Searched defs:target_actor (Results 1 – 6 of 6) sorted by relevance
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/ |
H A D | battle_damage.cpp | 28 bool RndEvade(BattleActor* target_actor) in RndEvade() 33 bool RndEvade(BattleActor* target_actor, float add_eva = 0.0f) in RndEvade() 38 bool RndEvade(BattleActor* target_actor, float add_eva = 0.0f, float mul_eva = 1.0f) in RndEvade() 43 bool RndEvade(BattleActor* target_actor, float add_eva, float mul_eva, int32_t attack_point) in RndEvade() 74 uint32_t RndPhysicalDamage(BattleActor* attacker, BattleTarget* target_actor) in RndPhysicalDamage() 79 uint32_t RndPhysicalDamage(BattleActor* attacker, BattleTarget* target_actor, uint32_t add_atk) in RndPhysicalDamage() 89 uint32_t RndPhysicalDamage(BattleActor* attacker, BattleTarget* target_actor, in RndPhysicalDamage() 95 uint32_t RndPhysicalDamage(BattleActor* attacker, BattleActor* target_actor) in RndPhysicalDamage() 100 uint32_t RndPhysicalDamage(BattleActor* attacker, BattleActor* target_actor, in RndPhysicalDamage() 106 uint32_t RndPhysicalDamage(BattleActor* attacker, BattleActor* target_actor, in RndPhysicalDamage() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/ |
H A D | player.cpp | 620 Actor *target_actor = NULL; in attack_select_init() local 696 void Player::attack(MapCoord target, Actor *target_actor) { in attack()
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H A D | events.cpp | 1194 Actor *target_actor = obj->get_actor_holding_obj(); in pushTo() local 1294 Actor *target_actor = map->get_actor(rel_x, rel_y, src_actor->get_z()); in pushTo() local 3688 Actor *target_actor, in can_move_obj_between_actors() 3731 void Events::display_move_text(Actor *target_actor, Obj *obj) { in display_move_text()
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H A D | effect.cpp | 1812 WingStrikeEffect::WingStrikeEffect(Actor *target_actor) { in WingStrikeEffect()
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/objects/ |
H A D | battle_actor.cpp | 688 void BattleActor::SetAction(uint32_t skill_id, BattleActor* target_actor) in SetAction()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/gui/widgets/ |
H A D | map_window.cpp | 1897 Actor *target_actor = map->get_actor(x, y, cur_level); in drag_accept_drop() local
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