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Searched defs:target_actor (Results 1 – 6 of 6) sorted by relevance

/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/
H A Dbattle_damage.cpp28 bool RndEvade(BattleActor* target_actor) in RndEvade()
33 bool RndEvade(BattleActor* target_actor, float add_eva = 0.0f) in RndEvade()
38 bool RndEvade(BattleActor* target_actor, float add_eva = 0.0f, float mul_eva = 1.0f) in RndEvade()
43 bool RndEvade(BattleActor* target_actor, float add_eva, float mul_eva, int32_t attack_point) in RndEvade()
74 uint32_t RndPhysicalDamage(BattleActor* attacker, BattleTarget* target_actor) in RndPhysicalDamage()
79 uint32_t RndPhysicalDamage(BattleActor* attacker, BattleTarget* target_actor, uint32_t add_atk) in RndPhysicalDamage()
89 uint32_t RndPhysicalDamage(BattleActor* attacker, BattleTarget* target_actor, in RndPhysicalDamage()
95 uint32_t RndPhysicalDamage(BattleActor* attacker, BattleActor* target_actor) in RndPhysicalDamage()
100 uint32_t RndPhysicalDamage(BattleActor* attacker, BattleActor* target_actor, in RndPhysicalDamage()
106 uint32_t RndPhysicalDamage(BattleActor* attacker, BattleActor* target_actor, in RndPhysicalDamage()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/
H A Dplayer.cpp620 Actor *target_actor = NULL; in attack_select_init() local
696 void Player::attack(MapCoord target, Actor *target_actor) { in attack()
H A Devents.cpp1194 Actor *target_actor = obj->get_actor_holding_obj(); in pushTo() local
1294 Actor *target_actor = map->get_actor(rel_x, rel_y, src_actor->get_z()); in pushTo() local
3688 Actor *target_actor, in can_move_obj_between_actors()
3731 void Events::display_move_text(Actor *target_actor, Obj *obj) { in display_move_text()
H A Deffect.cpp1812 WingStrikeEffect::WingStrikeEffect(Actor *target_actor) { in WingStrikeEffect()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/objects/
H A Dbattle_actor.cpp688 void BattleActor::SetAction(uint32_t skill_id, BattleActor* target_actor) in SetAction()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/gui/widgets/
H A Dmap_window.cpp1897 Actor *target_actor = map->get_actor(x, y, cur_level); in drag_accept_drop() local