightshader(Shader *s, int n, bool baselight, bool shadowmap, bool spotlight,… in setlightshader()
3089 … bool shadowmap = !(batch.flags & BF_NOSHADOW), spotlight = (batch.flags & BF_SPOTLIGHT) != 0; in renderlightbatches() local
3116 bool shadowmap = false, spotlight = false; in renderlightbatches() local
3504 int radius = e.attrs[0], spotlight = -1; in collectlights() local
/dports/lang/ghc/ghc-8.10.7/libraries/hpc/tests/raytrace/
H A DIllumination.hs166 spotlight (x,y,z) (p,q,r) col cutoff exp = function
/dports/games/bloodfrontier/bloodfrontier/src/engine/
H A Dlightmap.cpp368 extentity &spotlight = *ents[slight]; in generate_lumel() local
2077 extentity &spotlight = *ents[slight]; in lightreaching() local
2155 const extentity &spotlight = *ents[slight]; in brightestlight() local
/dports/graphics/Coin/coin-Coin-4.0.0/src/shadows/
H A DSoShadowGroup.cpp1451 SbBool spotlight = FALSE; in setVertexShader() local
1684 SbBool spotlight = FALSE; in setFragmentShader() local
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/gfx/opengl/
H A Dbase_render_opengl3d.cpp134 …ctor3d &position, const Math::Vector3d &direction, const Math::Vector4d &diffuse, bool spotlight) { in setLightParameters()
H A Dbase_render_opengl3d_shader.cpp132 …ctor3d &position, const Math::Vector3d &direction, const Math::Vector4d &diffuse, bool spotlight) { in setLightParameters()
/dports/games/quake2lnx/quake2-r0.16.2/src/client/
H A Dref.h87 qboolean spotlight; member
/dports/games/quake2-source/quake2-r0.16.2/src/client/
H A Dref.h87 qboolean spotlight; member
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osgshadow/
H A Dosgshadow.cpp773 bool spotlight = false; in main() local
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/examples/osgshadow/
H A Dosgshadow.cpp775 bool spotlight = false; in main() local
/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Dlightmap.cpp518 extentity &spotlight = *ents[slight]; in generatelumel() local
2690 extentity &spotlight = *ents[slight]; in lightreaching() local
2765 const extentity &spotlight = *ents[slight]; in brightestlight() local
/dports/games/quake2max/Quake2maX_0.45-src_unix/client/
H A Dref.h105 qboolean spotlight; member
/dports/games/qudos/QuDos-0.40.1-src/src/client/
H A Dref.h87 qboolean spotlight; member

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