/dports/graphics/rigsofrods-caelum/ogre-caelum-0.6.3/main/src/ |
H A D | CaelumSystem.cpp | 457 Ogre::Vector3 sunDir = getSunDirection(julDay); in updateSubcomponents() local 650 Ogre::ColourValue CaelumSystem::getFogColour (Real time, const Ogre::Vector3 &sunDir) { in getFogColour() 660 Real CaelumSystem::getFogDensity (Real time, const Ogre::Vector3 &sunDir) in getFogDensity() 671 Ogre::ColourValue CaelumSystem::getSunSphereColour (Real time, const Ogre::Vector3 &sunDir) in getSunSphereColour() 682 Ogre::ColourValue CaelumSystem::getSunLightColour (Real time, const Ogre::Vector3 &sunDir) in getSunLightColour()
|
H A D | SkyDome.cpp | 70 void SkyDome::setSunDirection (const Ogre::Vector3& sunDir) { in setSunDirection()
|
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/ |
H A D | tr_extratypes.h | 35 float sunDir[3]; member
|
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/ |
H A D | tr_extratypes.h | 35 float sunDir[3]; member
|
/dports/games/spring/spring_98.0/rts/Rendering/Env/ |
H A D | ISky.cpp | 93 const float3& sunDir = skyLight->GetLightDir(); in SunVisible() local
|
/dports/games/bzflag-server/bzflag-2.4.22/src/scene/ |
H A D | ZSceneDatabase.cxx | 235 static void setupShadowPlanes(const Frustum* frustum, const float* sunDir, in setupShadowPlanes() 301 const float* sunDir = renderer.getSunDirection(); in addShadowNodes() local
|
/dports/games/bzflag/bzflag-2.4.22/src/scene/ |
H A D | ZSceneDatabase.cxx | 235 static void setupShadowPlanes(const Frustum* frustum, const float* sunDir, in setupShadowPlanes() 301 const float* sunDir = renderer.getSunDirection(); in addShadowNodes() local
|
/dports/games/scorched3d/scorched/src/client/sky/ |
H A D | SkyDome.cpp | 122 Vector sunDir = in drawBackdrop() local
|
H A D | LargeHemisphere.cpp | 79 Image &colors, Vector &sunDir, int daytime, bool horizonGlow) in drawColored()
|
H A D | Hemisphere.cpp | 96 bool inverse, Image &colors, Vector &sunDir, int daytime, in drawColored()
|
/dports/games/spring/spring_98.0/rts/Rendering/ |
H A D | ShadowHandler.cpp | 538 float CShadowHandler::GetOrthoProjectedMapRadius(const float3& sunDir, float3& projectionMidPos) co… in GetOrthoProjectedMapRadius() argument
|
H A D | UnitDrawer.cpp | 2146 void CUnitDrawer::SunChanged(const float3& sunDir) { in SunChanged()
|
/dports/graphics/yafaray/libYafaRay-3.5.1/src/backgrounds/ |
H A D | sunsky.cc | 50 vector3d_t sunDir; member in sunskyBackground_t
|
H A D | darksky.cc | 50 vector3d_t sunDir; member in darkSkyBackground_t
|
/dports/games/bzflag-server/bzflag-2.4.22/src/bzflag/ |
H A D | SceneRenderer.cxx | 589 float sunDir[3], moonDir[3]; in setTimeOfDay() local
|
/dports/games/bzflag/bzflag-2.4.22/src/bzflag/ |
H A D | SceneRenderer.cxx | 589 float sunDir[3], moonDir[3]; in setTimeOfDay() local
|
/dports/graphics/embree/embree-3.13.2/tutorials/multi_instanced_geometry/ |
H A D | multi_instanced_geometry_device.cpp | 62 const Vec3fa sunDir = normalize(Vec3fa(-1.f, 1.f, 1.f)); in sampleLightDirection() local
|
/dports/games/spring/spring_98.0/rts/System/ |
H A D | EventClient.cpp | 109 void CEventClient::SunChanged(const float3& sunDir) {} in SunChanged()
|
H A D | EventHandler.cpp | 534 void CEventHandler::SunChanged(const float3& sunDir) in SunChanged()
|
/dports/games/spring/spring_98.0/rts/Map/SMF/ |
H A D | SMFReadMap.cpp | 617 void CSMFReadMap::SunChanged(const float3& sunDir) in SunChanged()
|
/dports/games/spring/spring_98.0/rts/Map/ |
H A D | MapInfo.h | 120 float4 sunDir; ///< Holds vector for the direction of the sun member
|
/dports/games/spring/spring_98.0/rts/Rendering/Env/Decals/ |
H A D | GroundDecalHandler.cpp | 191 void CGroundDecalHandler::SunChanged(const float3& sunDir) { in SunChanged()
|
/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/ |
H A D | render.cpp | 3246 Vec3f sunDir = iter->sun; in draw() local 7708 Vec3f sunDir = pos - Point3f(0, 0, 0); in renderObject() local 7828 Vec3d sunDir = lightToCasterDir; in testEclipse() local 8326 Vec3f sunDir = Vec3f((float) sd.x, (float) sd.y, (float) sd.z); in renderCometTail() local
|
/dports/astro/celestia/celestia-1.6.1/src/celengine/ |
H A D | render.cpp | 3246 Vec3f sunDir = iter->sun; in draw() local 7708 Vec3f sunDir = pos - Point3f(0, 0, 0); in renderObject() local 7828 Vec3d sunDir = lightToCasterDir; in testEclipse() local 8326 Vec3f sunDir = Vec3f((float) sd.x, (float) sd.y, (float) sd.z); in renderCometTail() local
|
/dports/games/spring/spring_98.0/rts/Lua/ |
H A D | LuaUnsyncedCtrl.cpp | 2706 …const float4 sunDir(luaL_checkfloat(L, 1), luaL_checkfloat(L, 2), luaL_checkfloat(L, 3), luaL_chec… in SetSunParameters() local
|