Searched defs:startAxis (Results 1 – 6 of 6) sorted by relevance
/dports/graphics/opencv/opencv-4.5.3/modules/dnn/src/layers/ |
H A D | flatten_layer.cpp | 92 int startAxis = normalize_axis(_startAxis, numAxes); in getMemoryShapes() local 198 int startAxis = normalize_axis(_startAxis, numAxes); in initNgraph() local
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H A D | normalize_bbox_layer.cpp | 392 int startAxis, endAxis; member in cv::dnn::CV_FINAL
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/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Renderer/ |
H A D | RenderService.cpp | 198 …h::Axis::Type normal, const size_t segments, const float radius, const Vec3f& startAxis, const Vec… in renderCircle() 208 …h::Axis::Type normal, const size_t segments, const float radius, const Vec3f& startAxis, const Vec… in renderFilledCircle()
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H A D | Circle.cpp | 44 …size_t segments, const bool filled, const Math::Axis::Type axis, const Vec3f& startAxis, const Vec… in Circle()
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H A D | RenderUtils.cpp | 127 …r<float, float> startAngleAndLength(const Math::Axis::Type axis, const Vec3f& startAxis, const Vec… in startAngleAndLength()
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/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/View/ |
H A D | RotateObjectsToolController.cpp | 131 … Vec3& position, const float radius, const Math::Axis::Type axis, const Vec3& startAxis, const Vec… in AngleIndicatorRenderer() 158 const Vec3 startAxis = (m_start - m_center).normalized(); in renderAngleIndicator() local
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