Searched defs:stracLinuxFormat (Results 1 – 9 of 9) sorted by relevance
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/ |
H A D | SaveLoadGame_unittest.cc | 176 bool stracLinuxFormat; in TEST() local 205 bool stracLinuxFormat; in TEST() local 258 bool stracLinuxFormat; in TEST() local
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H A D | LoadSaveTacticalStatusType.cc | 11 void ExtractTacticalStatusTypeFromFile(HWFILE const f, bool stracLinuxFormat) in ExtractTacticalStatusTypeFromFile()
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H A D | SaveLoadGame.cc | 479 void ParseSavedGameHeader(const BYTE *data, SAVED_GAME_HEADER& h, bool stracLinuxFormat) in ParseSavedGameHeader() 543 void ExtractSavedGameHeaderFromFile(HWFILE const f, SAVED_GAME_HEADER& h, bool *stracLinuxFormat) in ExtractSavedGameHeaderFromFile() 633 bool stracLinuxFormat; in LoadSavedGame() local 1226 …ic void LoadSavedMercProfiles(HWFILE const f, UINT32 const savegame_version, bool stracLinuxFormat) in LoadSavedMercProfiles() 1277 static void LoadSoldierStructure(HWFILE const f, UINT32 savegame_version, bool stracLinuxFormat) in LoadSoldierStructure() 1498 static void LoadTacticalStatusFromSavedGame(HWFILE const f, bool stracLinuxFormat) in LoadTacticalStatusFromSavedGame()
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H A D | SaveLoadScreen.cc | 1126 bool stracLinuxFormat; in LoadSavedGameHeader() local
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/ |
H A D | LoadSaveSoldierCreate.cc | 41 … ExtractSoldierCreate(const BYTE* const data, SOLDIERCREATE_STRUCT* const c, bool stracLinuxFormat) in ExtractSoldierCreate() 114 … ExtractSoldierCreateFromFile(HWFILE const f, SOLDIERCREATE_STRUCT* const c, bool stracLinuxFormat) in ExtractSoldierCreateFromFile()
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H A D | LoadSaveSoldierType.cc | 40 void ExtractSoldierType(const BYTE* const data, SOLDIERTYPE* const s, bool stracLinuxFormat, UINT32… in ExtractSoldierType()
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H A D | LoadSaveMercProfile.cc | 38 void ExtractMercProfile(BYTE const* const Src, MERCPROFILESTRUCT& p, bool stracLinuxFormat, UINT32 … in ExtractMercProfile()
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H A D | Soldier_Init_List.cc | 195 void LoadSoldiersFromMap(HWFILE const f, bool stracLinuxFormat) in LoadSoldiersFromMap()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Utils/ |
H A D | Message.cc | 515 static ScrollStringSt* ExtractScrollStringFromFile(HWFILE const f, bool stracLinuxFormat) in ExtractScrollStringFromFile() 600 void LoadMapScreenMessagesFromSaveGameFile(HWFILE const hFile, bool stracLinuxFormat) in LoadMapScreenMessagesFromSaveGameFile()
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