Home
last modified time | relevance | path

Searched defs:terrHeight (Results 1 – 3 of 3) sorted by relevance

/dports/games/0ad/0ad-0.0.23b-alpha/source/renderer/
H A DWaterManager.cpp808 float terrHeight = 0.05f + terrain->GetExactGroundLevel(pos.X+sign*perp.X*(perpT1[t]+outmost), in CreateWaveMeshes() local
815 float terrHeight = 0.05f + terrain->GetExactGroundLevel(pos.X+sign*perp.X*(perpT2[t]+outmost), in CreateWaveMeshes() local
822 …float terrHeight = 0.05f + terrain->GetExactGroundLevel(pos.X+sign*perp.X*(perpT3[t]+outmost*sideN… in CreateWaveMeshes() local
828 float terrHeight = 0.05f + terrain->GetExactGroundLevel(pos.X+sign*perp.X*(perpT4[t]+outmost), in CreateWaveMeshes() local
/dports/devel/mercator/mercator-0.3.3/Mercator/
H A DIntersect.cpp91 float terrHeight; in HOT() local
/dports/games/pioneer/pioneer-20210723/src/
H A DSpace.cpp987 double terrHeight = terrain->GetTerrainHeight(body->GetPosition().Normalized()); in CollideWithTerrain() local