Searched defs:sqrLength (Results 1 – 14 of 14) sorted by relevance
165 float sqrLength; in LengthFast() local176 float sqrLength, invLength; in Normalize() local530 float sqrLength, invLength; in NormalizeFast() local645 float sqrLength; in LengthFast() local652 float sqrLength, invLength; in Normalize() local1013 float sqrLength, invLength; in Normalize() local1025 float sqrLength, invLength; in NormalizeFast() local1376 float sqrLength, invLength; in Normalize() local1390 float sqrLength, invLength; in NormalizeFast() local
46 scalar sqrLength() const { return s[0]*s[0]+s[1]*s[1]+s[2]*s[2]; } in sqrLength() function
64 const float sqrLength = diff.getSquaredLength2D(); in updateSegment() local
75 float sqrLength(void) const { return vec[0] * vec[0] + vec[1] * vec[1]; } in sqrLength() function
74 double sqrLength(void) const { return vec[0]*vec[0] + vec[1]*vec[1]; } in sqrLength() function
83 double sqrLength(void) const { return vec[0] * vec[0] + vec[1] * vec[1] + vec[2] * vec[2]; } in sqrLength() function
84 float sqrLength(void) const { return vec[0] * vec[0] + vec[1] * vec[1] + vec[2] * vec[2]; } in sqrLength() function
76 …double sqrLength(void) const { return vec[0] * vec[0] + vec[1] * vec[1] + vec[2] * vec[2] + vec[3]… in sqrLength() function
76 …float sqrLength(void) const { return vec[0] * vec[0] + vec[1] * vec[1] + vec[2] * vec[2] + vec[3] … in sqrLength() function
339 const Float sqrLength = getSqrLength(v); in isInsideImpl() local
251 T sqrLength = mm[0]*mm[0] + mm[1]*mm[1] + mm[2]*mm[2]; in angle() local266 T sqrLength = mm[0]*mm[0] + mm[1]*mm[1] + mm[2]*mm[2]; in axis() local
130 inline U sqrLength() const { return details::dot_prod3(data, data); } in sqrLength() function
799 final float sqrLength = x*x + y*y + z*z; in toAngleAxis() local
866 float sqrLength, invLength; in R_DeriveFacePlanes() local