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Searched defs:stateBits (Results 1 – 25 of 50) sorted by relevance

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/dports/www/firefox-esr/firefox-91.8.0/js/src/builtin/streams/
H A DReadableStream.h62 uint32_t stateBits() const { return getFixedSlot(Slot_State).toInt32(); } in stateBits() function
63 void initStateBits(uint32_t stateBits) { in initStateBits()
67 void setStateBits(uint32_t stateBits) { in setStateBits()
/dports/lang/spidermonkey78/firefox-78.9.0/js/src/builtin/streams/
H A DReadableStream.h63 uint32_t stateBits() const { return getFixedSlot(Slot_State).toInt32(); } in stateBits() function
64 void initStateBits(uint32_t stateBits) { in initStateBits()
68 void setStateBits(uint32_t stateBits) { in setStateBits()
/dports/www/firefox/firefox-99.0/js/src/builtin/streams/
H A DReadableStream.h68 uint32_t stateBits() const { return getFixedSlot(Slot_State).toInt32(); } in stateBits() function
69 void initStateBits(uint32_t stateBits) { in initStateBits()
73 void setStateBits(uint32_t stateBits) { in setStateBits()
/dports/mail/thunderbird/thunderbird-91.8.0/js/src/builtin/streams/
H A DReadableStream.h62 uint32_t stateBits() const { return getFixedSlot(Slot_State).toInt32(); } in stateBits() function
63 void initStateBits(uint32_t stateBits) { in initStateBits()
67 void setStateBits(uint32_t stateBits) { in setStateBits()
/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/
H A Dtr_backend.cpp216 void GL_State( int stateBits ) { in GL_State()
/dports/cad/digital/Digital-0.27/src/main/java/de/neemann/digital/fsm/
H A DTransitionTableCreator.java34 private int stateBits; field in TransitionTableCreator
/dports/devel/tinygo/tinygo-0.14.1/src/runtime/
H A Dgc_conservative.go48 stateBits = 2 // how many bits a block state takes (see blockState type) const
/dports/java/openjdk17/jdk17u-jdk-17.0.1-12-1/src/java.base/share/classes/java/util/random/
H A DRandomGeneratorFactory.java420 public int stateBits() { in stateBits() method in RandomGeneratorFactory
/dports/java/openjdk17/jdk17u-jdk-17.0.1-12-1/test/jdk/java/util/Random/
H A DRandomTestCoverage.java162 int stateBits = factory.stateBits(); in coverFactory() local
/dports/sysutils/siegfried/siegfried-1.9.1/vendor/github.com/richardlehane/mscfb/
H A Dfile.go53 stateBits [4]byte // user-defined flags for storage object member
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/
H A Dtr_backend.c204 void GL_State( unsigned long stateBits ) in GL_State()
/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/
H A Dtr_backend.c203 void GL_State( unsigned long stateBits ) in GL_State()
/dports/games/ioquake3/ioquake3-1.36/code/renderer/
H A Dtr_backend.c203 void GL_State( unsigned long stateBits ) in GL_State()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/
H A Dtr_backend.c203 void GL_State( unsigned long stateBits ) in GL_State()
/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_backend.c245 void GL_State( unsigned long stateBits ) in GL_State()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_backend.c245 void GL_State( unsigned long stateBits ) in GL_State()
/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/
H A Dtr_backend.c192 void GL_State( unsigned long stateBits ) { in GL_State()
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/
H A Dtr_shade.cpp1628 int stateBits = 0; in RB_IterateStagesGeneric() local
H A Dtr_backend.cpp211 void GL_State( uint32_t stateBits ) in GL_State()
/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/
H A Dtr_shade.cpp1882 int stateBits = pStage->stateBits; in RB_IterateStagesGeneric() local
H A Dtr_backend.cpp210 void GL_State( uint32_t stateBits ) in GL_State()
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dtr_backend.c105 void GL_State( unsigned long stateBits ) { in GL_State()
/dports/games/evq3/evq3/code/renderer/
H A Dtr_backend.c222 void GL_State(unsigned long stateBits) in GL_State()
/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/thirdparty/compoundfilereader/
H A Dcompoundfilereader.h88 uint32_t stateBits; member
/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dtr_backend.c192 void GL_State( unsigned long stateBits ) { in GL_State()

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