/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/brush/ |
H A D | FaceTexDef.cpp | 38 void FaceTexdef::fit(const Vector3& normal, const Winding& winding, float s_repeat, float t_repeat)… in fit()
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H A D | TextureProjection.cpp | 68 float s_repeat, float t_repeat) in fitTexture()
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H A D | Face.cpp | 320 void Face::FitTexture (float s_repeat, float t_repeat) in FitTexture()
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/dports/games/gtkradiant/GPL/GtkRadiant/radiant/ |
H A D | brush_primit.cpp | 410 …width, std::size_t height, const Vector3& normal, const Winding& w, float s_repeat, float t_repeat) in Texdef_FitTexture() 1197 …width, std::size_t height, const Vector3& normal, const Winding& w, float s_repeat, float t_repeat) in BPTexdef_FitTexture() 1323 …width, std::size_t height, const Vector3& normal, const Winding& w, float s_repeat, float t_repeat) in Texdef_FitTexture()
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H A D | brushmanip.cpp | 737 FaceFitTextureVisitor(float s_repeat, float t_repeat) : m_s_repeat(s_repeat), m_t_repeat(t_repeat) in FaceFitTextureVisitor() 746 void Scene_BrushFitTexture_Selected(scene::Graph& graph, float s_repeat, float t_repeat) in Scene_BrushFitTexture_Selected() 752 void Scene_BrushFitTexture_Component_Selected(scene::Graph& graph, float s_repeat, float t_repeat) in Scene_BrushFitTexture_Component_Selected()
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H A D | brush.h | 674 void fit(const Vector3& normal, const Winding& winding, float s_repeat, float t_repeat) in fit() 1350 void FitTexture(float s_repeat, float t_repeat) in FitTexture()
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/dports/games/netradiant/netradiant-20150621-src/radiant/ |
H A D | brushmanip.cpp | 627 FaceFitTexture( float s_repeat, float t_repeat ) : m_s_repeat( s_repeat ), m_t_repeat( t_repeat ){ in FaceFitTexture() 634 void Scene_BrushFitTexture_Selected( scene::Graph& graph, float s_repeat, float t_repeat ){ in Scene_BrushFitTexture_Selected() 639 void Scene_BrushFitTexture_Component_Selected( scene::Graph& graph, float s_repeat, float t_repeat … in Scene_BrushFitTexture_Component_Selected()
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H A D | brush_primit.cpp | 1084 …dth, std::size_t height, const Vector3& normal, const Winding& w, float s_repeat, float t_repeat ){ in Texdef_FitTexture()
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H A D | brush.h | 597 void fit( const Vector3& normal, const Winding& winding, float s_repeat, float t_repeat ){ in fit() 1196 void FitTexture( float s_repeat, float t_repeat ){ in FitTexture()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgUtil/ |
H A D | Optimizer.cpp | 3981 bool t_repeat = texture->getWrap(osg::Texture2D::WRAP_T)==osg::Texture2D::REPEAT || in optimize() local 4063 bool t_repeat = texture->getWrap(osg::Texture2D::WRAP_T)==osg::Texture2D::REPEAT || in optimize() local 4147 bool t_repeat = texture->getWrap(osg::Texture2D::WRAP_T)==osg::Texture2D::REPEAT || in optimize() local
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/dports/net/freeswitch/freeswitch-1.10.3.-release/libs/sofia-sip/libsofia-sip-ua/sdp/sofia-sip/ |
H A D | sdp.h | 167 sdp_repeat_t *t_repeat; /**< Repeat information */ member
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/dports/net/sofia-sip/sofia-sip-1.13.4/libsofia-sip-ua/sdp/sofia-sip/ |
H A D | sdp.h | 167 sdp_repeat_t *t_repeat; /**< Repeat information */ member
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgUtil/ |
H A D | Optimizer.cpp | 4215 bool t_repeat = texture->getWrap(osg::Texture2D::WRAP_T)==osg::Texture2D::REPEAT || in optimize() local 4298 bool t_repeat = texture->getWrap(osg::Texture2D::WRAP_T)==osg::Texture2D::REPEAT || in optimize() local 4382 bool t_repeat = texture->getWrap(osg::Texture2D::WRAP_T)==osg::Texture2D::REPEAT || in optimize() local
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/dports/lang/ptoc/ptoc/ |
H A D | trnod.cxx | 1061 repeat_node::repeat_node(token* t_repeat, stmt_node* body, token* t_until, in repeat_node()
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