1 #include "shaders_common.h"
2 
3 static const char *stock_vertex_modern_blend = CG(
4    void main(
5       float2 TexCoord,
6       float2 VertexCoord,
7       float4 Color,
8       uniform float4x4 MVPMatrix,
9       float4 out oPosition : POSITION,
10       float2 out oTexCoord : TEXCOORD0,
11       float4 out oColor : COLOR)
12    {
13       oPosition = mul(float4(VertexCoord, 0.0, 1.0), MVPMatrix);
14       oTexCoord = TexCoord;
15       oColor = Color;
16    }
17 );
18