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Searched defs:tempV2 (Results 1 – 11 of 11) sorted by relevance

/dports/graphics/jogamp-jogl/jogl/src/jogl/classes/jogamp/graph/curve/tess/
H A DCDTriangulator2DExpAddOn.java46 protected final void markLineInTriangle(final Triangle tri1, final float[] tempV2) { in markLineInTriangle()
160 …loat[] processLineAA(final int i, final Triangle tri1, final Triangle tri2, final float[] tempV2) { in processLineAA()
178 …e final float[] processLineAAImpl(final Triangle tri1, final Triangle tri2, final float[] tempV2) { in processLineAAImpl()
H A DCDTriangulator2D.java144 final float[] tempV2 = new float[2]; in generate() local
/dports/graphics/mandelbulber/mandelbulber2-2.26/mandelbulber2/formula/definition/
H A Dfractal_transf_benesi_t4.cpp38 CVector4 tempV2 = z; in FormulaCode() local
H A Dfractal_transf_benesi_t5b.cpp44 CVector4 tempV2 = z; in FormulaCode() local
H A Dfractal_transf_benesi_t3.cpp38 CVector4 tempV2 = z; in FormulaCode() local
H A Dfractal_transf_benesi_t2.cpp36 CVector4 tempV2 = z; in FormulaCode() local
H A Dfractal_benesi_mag_transforms.cpp121 CVector4 tempV2; in FormulaCode() local
/dports/games/scummvm/scummvm-2.5.1/engines/titanic/star_control/
H A Dcamera.cpp270 FVector tempV2 = m1._row1 * rowScale1; in setViewportAngle() local
313 FVector tempV2; in setViewportAngle() local
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/star_control/
H A Dstar_camera.cpp275 FVector tempV2 = m1._row1 * rowScale1; in setViewportAngle() local
318 FVector tempV2; in setViewportAngle() local
/dports/science/jmol/jmol-14.32.7/src/org/jmol/export/
H A D___Exporter.java188 final protected V3 tempV2 = new V3(); field in ___Exporter
/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/
H A Dcollision.c592 double tempV1[3], tempV2[3], tempV4[3]; in collision_compute_barycentric() local