/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw32/ |
H A D | d_sprite.c | 60 float sdivz8stepu, tdivz8stepu, zi8stepu; in sw32_D_SpriteDrawSpans() local 212 float sdivz8stepu, tdivz8stepu, zi8stepu; in sw32_D_SpriteDrawSpans() local 363 float sdivz8stepu, tdivz8stepu, zi8stepu; in sw32_D_SpriteDrawSpans() local
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H A D | d_scan.c | 394 float sdivz8stepu, tdivz8stepu, zi8stepu; in sw32_D_DrawSpans() local 537 float sdivz8stepu, tdivz8stepu, zi8stepu; in sw32_D_DrawSpans() local 679 float sdivz8stepu, tdivz8stepu, zi8stepu; in sw32_D_DrawSpans() local
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/dports/games/tenebrae/tenebrae_0/ |
H A D | d_varsa.s | 101 tdivz8stepu: .long 0 label
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H A D | d_scan.c | 263 float sdivz8stepu, tdivz8stepu, zi8stepu; in D_DrawSpans8() local
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H A D | d_sprite.c | 44 float sdivz8stepu, tdivz8stepu, zi8stepu; in D_SpriteDrawSpans() local
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/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/ |
H A D | d_sprite.c | 46 float sdivz8stepu, tdivz8stepu, zi8stepu; in D_SpriteDrawSpans() local 207 float sdivz8stepu, tdivz8stepu, zi8stepu; in D_SpriteDrawTransSpans() local
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H A D | d_scan.c | 334 float sdivz8stepu, tdivz8stepu, zi8stepu; in D_DrawSpans8() local 461 float sdivz8stepu, tdivz8stepu, zi8stepu; in D_DrawSpans8T() local
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H A D | d_varsa.asm | 118 tdivz8stepu dd 0 define
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/dports/games/quake2-source/quake2-r0.16.2/src/linux/ |
H A D | r_varsa.s | 110 tdivz8stepu: .long 0 label
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/dports/games/r1q2/r1q2-8012_5/linux/ |
H A D | r_varsa.s | 110 tdivz8stepu: .long 0 label
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/dports/games/q2pro/q2pro/asm/ |
H A D | r_varsa.s | 110 tdivz8stepu: .long 0 label
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H A D | r_varsa.asm | 113 tdivz8stepu dd 0 define
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/dports/games/quake2lnx/quake2-r0.16.2/src/linux/ |
H A D | r_varsa.s | 110 tdivz8stepu: .long 0 label
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/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/masm/ |
H A D | d_varsa.asm | 81 tdivz8stepu dd 0 define
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_soft/ |
H A D | r_varsa.asm | 113 tdivz8stepu dd 0 define
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H A D | r_scan.c | 405 float sdivz8stepu, tdivz8stepu, zi8stepu; in D_DrawSpans16() local
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_soft/ |
H A D | r_varsa.asm | 113 tdivz8stepu dd 0 define
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H A D | r_scan.c | 405 float sdivz8stepu, tdivz8stepu, zi8stepu; in D_DrawSpans16() local
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw/ |
H A D | d_scan.c | 252 float sdivz8stepu, tdivz8stepu, zi8stepu; in D_DrawSpans8() local
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H A D | d_sprite.c | 55 float sdivz8stepu, tdivz8stepu, zi8stepu; in D_SpriteDrawSpans() local
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/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | d_sprite.c | 55 float tdivz8stepu = d_tdivzstepu * 8; in D_SpriteDrawSpans() local
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H A D | d_scan.c | 626 float tdivz8stepu = d_tdivzstepu * 8; in D_DrawSpans8() local
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/dports/games/q2pro/q2pro/ref_soft/ |
H A D | sw_scan.c | 405 float sdivz8stepu, tdivz8stepu, zi8stepu; in D_DrawSpans16() local
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