/dports/games/spring/spring_98.0/rts/Sim/Weapons/ |
H A D | EmgCannon.cpp | 32 const float targetDist = wantedDirTemp.LengthNormalize(); in Update() local
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H A D | LaserCannon.cpp | 35 const float targetDist = wantedDirTemp.LengthNormalize(); in Update() local
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/dports/games/barony/Barony-3.3.7/src/ |
H A D | monster_lichfire.cpp | 728 real_t targetDist = std::max(8.0, entityDist(my, target) - 48.0); in lichFireAnimate() local 759 real_t targetDist = std::min(entityDist(my, target), 32.0); in lichFireAnimate() local
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H A D | actmonster.cpp | 9931 …Defend(Stat& myStats, const Entity& target, const Stat& targetStats, int targetDist, bool hasrange… in shouldMonsterDefend()
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/dports/games/spring/spring_98.0/rts/Game/ |
H A D | FPSUnitController.h | 43 float targetDist; ///< synced member
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | wp_thermal.cpp | 76 …float targetDist, shotSpeed, speedInc = 100, travelTime, impactDist, bestImpactDist = Q3_INFINITE;… in WP_LobFire() local
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H A D | AI_Jedi.cpp | 3649 …float targetDist, shotSpeed = 300, travelTime, impactDist, bestImpactDist = Q3_INFINITE;//fireSpee… in Jedi_Jump() local
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | wp_thermal.cpp | 84 …float targetDist, shotSpeed, speedInc = 100, travelTime, impactDist, bestImpactDist = Q3_INFINITE;… in WP_LobFire() local
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H A D | NPC_move.cpp | 61 float targetDist, travelTime, impactDist, bestImpactDist = Q3_INFINITE;//fireSpeed, in NPC_Jump() local
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/dports/games/spring/spring_98.0/AI/Skirmish/KAIK/ |
H A D | DGunController.cpp | 105 const float targetDist = targetDif.Length(); // distance to target in TrackAttackTarget() local
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/dports/astro/xplanet/xplanet-1.3.1/src/libmultiple/ |
H A D | drawSphere.cpp | 75 double targetDist = sqrt(dX*dX + dY*dY + dZ*dZ); in drawSphere() local
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/dports/cad/openroad/OpenROAD-2.0/src/cts/src/ |
H A D | clustering.cpp | 165 float targetDist) in fixSegment()
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H A D | HTreeBuilder.cpp | 701 double targetDist = branchPt2.computeDist(rootLocation); in refineBranchingPointsWithClustering() local
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/dports/astro/xplanet/xplanet-1.3.1/src/libdisplay/ |
H A D | DisplayBase.cpp | 250 double targetDist; in drawLabel() local
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | aiunicult.cpp | 668 int objDist = -1; int targetDist = -1; int hit = -1; in thinkChase() local 838 … int targetDist = approxDist(gHitInfo.hitx - pTarget->x, gHitInfo.hity - pTarget->y); in thinkChase() local
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/ai/ |
H A D | AAS_routing.cpp | 1175 float targetDist, dist; in FindNearestGoal() local
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/ai/ |
H A D | AAS_routing.cpp | 1175 float targetDist, dist; in FindNearestGoal() local
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/dports/games/scummvm/scummvm-2.5.1/engines/saga2/ |
H A D | motion.cpp | 2388 int16 targetDist = 0; in walkAction() local 4036 int16 targetDist; in updatePositions() local
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | NPC_AI_Jedi.c | 4471 …float targetDist, shotSpeed = 300, travelTime, impactDist, bestImpactDist = Q3_INFINITE;//fireSpee… in Jedi_Jump() local
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H A D | g_weapon.c | 2170 …float targetDist, shotSpeed, speedInc = 100, travelTime, impactDist, bestImpactDist = Q3_INFINITE;… in WP_LobFire() local
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/dports/games/OpenLara/OpenLara-b4b19f2/src/ |
H A D | enemy.h | 72 float targetDist; member
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