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Searched defs:sprite_y_adjust_flip_screen (Results 1 – 13 of 13) sorted by relevance

/dports/emulators/mess/mame-mame0226/src/mame/video/
H A Ddecocass.cpp524 int sprite_y_adjust, int sprite_y_adjust_flip_screen, in draw_sprites()
H A Dbtime.cpp311 uint8_t sprite_y_adjust, uint8_t sprite_y_adjust_flip_screen, in draw_sprites()
/dports/emulators/mame/mame-mame0226/src/mame/video/
H A Ddecocass.cpp524 int sprite_y_adjust, int sprite_y_adjust_flip_screen, in draw_sprites()
H A Dbtime.cpp311 uint8_t sprite_y_adjust, uint8_t sprite_y_adjust_flip_screen, in draw_sprites()
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/vidhrdw/
H A Dbtime_vidhrdw.c396 int sprite_y_adjust, int sprite_y_adjust_flip_screen, in drawsprites()
H A Ddecocass_vidhrdw.c438 int sprite_y_adjust, int sprite_y_adjust_flip_screen, in draw_sprites()
/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/vidhrdw/
H A Dbtime_vidhrdw.c396 int sprite_y_adjust, int sprite_y_adjust_flip_screen, in drawsprites()
H A Ddecocass_vidhrdw.c438 int sprite_y_adjust, int sprite_y_adjust_flip_screen, in draw_sprites()
/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/vidhrdw/
H A Dbtime.c416 int sprite_y_adjust, int sprite_y_adjust_flip_screen, in drawsprites()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/pre90s/
H A Dd_btime.cpp2001 static void draw_sprites(UINT8 color, UINT8 sprite_y_adjust, UINT8 sprite_y_adjust_flip_screen, UIN… in draw_sprites()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/pre90s/
H A Dd_btime.cpp2050 static void draw_sprites(UINT8 color, UINT8 sprite_y_adjust, UINT8 sprite_y_adjust_flip_screen, UIN… in draw_sprites()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/dataeast/
H A Dd_decocass.cpp2954 static void draw_sprites(INT32 color, INT32 sprite_y_adjust, INT32 sprite_y_adjust_flip_screen, UIN… in draw_sprites()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/dataeast/
H A Dd_decocass.cpp2899 static void draw_sprites(INT32 color, INT32 sprite_y_adjust, INT32 sprite_y_adjust_flip_screen, UIN… in draw_sprites()