/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/include/ |
H A D | blur-functions.h | 214 inline float4 uv2_to_uv4(float2 tex_uv) in uv2_to_uv4() 378 float3 tex2Dblur11fast(const sampler2D tex, const float2 tex_uv, in tex2Dblur11fast() 416 float3 tex2Dblur9fast(const sampler2D tex, const float2 tex_uv, in tex2Dblur9fast() 446 float3 tex2Dblur7fast(const sampler2D tex, const float2 tex_uv, in tex2Dblur7fast() 474 float3 tex2Dblur5fast(const sampler2D tex, const float2 tex_uv, in tex2Dblur5fast() 498 float3 tex2Dblur3fast(const sampler2D tex, const float2 tex_uv, in tex2Dblur3fast() 523 float3 tex2Dblur43fast(const sampler2D tex, const float2 tex_uv, in tex2Dblur43fast() 820 float3 tex2Dblur9x9(const sampler2D tex, const float2 tex_uv, in tex2Dblur9x9() 956 float3 tex2Dblur7x7(const sampler2D tex, const float2 tex_uv, in tex2Dblur7x7() 1055 float3 tex2Dblur5x5(const sampler2D tex, const float2 tex_uv, in tex2Dblur5x5() [all …]
|
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/crt/shaders/crt-royale/port-helpers/ |
H A D | blur-functions.h | 1529 inline float4 uv2_to_uv4(float2 tex_uv) in uv2_to_uv4() 1693 float3 tex2Dblur11fast(const sampler2D tex, const float2 tex_uv, in tex2Dblur11fast() 1731 float3 tex2Dblur9fast(const sampler2D tex, const float2 tex_uv, in tex2Dblur9fast() 1761 float3 tex2Dblur7fast(const sampler2D tex, const float2 tex_uv, in tex2Dblur7fast() 1789 float3 tex2Dblur5fast(const sampler2D tex, const float2 tex_uv, in tex2Dblur5fast() 1813 float3 tex2Dblur3fast(const sampler2D tex, const float2 tex_uv, in tex2Dblur3fast() 1838 float3 tex2Dblur43fast(const sampler2D tex, const float2 tex_uv, in tex2Dblur43fast() 2135 float3 tex2Dblur9x9(const sampler2D tex, const float2 tex_uv, in tex2Dblur9x9() 2271 float3 tex2Dblur7x7(const sampler2D tex, const float2 tex_uv, in tex2Dblur7x7() 2370 float3 tex2Dblur5x5(const sampler2D tex, const float2 tex_uv, in tex2Dblur5x5() [all …]
|
H A D | bloom-functions.h | 2685 inline float4 uv2_to_uv4(float2 tex_uv) in uv2_to_uv4() 2849 float3 tex2Dblur11fast(const sampler2D tex, const float2 tex_uv, in tex2Dblur11fast() 2887 float3 tex2Dblur9fast(const sampler2D tex, const float2 tex_uv, in tex2Dblur9fast() 2917 float3 tex2Dblur7fast(const sampler2D tex, const float2 tex_uv, in tex2Dblur7fast() 2945 float3 tex2Dblur5fast(const sampler2D tex, const float2 tex_uv, in tex2Dblur5fast() 2969 float3 tex2Dblur3fast(const sampler2D tex, const float2 tex_uv, in tex2Dblur3fast() 2994 float3 tex2Dblur43fast(const sampler2D tex, const float2 tex_uv, in tex2Dblur43fast() 3291 float3 tex2Dblur9x9(const sampler2D tex, const float2 tex_uv, in tex2Dblur9x9() 3427 float3 tex2Dblur7x7(const sampler2D tex, const float2 tex_uv, in tex2Dblur7x7() 3526 float3 tex2Dblur5x5(const sampler2D tex, const float2 tex_uv, in tex2Dblur5x5() [all …]
|
H A D | phosphor-mask-resizing.h | 85 float2 get_first_texel_tile_uv_and_dist(const float2 tex_uv, in get_first_texel_tile_uv_and_dist() 130 inline float4 tex2Dlod0try(const sampler2D tex, const float2 tex_uv) in tex2Dlod0try() 220 const float2 tex_uv, const float2 tex_size, static const float dr, in downsample_vertical_sinc_tiled() 328 const float2 tex_uv, const float2 tex_size, const float dr, in downsample_horizontal_sinc_tiled()
|
H A D | tex2Dantialias.h | 527 const float2 tex_uv, const float2x2 pixel_to_tex_uv) in tex2Daa_subpixel_weights_only() 541 float3 tex2Daa4x(const sampler2D tex, const float2 tex_uv, in tex2Daa4x() 587 float3 tex2Daa5x(const sampler2D tex, const float2 tex_uv, in tex2Daa5x() 635 float3 tex2Daa6x(const sampler2D tex, const float2 tex_uv, in tex2Daa6x() 690 float3 tex2Daa7x(const sampler2D tex, const float2 tex_uv, in tex2Daa7x() 748 float3 tex2Daa8x(const sampler2D tex, const float2 tex_uv, in tex2Daa8x() 809 float3 tex2Daa12x(const sampler2D tex, const float2 tex_uv, in tex2Daa12x() 889 float3 tex2Daa16x(const sampler2D tex, const float2 tex_uv, in tex2Daa16x() 986 float3 tex2Daa20x(const sampler2D tex, const float2 tex_uv, in tex2Daa20x() 1100 float3 tex2Daa24x(const sampler2D tex, const float2 tex_uv, in tex2Daa24x() [all …]
|
H A D | scanline-functions.h | 2622 const float2 tex_uv, const float2 tex_size, in sample_single_scanline_horizontal() 2667 const float2 tex_uv, const float2 tex_size, in sample_rgb_scanline_horizontal() 2696 float2 get_last_scanline_uv(const float2 tex_uv, const float2 tex_size, in get_last_scanline_uv()
|
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/crt/shaders/crt-royale/src/ |
H A D | phosphor-mask-resizing.h | 83 float2 get_first_texel_tile_uv_and_dist(const float2 tex_uv, in get_first_texel_tile_uv_and_dist() 128 inline float4 tex2Dlod0try(const sampler2D tex, const float2 tex_uv) in tex2Dlod0try() 218 const float2 tex_uv, const float2 tex_size, static const float dr, in downsample_vertical_sinc_tiled() 326 const float2 tex_uv, const float2 tex_size, const float dr, in downsample_horizontal_sinc_tiled()
|
H A D | crt-royale-scanlines-horizontal-apply-mask.h | 67 const float2 tex_uv) in tex2Dtiled_mask_linearize() 101 float2 tex_uv = TexCoord; in main() local
|
H A D | tex2Dantialias.h | 524 const float2 tex_uv, const float2x2 pixel_to_tex_uv) in tex2Daa_subpixel_weights_only() 538 float3 tex2Daa4x(const sampler2D tex, const float2 tex_uv, in tex2Daa4x() 584 float3 tex2Daa5x(const sampler2D tex, const float2 tex_uv, in tex2Daa5x() 632 float3 tex2Daa6x(const sampler2D tex, const float2 tex_uv, in tex2Daa6x() 687 float3 tex2Daa7x(const sampler2D tex, const float2 tex_uv, in tex2Daa7x() 745 float3 tex2Daa8x(const sampler2D tex, const float2 tex_uv, in tex2Daa8x() 806 float3 tex2Daa12x(const sampler2D tex, const float2 tex_uv, in tex2Daa12x() 886 float3 tex2Daa16x(const sampler2D tex, const float2 tex_uv, in tex2Daa16x() 983 float3 tex2Daa20x(const sampler2D tex, const float2 tex_uv, in tex2Daa20x() 1097 float3 tex2Daa24x(const sampler2D tex, const float2 tex_uv, in tex2Daa24x() [all …]
|
H A D | bloom-functions.h | 163 inline float3 tex2DblurNfast(const sampler2D texture, const float2 tex_uv, in tex2DblurNfast()
|
H A D | scanline-functions.h | 436 const float2 tex_uv, const float2 tex_size, in sample_single_scanline_horizontal() 481 const float2 tex_uv, const float2 tex_size, in sample_rgb_scanline_horizontal() 510 float2 get_last_scanline_uv(const float2 tex_uv, const float2 tex_size, in get_last_scanline_uv()
|
H A D | crt-royale-geometry-aa-last-pass.h | 206 const float2 tex_uv = video_uv * (IN.video_size * texture_size_inv); in main() local
|
H A D | crt-royale-bloom-approx.h | 121 float3 tex2Dresize_gaussian4x4(sampler2D tex, float2 tex_uv, float2 dxdy, float2 tex_size, float2 t… in tex2Dresize_gaussian4x4()
|
/dports/multimedia/obs-studio/obs-studio-27.1.3/libobs/ |
H A D | obs-video-gpu-encode.c | 162 gs_texture_t *tex_uv; in init_gpu_encoding() local
|
H A D | obs-video.c | 426 gs_texture_t *tex_uv = video->convert_textures[1]; in queue_frame() local
|
/dports/multimedia/obs-studio/obs-studio-27.1.3/libobs-d3d11/ |
H A D | d3d11-rebuild.cpp | 128 gs_texture_2d *tex_uv = pairedNV12texture; in RebuildNV12_Y() local
|
H A D | d3d11-subsystem.cpp | 2914 gs_texture_2d *tex_uv; in device_texture_create_nv12() local
|
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/visual/ |
H A D | rasterizer_dummy.cpp | 673 void RasterizerDummy::immediate_uv(RID p_immediate, const Vector2 &tex_uv) { in immediate_uv() 675 void RasterizerDummy::immediate_uv2(RID p_immediate, const Vector2 &tex_uv) { in immediate_uv2()
|
/dports/devel/godot2/godot-2.1.6-stable/servers/visual/ |
H A D | rasterizer_dummy.cpp | 673 void RasterizerDummy::immediate_uv(RID p_immediate, const Vector2 &tex_uv) { in immediate_uv() 675 void RasterizerDummy::immediate_uv2(RID p_immediate, const Vector2 &tex_uv) { in immediate_uv2()
|
/dports/devel/godot/godot-3.2.3-stable/drivers/dummy/ |
H A D | rasterizer_dummy.h | 457 void immediate_uv(RID p_immediate, const Vector2 &tex_uv) {} in immediate_uv() 458 void immediate_uv2(RID p_immediate, const Vector2 &tex_uv) {} in immediate_uv2()
|
/dports/devel/godot-tools/godot-3.2.3-stable/drivers/dummy/ |
H A D | rasterizer_dummy.h | 457 void immediate_uv(RID p_immediate, const Vector2 &tex_uv) {} in immediate_uv() 458 void immediate_uv2(RID p_immediate, const Vector2 &tex_uv) {} in immediate_uv2()
|
/dports/devel/godot/godot-3.2.3-stable/drivers/gles2/ |
H A D | rasterizer_storage_gles2.cpp | 3518 void RasterizerStorageGLES2::immediate_uv(RID p_immediate, const Vector2 &tex_uv) { in immediate_uv() 3527 void RasterizerStorageGLES2::immediate_uv2(RID p_immediate, const Vector2 &tex_uv) { in immediate_uv2()
|
/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles2/ |
H A D | rasterizer_storage_gles2.cpp | 3518 void RasterizerStorageGLES2::immediate_uv(RID p_immediate, const Vector2 &tex_uv) { in immediate_uv() 3527 void RasterizerStorageGLES2::immediate_uv2(RID p_immediate, const Vector2 &tex_uv) { in immediate_uv2()
|
/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles3/ |
H A D | rasterizer_storage_gles3.cpp | 5188 void RasterizerStorageGLES3::immediate_uv(RID p_immediate, const Vector2 &tex_uv) { 5197 void RasterizerStorageGLES3::immediate_uv2(RID p_immediate, const Vector2 &tex_uv) {
|
/dports/devel/godot/godot-3.2.3-stable/drivers/gles3/ |
H A D | rasterizer_storage_gles3.cpp | 5188 void RasterizerStorageGLES3::immediate_uv(RID p_immediate, const Vector2 &tex_uv) { 5197 void RasterizerStorageGLES3::immediate_uv2(RID p_immediate, const Vector2 &tex_uv) {
|