/dports/science/tinker/tinker/source/ |
H A D | saddle.f | 902 integer i,nvar 903 real*8 g_rms,g_tan 904 real*8 gamma,delta 905 real*8 t0,g2,tan_norm 906 real*8 energy,saddle1 907 real*8 xx(*) 908 real*8 g(*) 909 real*8 tan(*) 910 real*8 dgdt(*) 911 real*8, allocatable :: xf(:) [all …]
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/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/contrib/glm/ogl-math/glm/gtx/ |
H A D | handed_coordinate_space.inl | 15 detail::tvec3<T> const & tangent, 26 detail::tvec3<T> const & tangent,
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/dports/audio/faust/faust-2.37.3/architecture/smartKeyboard/android/app/oboe/samples/RhythmGame/third_party/glm/gtx/ |
H A D | handed_coordinate_space.inl | 9 tvec3<T, P> const & tangent, 20 tvec3<T, P> const & tangent,
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/glm/gtx/ |
H A D | handed_coordinate_space.inl | 9 tvec3<T, P> const & tangent, 20 tvec3<T, P> const & tangent,
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/dports/emulators/mame/mame-mame0226/3rdparty/glm/glm/gtx/ |
H A D | handed_coordinate_space.inl | 9 tvec3<T, P> const & tangent, 20 tvec3<T, P> const & tangent,
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/dports/emulators/mess/mame-mame0226/3rdparty/glm/glm/gtx/ |
H A D | handed_coordinate_space.inl | 9 tvec3<T, P> const & tangent, 20 tvec3<T, P> const & tangent,
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/dports/misc/vxl/vxl-3.3.2/contrib/rpl/rgrl/ |
H A D | rgrl_feature_trace_pt.cxx | 23 vnl_vector<double> tangent) in rgrl_feature_trace_pt() 32 vnl_vector<double> tangent, in rgrl_feature_trace_pt() 50 tangent() const in tangent() function in rgrl_feature_trace_pt
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H A D | rgrl_feature_trace_region.cxx | 17 vnl_vector<double> const& tangent ) in rgrl_feature_trace_region() 25 vnl_vector<double> const& tangent, in rgrl_feature_trace_region()
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/dports/math/glm/glm-0.9.9.8/glm/gtx/ |
H A D | handed_coordinate_space.inl | 8 vec<3, T, Q> const& tangent, 19 vec<3, T, Q> const& tangent,
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/dports/graphics/libprojectm/projectm-3.1.12/vendor/glm/gtx/ |
H A D | handed_coordinate_space.inl | 9 vec<3, T, Q> const& tangent, 20 vec<3, T, Q> const& tangent,
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/dports/devel/upp/upp/uppsrc/plugin/glm/gtx/ |
H A D | handed_coordinate_space.inl | 8 vec<3, T, Q> const& tangent, 19 vec<3, T, Q> const& tangent,
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/dports/games/warzone2100/warzone2100/3rdparty/glm/glm/gtx/ |
H A D | handed_coordinate_space.inl | 8 vec<3, T, Q> const& tangent, 19 vec<3, T, Q> const& tangent,
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/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/glm/gtx/ |
H A D | handed_coordinate_space.inl | 9 vec<3, T, P> const & tangent, 20 vec<3, T, P> const & tangent,
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/dports/math/reduce/Reduce-svn5758-src/libraries/crlibm/docs/latex/ |
H A D | trigo.tex | 1398 \subsection{Total relative error} 1407 \subsection{RN mode} 1507 \subsection{RU mode} 1565 \subsection{RD mode} 1624 \subsection{RZ mode}
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/dports/math/crlibm/crlibm-1.0beta4/docs/latex/ |
H A D | trigo.tex | 1398 \subsection{Total relative error} 1407 \subsection{RN mode} 1507 \subsection{RU mode} 1565 \subsection{RD mode} 1624 \subsection{RZ mode}
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/dports/math/octave-forge-interval/interval-3.2.0/src/crlibm/docs/latex/ |
H A D | trigo.tex | 1421 \subsection{Total relative error} 1430 \subsection{RN mode} 1530 \subsection{RU mode} 1588 \subsection{RD mode} 1647 \subsection{RZ mode}
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/dports/graphics/appleseed/appleseed-2.1.0-beta/src/appleseed/renderer/kernel/tessellation/ |
H A D | statictessellation.h | 237 inline size_t StaticTessellation<Primitive>::push_vertex_tangent(const GVector3& tangent) in push_vertex_tangent() 259 GVector3 tangent; in get_vertex_tangent() local 408 const GVector3& tangent) in set_vertex_tangent_pose() 441 GVector3 tangent; in get_vertex_tangent_pose() local
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/dports/science/lammps/lammps-stable_29Sep2021/lib/atc/ |
H A D | Stress.h | 39 virtual void tangent(const MATRIX & /* F */, MATRIX & /* C */) const in tangent() function 62 virtual void tangent(const MATRIX & /* F */, MATRIX &C) const {C=C_;} in tangent() function 176 void tangent(const VECTOR & F, DENS_VEC & R, MATRIX & B) in tangent() function 200 void tangent(const VECTOR & U, DENS_VEC & r, MATRIX & C) in tangent() function
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/dports/science/liggghts/LIGGGHTS-PUBLIC-3.8.0-26-g6e873439/lib/atc/ |
H A D | Stress.h | 39 virtual void tangent(const MATRIX &F, MATRIX &C) const in tangent() function 62 virtual void tangent(const MATRIX &F, MATRIX &C) const {C=C_;} in tangent() function 176 void tangent(const VECTOR & F, DENS_VEC & R, MATRIX & B) in tangent() function 200 void tangent(const VECTOR & U, DENS_VEC & r, MATRIX & C) in tangent() function
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/dports/math/kig/kig-21.12.3/objects/ |
H A D | tangent_type.cc | 62 const LineData tangent = calcConicPolarLine( c->cartesianData(), p, ok ); in calc() local 117 const LineData tangent = calcConicPolarLine( data, p, ok ); in calc() local 191 const LineData tangent = LineData( p, p + tangvec ); in calc() local 261 const LineData tangent = LineData( p, p + tang ); in calc() local
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/egl/openvg/trivial/ |
H A D | star-oddeven.c | 41 VGfloat point[2], tangent[2]; in draw_marks() local 83 VGfloat point[2], tangent[2]; in draw() local
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/egl/openvg/trivial/ |
H A D | star-oddeven.c | 41 VGfloat point[2], tangent[2]; in draw_marks() local 83 VGfloat point[2], tangent[2]; in draw() local
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/dports/science/chrono/chrono-7.0.1/src/chrono_sensor/optix/shaders/ |
H A D | material_shaders.cu | 46 float3& tangent, in GetTriangleData() 103 const float3& tangent, in CameraShader() 405 const float3& tangent, in LidarShader() 417 const float3& tangent, in RadarShader() 438 const float3& tangent, in ShadowShader() 478 const float3& tangent, in SemanticShader() 496 float3 tangent; in __closesthit__material_shader() local
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/dports/benchmarks/glmark2/glmark2-2021.12/src/ |
H A D | scene-terrain.cpp | 182 delete height_map_renderer; in ~TerrainRenderer() 191 delete copy_renderer; in ~TerrainRenderer()
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/dports/mail/nextcloud-mail/mail/vendor/rubix/tensor/benchmarks/Trigonometric/ |
H A D | TanMatrixBench.php | 28 public function tangent() : void function in Tensor\\Benchmarks\\Trigonometric\\TanMatrixBench
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