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Searched defs:sunColor (Results 1 – 14 of 14) sorted by relevance

/dports/games/spring/spring_98.0/rts/Rendering/Env/
H A DISky.h45 float3 sunColor; variable
/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtdatavis3d/examples/datavisualization/rotations/
H A Dscatterdatamodifier.cpp80 QImage sunColor = QImage(2, 2, QImage::Format_RGB32); in ScatterDataModifier() local
/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/
H A Drenderinfo.h25 Color sunColor; member
/dports/astro/celestia/celestia-1.6.1/src/celengine/
H A Drenderinfo.h25 Color sunColor; member
/dports/games/palomino/palomino/src/sky/
H A Dsky_dome_painter.cc157 RGBA sunColor( 1.0f, 1.0f, 0.75f, 1.0f ); in PaintSunAura() local
/dports/games/openspades/openspades-0.1.3/Sources/Draw/
H A DGLLensFlareFilter.cpp96 void GLLensFlareFilter::Draw(Vector3 direction, bool renderReflections, Vector3 sunColor, in Draw()
/dports/games/bzflag-server/bzflag-2.4.22/include/
H A DSceneRenderer.h223 GLfloat sunColor[4]; variable
/dports/games/bzflag/bzflag-2.4.22/include/
H A DSceneRenderer.h223 GLfloat sunColor[4]; variable
/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/
H A Dcl_spawn.cpp231 vec4_t sunColor; in SP_worldspawn() local
/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/
H A Dtr_sky.c897 byte sunColor[4] = { 255, 255, 255, 255 }; in RB_DrawSun() local
/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dtr_sky.c894 byte sunColor[4] = { 255, 255, 255, 255 }; in RB_DrawSun() local
/dports/games/spring/spring_98.0/rts/Map/
H A DMapInfo.h94 float3 sunColor; member
/dports/games/0ad/0ad-0.0.23b-alpha/source/graphics/
H A DMapReader.cpp1442 CColor sunColor; in ParseEnvironment() local
/dports/cad/sweethome3d/SweetHome3D-6.6.4-src/src/com/eteks/sweethome3d/j3d/
H A DPhotoRenderer.java579 float [] sunColor = sunSkyLight.getSunColor().getRGB(); in render() local