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Searched defs:stopMoving (Results 1 – 17 of 17) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/pegasus/neighborhood/mars/
H A Dplanetmover.cpp56 void PlanetMover::stopMoving() { in stopMoving() function in Pegasus::PlanetMover
/dports/games/scummvm/scummvm-2.5.1/engines/pegasus/neighborhood/mars/
H A Dplanetmover.cpp56 void PlanetMover::stopMoving() { in stopMoving() function in Pegasus::PlanetMover
/dports/games/kapman/kapman-21.12.3/src/
H A Dkapman.cpp173 void Kapman::stopMoving() in stopMoving() function in Kapman
/dports/math/qtiplot-doc/qtiplot-0.9.8.9/3rdparty/qwt/src/
H A Dqwt_abstract_slider.cpp124 void QwtAbstractSlider::stopMoving() in stopMoving() function in QwtAbstractSlider
/dports/x11-toolkits/qwt5-qt5/qwt5-qt5-2a9f1ae2/src/
H A Dqwt_abstract_slider.cpp124 void QwtAbstractSlider::stopMoving() in stopMoving() function in QwtAbstractSlider
/dports/audio/muse-sequencer/muse-4.0.0/src/muse/widgets/
H A Dsliderbase.cpp256 void SliderBase::stopMoving() in stopMoving() function in MusEGui::SliderBase
/dports/games/granatier/granatier-21.12.3/src/
H A Dplayer.cpp920 void Player::stopMoving() in stopMoving() function in Player
/dports/misc/visp/visp-3.4.0/modules/robot/src/real-robot/bebop2/
H A DvpRobotBebop2.cpp767 void vpRobotBebop2::stopMoving() in stopMoving() function in vpRobotBebop2
/dports/x11-toolkits/soqt/soqt/src/Inventor/Qt/common/viewers/
H A DSoGuiFlyViewer.cpp.in905 void So@Gui@FlyViewerP::stopMoving(void) function in FlyViewerP
/dports/x11-toolkits/SoXt/SoXt-1.3.0/src/Inventor/Xt/common/viewers/
H A DSoGuiFlyViewer.cpp.in894 void So@Gui@FlyViewerP::stopMoving(void) function in FlyViewerP
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/ac/
H A Dcharacter.cpp536 void Character_LockViewEx(CharacterInfo *chap, int vii, int stopMoving) { in Character_LockViewEx()
565 …haracter_LockViewAlignedEx_Old(CharacterInfo *chap, int vii, int loop, int align, int stopMoving) { in Character_LockViewAlignedEx_Old()
573 void Character_LockViewAlignedEx(CharacterInfo *chap, int vii, int loop, int align, int stopMoving)… in Character_LockViewAlignedEx()
608 void Character_LockViewFrameEx(CharacterInfo *chaa, int view, int loop, int frame, int stopMoving) { in Character_LockViewFrameEx()
626 void Character_LockViewOffsetEx(CharacterInfo *chap, int vii, int xoffs, int yoffs, int stopMoving)… in Character_LockViewOffsetEx()
924 void Character_UnlockViewEx(CharacterInfo *chaa, int stopMoving) { in Character_UnlockViewEx()
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/
H A Dcharacter.cpp600 void Character_LockViewEx(CharacterInfo *chap, int vii, int stopMoving) { in Character_LockViewEx()
632 void Character_LockViewAlignedEx(CharacterInfo *chap, int vii, int loop, int align, int stopMoving)… in Character_LockViewAlignedEx()
667 void Character_LockViewFrameEx(CharacterInfo *chaa, int view, int loop, int frame, int stopMoving) { in Character_LockViewFrameEx()
685 void Character_LockViewOffsetEx(CharacterInfo *chap, int vii, int xoffs, int yoffs, int stopMoving)… in Character_LockViewOffsetEx()
1003 void Character_UnlockViewEx(CharacterInfo *chaa, int stopMoving) { in Character_UnlockViewEx()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/neverhood/modules/
H A Dmodule2200_sprites.cpp316 void SsScene2202PuzzleCube::stopMoving() { in stopMoving() function in Neverhood::SsScene2202PuzzleCube
/dports/games/scummvm/scummvm-2.5.1/engines/neverhood/modules/
H A Dmodule2200_sprites.cpp320 void SsScene2202PuzzleCube::stopMoving() { in stopMoving() function in Neverhood::SsScene2202PuzzleCube
/dports/x11-wm/fluxbox/fluxbox-1.3.7/src/
H A DWindow.cc2776 void FluxboxWindow::stopMoving(bool interrupted) { in stopMoving() function in FluxboxWindow
/dports/games/scummvm/scummvm-2.5.1/engines/saga2/
H A Dactor.cpp1521 void Actor::stopMoving(void) { in stopMoving() function in Saga2::Actor
/dports/games/scourge/scourge/src/
H A Dcreature.cpp879 void Creature::stopMoving() { in stopMoving() function in Creature