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Searched defs:spriteheight (Results 1 – 5 of 5) sorted by relevance

/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/sega/
H A Dgenesis_vid.cpp745 INT32 spriteheight = ((spritebase[2] & 0x03) + 1) * 8; in drawline_sprite() local
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/sega/
H A Dgenesis_vid.cpp757 INT32 spriteheight = ((spritebase[2] & 0x03) + 1) * 8; in drawline_sprite() local
/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/vidhrdw/
H A Dsegac2_vidhrdw.c1475 int spriteheight = ((spritebase[2] & 0x03) + 1) * 8; in drawline_sprite() local
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/vidhrdw/
H A Dsegac2_vidhrdw.c1474 int spriteheight = ((spritebase[2] & 0x03) + 1) * 8; in drawline_sprite() local
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/
H A Dgame.cpp160 int spritewidth[MAX_SPRITES],spriteheight[MAX_SPRITES]; variable