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Searched defs:stracLinuxFormat (Results 1 – 9 of 9) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/
H A DSaveLoadGame_unittest.cc176 bool stracLinuxFormat; in TEST() local
205 bool stracLinuxFormat; in TEST() local
258 bool stracLinuxFormat; in TEST() local
H A DLoadSaveTacticalStatusType.cc11 void ExtractTacticalStatusTypeFromFile(HWFILE const f, bool stracLinuxFormat) in ExtractTacticalStatusTypeFromFile()
H A DSaveLoadGame.cc479 void ParseSavedGameHeader(const BYTE *data, SAVED_GAME_HEADER& h, bool stracLinuxFormat) in ParseSavedGameHeader()
543 void ExtractSavedGameHeaderFromFile(HWFILE const f, SAVED_GAME_HEADER& h, bool *stracLinuxFormat) in ExtractSavedGameHeaderFromFile()
633 bool stracLinuxFormat; in LoadSavedGame() local
1226 …ic void LoadSavedMercProfiles(HWFILE const f, UINT32 const savegame_version, bool stracLinuxFormat) in LoadSavedMercProfiles()
1277 static void LoadSoldierStructure(HWFILE const f, UINT32 savegame_version, bool stracLinuxFormat) in LoadSoldierStructure()
1498 static void LoadTacticalStatusFromSavedGame(HWFILE const f, bool stracLinuxFormat) in LoadTacticalStatusFromSavedGame()
H A DSaveLoadScreen.cc1126 bool stracLinuxFormat; in LoadSavedGameHeader() local
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DLoadSaveSoldierCreate.cc41 … ExtractSoldierCreate(const BYTE* const data, SOLDIERCREATE_STRUCT* const c, bool stracLinuxFormat) in ExtractSoldierCreate()
114 … ExtractSoldierCreateFromFile(HWFILE const f, SOLDIERCREATE_STRUCT* const c, bool stracLinuxFormat) in ExtractSoldierCreateFromFile()
H A DLoadSaveSoldierType.cc40 void ExtractSoldierType(const BYTE* const data, SOLDIERTYPE* const s, bool stracLinuxFormat, UINT32… in ExtractSoldierType()
H A DLoadSaveMercProfile.cc38 void ExtractMercProfile(BYTE const* const Src, MERCPROFILESTRUCT& p, bool stracLinuxFormat, UINT32 … in ExtractMercProfile()
H A DSoldier_Init_List.cc195 void LoadSoldiersFromMap(HWFILE const f, bool stracLinuxFormat) in LoadSoldiersFromMap()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Utils/
H A DMessage.cc515 static ScrollStringSt* ExtractScrollStringFromFile(HWFILE const f, bool stracLinuxFormat) in ExtractScrollStringFromFile()
600 void LoadMapScreenMessagesFromSaveGameFile(HWFILE const hFile, bool stracLinuxFormat) in LoadMapScreenMessagesFromSaveGameFile()