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Searched defs:targetDist (Results 1 – 21 of 21) sorted by relevance

/dports/games/spring/spring_98.0/rts/Sim/Weapons/
H A DEmgCannon.cpp32 const float targetDist = wantedDirTemp.LengthNormalize(); in Update() local
H A DLaserCannon.cpp35 const float targetDist = wantedDirTemp.LengthNormalize(); in Update() local
/dports/games/barony/Barony-3.3.7/src/
H A Dmonster_lichfire.cpp728 real_t targetDist = std::max(8.0, entityDist(my, target) - 48.0); in lichFireAnimate() local
759 real_t targetDist = std::min(entityDist(my, target), 32.0); in lichFireAnimate() local
H A Dactmonster.cpp9931 …Defend(Stat& myStats, const Entity& target, const Stat& targetStats, int targetDist, bool hasrange… in shouldMonsterDefend()
/dports/games/spring/spring_98.0/rts/Game/
H A DFPSUnitController.h43 float targetDist; ///< synced member
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dwp_thermal.cpp76 …float targetDist, shotSpeed, speedInc = 100, travelTime, impactDist, bestImpactDist = Q3_INFINITE;… in WP_LobFire() local
H A DAI_Jedi.cpp3649 …float targetDist, shotSpeed = 300, travelTime, impactDist, bestImpactDist = Q3_INFINITE;//fireSpee… in Jedi_Jump() local
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dwp_thermal.cpp84 …float targetDist, shotSpeed, speedInc = 100, travelTime, impactDist, bestImpactDist = Q3_INFINITE;… in WP_LobFire() local
H A DNPC_move.cpp61 float targetDist, travelTime, impactDist, bestImpactDist = Q3_INFINITE;//fireSpeed, in NPC_Jump() local
/dports/games/spring/spring_98.0/AI/Skirmish/KAIK/
H A DDGunController.cpp105 const float targetDist = targetDif.Length(); // distance to target in TrackAttackTarget() local
/dports/astro/xplanet/xplanet-1.3.1/src/libmultiple/
H A DdrawSphere.cpp75 double targetDist = sqrt(dX*dX + dY*dY + dZ*dZ); in drawSphere() local
/dports/cad/openroad/OpenROAD-2.0/src/cts/src/
H A Dclustering.cpp165 float targetDist) in fixSegment()
H A DHTreeBuilder.cpp701 double targetDist = branchPt2.computeDist(rootLocation); in refineBranchingPointsWithClustering() local
/dports/astro/xplanet/xplanet-1.3.1/src/libdisplay/
H A DDisplayBase.cpp250 double targetDist; in drawLabel() local
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Daiunicult.cpp668 int objDist = -1; int targetDist = -1; int hit = -1; in thinkChase() local
838 … int targetDist = approxDist(gHitInfo.hitx - pTarget->x, gHitInfo.hity - pTarget->y); in thinkChase() local
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/ai/
H A DAAS_routing.cpp1175 float targetDist, dist; in FindNearestGoal() local
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/ai/
H A DAAS_routing.cpp1175 float targetDist, dist; in FindNearestGoal() local
/dports/games/scummvm/scummvm-2.5.1/engines/saga2/
H A Dmotion.cpp2388 int16 targetDist = 0; in walkAction() local
4036 int16 targetDist; in updatePositions() local
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A DNPC_AI_Jedi.c4471 …float targetDist, shotSpeed = 300, travelTime, impactDist, bestImpactDist = Q3_INFINITE;//fireSpee… in Jedi_Jump() local
H A Dg_weapon.c2170 …float targetDist, shotSpeed, speedInc = 100, travelTime, impactDist, bestImpactDist = Q3_INFINITE;… in WP_LobFire() local
/dports/games/OpenLara/OpenLara-b4b19f2/src/
H A Denemy.h72 float targetDist; member