/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/ |
H A D | sprite.h | 52 struct sprite_list { struct 61 struct sprite_list *next; /* resource tracking */ argument
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H A D | sprite.c | 92 static void sprite_order_setup( struct sprite_list *sprite_list, int *first, int *last, int *delta … in sprite_order_setup() 1246 struct sprite_list *sprite_list = first_sprite_list; in sprite_close() local 1260 struct sprite_list *sprite_list = (struct sprite_list *)calloc( 1, sizeof(struct sprite_list) ); in sprite_list_create() local 1274 static void sprite_update_helper( struct sprite_list *sprite_list ){ in sprite_update_helper() 1443 struct sprite_list *sprite_list = first_sprite_list; in sprite_update() local 1452 void sprite_draw( struct sprite_list *sprite_list, int priority ){ in sprite_draw()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/source/gamelib/ |
H A D | types.h | 127 struct sprite_list{ struct 130 struct sprite_list *next; argument 133 s_sprite_list *sprite_list; variable
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/dports/games/openbor4432/openbor-ba1eb4f/engine/source/gamelib/ |
H A D | types.h | 152 struct sprite_list struct 157 struct sprite_list *next; argument
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/dports/games/openbor3979/openbor-2bcf25b/engine/source/gamelib/ |
H A D | types.h | 152 struct sprite_list struct 157 struct sprite_list *next; argument
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/dports/games/openbor3711/openbor-6ec17fa/engine/source/gamelib/ |
H A D | types.h | 148 struct sprite_list{ struct 152 struct sprite_list *next; argument
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/dports/games/openbor/openbor-3caaddd5/engine/source/gamelib/ |
H A D | types.h | 161 struct sprite_list struct 166 struct sprite_list *next; argument
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/dports/games/openttd/openttd-12.1/src/ |
H A D | viewport_sprite_sorter_sse4.cpp | 47 …std::forward_list<std::pair<int64, ParentSpriteToDraw *>> sprite_list; // We store sprites in a l… in ViewportSortParentSpritesSSE41() local
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/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/vidhrdw/ |
H A D | shootout.c | 12 static struct sprite_list *sprite_list; variable
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H A D | cave.c | 44 static struct sprite_list *sprite_list; variable
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H A D | bloodbro.c | 17 static struct sprite_list *sprite_list; variable
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H A D | wecleman.c | 84 static struct sprite_list *sprite_list; variable
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/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Src/ |
H A D | th_lua_internal.h | 53 sprite_list, enumerator
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/dports/emulators/mess/mame-mame0226/src/mame/video/ |
H A D | neogeo_spr.cpp | 290 uint16_t *sprite_list; in draw_sprites() local 473 uint16_t *sprite_list; in parse_sprites() local
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/dports/emulators/mame/mame-mame0226/src/mame/video/ |
H A D | neogeo_spr.cpp | 290 uint16_t *sprite_list; in draw_sprites() local 473 uint16_t *sprite_list; in parse_sprites() local
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/script/ |
H A D | script_cutscene.h | 120 Std::list<CSSprite *> sprite_list; // in paint order variable
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/dports/games/libretro-beetle_bsnes/beetle-bsnes-libretro-b65ded5bde278c18af538c687db9b72c995b220a/mednafen/snes/src/ppu/bppu/render/ |
H A D | render.hpp | 65 } sprite_list[128]; variable
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/dports/emulators/mednafen/mednafen/src/snes/src/ppu/render/ |
H A D | render.hpp | 65 } sprite_list[128]; variable
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/dports/graphics/openrm/rm160/rm/ |
H A D | rmcmpmgr.c | 860 RMimage *img, **sprite_list; in private_rmPrimitiveDelete() local
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/dports/emulators/mess/mame-mame0226/src/mame/drivers/ |
H A D | srmp6.cpp | 218 u16 *sprite_list = m_sprram->buffer(); in screen_update() local
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H A D | srmp5.cpp | 141 uint16_t *sprite_list=m_sprram.get(); in screen_update_srmp5() local
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/dports/emulators/mame/mame-mame0226/src/mame/drivers/ |
H A D | srmp6.cpp | 218 u16 *sprite_list = m_sprram->buffer(); in screen_update() local
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H A D | srmp5.cpp | 141 uint16_t *sprite_list=m_sprram.get(); in screen_update_srmp5() local
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/dports/games/SpaceCadetPinball/SpaceCadetPinball-Release_2.0/SpaceCadetPinball/ |
H A D | render.cpp | 12 std::vector<render_sprite_type_struct*> render::dirty_list, render::sprite_list, render::ball_list; member in render
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/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/vidhrdw/ |
H A D | wecleman_vidhrdw.c | 55 static struct sprite *sprite_list; variable
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