1 #include "shaders_common.h" 2 3 static const char *stock_vertex_modern_blend = CG( 4 void main( 5 float2 TexCoord, 6 float2 VertexCoord, 7 float4 Color, 8 uniform float4x4 MVPMatrix, 9 float4 out oPosition : POSITION, 10 float2 out oTexCoord : TEXCOORD0, 11 float4 out oColor : COLOR) 12 { 13 oPosition = mul(float4(VertexCoord, 0.0, 1.0), MVPMatrix); 14 oTexCoord = TexCoord; 15 oColor = Color; 16 } 17 ); 18