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Searched defs:startDamage (Results 1 – 2 of 2) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Ddude.h48 int startDamage[7]; // start damage shift member
/dports/games/dunelegacy/dunelegacy-0.96.4/src/
H A DBullet.cpp387 FixPoint startDamage = (weaponDamage / 4 + 1) / FixPt(4,5); in update() local