Searched defs:sunColor (Results 1 – 14 of 14) sorted by relevance
/dports/games/spring/spring_98.0/rts/Rendering/Env/ |
H A D | ISky.h | 45 float3 sunColor; variable
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/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtdatavis3d/examples/datavisualization/rotations/ |
H A D | scatterdatamodifier.cpp | 80 QImage sunColor = QImage(2, 2, QImage::Format_RGB32); in ScatterDataModifier() local
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/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/ |
H A D | renderinfo.h | 25 Color sunColor; member
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/dports/astro/celestia/celestia-1.6.1/src/celengine/ |
H A D | renderinfo.h | 25 Color sunColor; member
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/dports/games/palomino/palomino/src/sky/ |
H A D | sky_dome_painter.cc | 157 RGBA sunColor( 1.0f, 1.0f, 0.75f, 1.0f ); in PaintSunAura() local
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/dports/games/openspades/openspades-0.1.3/Sources/Draw/ |
H A D | GLLensFlareFilter.cpp | 96 void GLLensFlareFilter::Draw(Vector3 direction, bool renderReflections, Vector3 sunColor, in Draw()
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/dports/games/bzflag-server/bzflag-2.4.22/include/ |
H A D | SceneRenderer.h | 223 GLfloat sunColor[4]; variable
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/dports/games/bzflag/bzflag-2.4.22/include/ |
H A D | SceneRenderer.h | 223 GLfloat sunColor[4]; variable
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/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/ |
H A D | cl_spawn.cpp | 231 vec4_t sunColor; in SP_worldspawn() local
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/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/ |
H A D | tr_sky.c | 897 byte sunColor[4] = { 255, 255, 255, 255 }; in RB_DrawSun() local
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/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/ |
H A D | tr_sky.c | 894 byte sunColor[4] = { 255, 255, 255, 255 }; in RB_DrawSun() local
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/dports/games/spring/spring_98.0/rts/Map/ |
H A D | MapInfo.h | 94 float3 sunColor; member
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/dports/games/0ad/0ad-0.0.23b-alpha/source/graphics/ |
H A D | MapReader.cpp | 1442 CColor sunColor; in ParseEnvironment() local
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/dports/cad/sweethome3d/SweetHome3D-6.6.4-src/src/com/eteks/sweethome3d/j3d/ |
H A D | PhotoRenderer.java | 579 float [] sunColor = sunSkyLight.getSunColor().getRGB(); in render() local
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