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Searched defs:teamplay (Results 1 – 25 of 37) sorted by relevance

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/dports/games/odamex/odamex-src-0.7.0/tests/commands/
H A DcvarTimelimit.tcl54 proc teamplay {} { procedure
/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/client/
H A Dsbar.c423 int teamplay; in Sbar_SortTeams() local
889 int teamplay; in Sbar_TeamOverlay() local
986 int teamplay; in Sbar_DeathmatchOverlay() local
1137 int teamplay; in Sbar_MiniDeathmatchOverlay() local
/dports/games/masterserver/masterserver-0.4.1/plugins/
H A Dlibqw.c104 int teamplay; member
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dmatrix_main.c6 cvar_t *teamplay; variable
/dports/games/odamex/odamex-src-0.7.0/master/
H A Dmain.cpp75 int gametype, skill, teamplay, ctfmode; member
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dhost.c86 cvar_t teamplay = { "teamplay", "0", false, true }; variable
H A Dprogdefs-id1.h15 float teamplay; member
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/server/
H A Dhost.c52 cvar_t teamplay = {"teamplay", "0", CVAR_NOTIFY|CVAR_SERVERINFO}; variable
/dports/games/tenebrae/tenebrae_0/
H A Dhost.c65 cvar_t teamplay = {"teamplay","0",false,true}; variable
H A Dprogdefs.h15 float teamplay; member
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dhost.c66 cvar_t teamplay = {"teamplay","0",false,true}; variable
/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_main.h96 boolean teamplay; member
H A Drt_net.h226 boolean teamplay; member
/dports/games/quakeforge/quakeforge-0.7.2/nq/source/
H A Dhost.c117 cvar_t *teamplay; variable
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dhost.c78 cvar_t teamplay = {"teamplay","0",CVAR_NOTIFY|CVAR_SERVERINFO}; variable
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/
H A Dhost.c73 cvar_t teamplay = {"teamplay", "0", CVAR_NOTIFY|CVAR_SERVERINFO}; variable
H A Dprogdefs.h49 float teamplay; member
124 float teamplay; member
199 float teamplay; member
269 float *teamplay; member
/dports/games/ufoai/ufoai-2.5-source/src/game/
H A Dg_events.cpp650 void G_EventStart (const Player &player, bool teamplay) in G_EventStart()
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/shared/
H A Dprogdefs.h69 float teamplay; member
161 float teamplay; member
253 float teamplay; member
348 float teamplay; member
442 float *teamplay; member
/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/server/
H A Dsv_main.c72 cvar_t teamplay = { "teamplay", "0", false, true }; variable
/dports/games/qwdtools/mvdsv-0.34/tools/qwdtools/source/
H A Dworld.h137 int teamplay; member
/dports/games/mvdsv/mvdsv-0.34/tools/qwdtools/source/
H A Dworld.h137 int teamplay; member
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/server/
H A Dsv_main.c71 cvar_t teamplay = {"teamplay", "0", CVAR_NOTIFY|CVAR_SERVERINFO}; variable
/dports/games/qcc/send/
H A Dprogdefs.h15 float teamplay; member
/dports/games/quake-source/quake-source-1.01_1/send/
H A Dprogdefs.h15 float teamplay; member

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