Searched defs:terrHeight (Results 1 – 3 of 3) sorted by relevance
808 float terrHeight = 0.05f + terrain->GetExactGroundLevel(pos.X+sign*perp.X*(perpT1[t]+outmost), in CreateWaveMeshes() local815 float terrHeight = 0.05f + terrain->GetExactGroundLevel(pos.X+sign*perp.X*(perpT2[t]+outmost), in CreateWaveMeshes() local822 …float terrHeight = 0.05f + terrain->GetExactGroundLevel(pos.X+sign*perp.X*(perpT3[t]+outmost*sideN… in CreateWaveMeshes() local828 float terrHeight = 0.05f + terrain->GetExactGroundLevel(pos.X+sign*perp.X*(perpT4[t]+outmost), in CreateWaveMeshes() local
91 float terrHeight; in HOT() local
987 double terrHeight = terrain->GetTerrainHeight(body->GetPosition().Normalized()); in CollideWithTerrain() local