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Searched defs:t_repeat (Results 1 – 14 of 14) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/brush/
H A DFaceTexDef.cpp38 void FaceTexdef::fit(const Vector3& normal, const Winding& winding, float s_repeat, float t_repeat)… in fit()
H A DTextureProjection.cpp68 float s_repeat, float t_repeat) in fitTexture()
H A DFace.cpp320 void Face::FitTexture (float s_repeat, float t_repeat) in FitTexture()
/dports/games/gtkradiant/GPL/GtkRadiant/radiant/
H A Dbrush_primit.cpp410 …width, std::size_t height, const Vector3& normal, const Winding& w, float s_repeat, float t_repeat) in Texdef_FitTexture()
1197 …width, std::size_t height, const Vector3& normal, const Winding& w, float s_repeat, float t_repeat) in BPTexdef_FitTexture()
1323 …width, std::size_t height, const Vector3& normal, const Winding& w, float s_repeat, float t_repeat) in Texdef_FitTexture()
H A Dbrushmanip.cpp737 FaceFitTextureVisitor(float s_repeat, float t_repeat) : m_s_repeat(s_repeat), m_t_repeat(t_repeat) in FaceFitTextureVisitor()
746 void Scene_BrushFitTexture_Selected(scene::Graph& graph, float s_repeat, float t_repeat) in Scene_BrushFitTexture_Selected()
752 void Scene_BrushFitTexture_Component_Selected(scene::Graph& graph, float s_repeat, float t_repeat) in Scene_BrushFitTexture_Component_Selected()
H A Dbrush.h674 void fit(const Vector3& normal, const Winding& winding, float s_repeat, float t_repeat) in fit()
1350 void FitTexture(float s_repeat, float t_repeat) in FitTexture()
/dports/games/netradiant/netradiant-20150621-src/radiant/
H A Dbrushmanip.cpp627 FaceFitTexture( float s_repeat, float t_repeat ) : m_s_repeat( s_repeat ), m_t_repeat( t_repeat ){ in FaceFitTexture()
634 void Scene_BrushFitTexture_Selected( scene::Graph& graph, float s_repeat, float t_repeat ){ in Scene_BrushFitTexture_Selected()
639 void Scene_BrushFitTexture_Component_Selected( scene::Graph& graph, float s_repeat, float t_repeat in Scene_BrushFitTexture_Component_Selected()
H A Dbrush_primit.cpp1084 …dth, std::size_t height, const Vector3& normal, const Winding& w, float s_repeat, float t_repeat ){ in Texdef_FitTexture()
H A Dbrush.h597 void fit( const Vector3& normal, const Winding& winding, float s_repeat, float t_repeat ){ in fit()
1196 void FitTexture( float s_repeat, float t_repeat ){ in FitTexture()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgUtil/
H A DOptimizer.cpp3981 bool t_repeat = texture->getWrap(osg::Texture2D::WRAP_T)==osg::Texture2D::REPEAT || in optimize() local
4063 bool t_repeat = texture->getWrap(osg::Texture2D::WRAP_T)==osg::Texture2D::REPEAT || in optimize() local
4147 bool t_repeat = texture->getWrap(osg::Texture2D::WRAP_T)==osg::Texture2D::REPEAT || in optimize() local
/dports/net/freeswitch/freeswitch-1.10.3.-release/libs/sofia-sip/libsofia-sip-ua/sdp/sofia-sip/
H A Dsdp.h167 sdp_repeat_t *t_repeat; /**< Repeat information */ member
/dports/net/sofia-sip/sofia-sip-1.13.4/libsofia-sip-ua/sdp/sofia-sip/
H A Dsdp.h167 sdp_repeat_t *t_repeat; /**< Repeat information */ member
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgUtil/
H A DOptimizer.cpp4215 bool t_repeat = texture->getWrap(osg::Texture2D::WRAP_T)==osg::Texture2D::REPEAT || in optimize() local
4298 bool t_repeat = texture->getWrap(osg::Texture2D::WRAP_T)==osg::Texture2D::REPEAT || in optimize() local
4382 bool t_repeat = texture->getWrap(osg::Texture2D::WRAP_T)==osg::Texture2D::REPEAT || in optimize() local
/dports/lang/ptoc/ptoc/
H A Dtrnod.cxx1061 repeat_node::repeat_node(token* t_repeat, stmt_node* body, token* t_until, in repeat_node()