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Searched defs:tex_uv (Results 1 – 25 of 29) sorted by relevance

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/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/include/
H A Dblur-functions.h214 inline float4 uv2_to_uv4(float2 tex_uv) in uv2_to_uv4()
378 float3 tex2Dblur11fast(const sampler2D tex, const float2 tex_uv, in tex2Dblur11fast()
416 float3 tex2Dblur9fast(const sampler2D tex, const float2 tex_uv, in tex2Dblur9fast()
446 float3 tex2Dblur7fast(const sampler2D tex, const float2 tex_uv, in tex2Dblur7fast()
474 float3 tex2Dblur5fast(const sampler2D tex, const float2 tex_uv, in tex2Dblur5fast()
498 float3 tex2Dblur3fast(const sampler2D tex, const float2 tex_uv, in tex2Dblur3fast()
523 float3 tex2Dblur43fast(const sampler2D tex, const float2 tex_uv, in tex2Dblur43fast()
820 float3 tex2Dblur9x9(const sampler2D tex, const float2 tex_uv, in tex2Dblur9x9()
956 float3 tex2Dblur7x7(const sampler2D tex, const float2 tex_uv, in tex2Dblur7x7()
1055 float3 tex2Dblur5x5(const sampler2D tex, const float2 tex_uv, in tex2Dblur5x5()
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/crt/shaders/crt-royale/port-helpers/
H A Dblur-functions.h1529 inline float4 uv2_to_uv4(float2 tex_uv) in uv2_to_uv4()
1693 float3 tex2Dblur11fast(const sampler2D tex, const float2 tex_uv, in tex2Dblur11fast()
1731 float3 tex2Dblur9fast(const sampler2D tex, const float2 tex_uv, in tex2Dblur9fast()
1761 float3 tex2Dblur7fast(const sampler2D tex, const float2 tex_uv, in tex2Dblur7fast()
1789 float3 tex2Dblur5fast(const sampler2D tex, const float2 tex_uv, in tex2Dblur5fast()
1813 float3 tex2Dblur3fast(const sampler2D tex, const float2 tex_uv, in tex2Dblur3fast()
1838 float3 tex2Dblur43fast(const sampler2D tex, const float2 tex_uv, in tex2Dblur43fast()
2135 float3 tex2Dblur9x9(const sampler2D tex, const float2 tex_uv, in tex2Dblur9x9()
2271 float3 tex2Dblur7x7(const sampler2D tex, const float2 tex_uv, in tex2Dblur7x7()
2370 float3 tex2Dblur5x5(const sampler2D tex, const float2 tex_uv, in tex2Dblur5x5()
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H A Dbloom-functions.h2685 inline float4 uv2_to_uv4(float2 tex_uv) in uv2_to_uv4()
2849 float3 tex2Dblur11fast(const sampler2D tex, const float2 tex_uv, in tex2Dblur11fast()
2887 float3 tex2Dblur9fast(const sampler2D tex, const float2 tex_uv, in tex2Dblur9fast()
2917 float3 tex2Dblur7fast(const sampler2D tex, const float2 tex_uv, in tex2Dblur7fast()
2945 float3 tex2Dblur5fast(const sampler2D tex, const float2 tex_uv, in tex2Dblur5fast()
2969 float3 tex2Dblur3fast(const sampler2D tex, const float2 tex_uv, in tex2Dblur3fast()
2994 float3 tex2Dblur43fast(const sampler2D tex, const float2 tex_uv, in tex2Dblur43fast()
3291 float3 tex2Dblur9x9(const sampler2D tex, const float2 tex_uv, in tex2Dblur9x9()
3427 float3 tex2Dblur7x7(const sampler2D tex, const float2 tex_uv, in tex2Dblur7x7()
3526 float3 tex2Dblur5x5(const sampler2D tex, const float2 tex_uv, in tex2Dblur5x5()
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H A Dphosphor-mask-resizing.h85 float2 get_first_texel_tile_uv_and_dist(const float2 tex_uv, in get_first_texel_tile_uv_and_dist()
130 inline float4 tex2Dlod0try(const sampler2D tex, const float2 tex_uv) in tex2Dlod0try()
220 const float2 tex_uv, const float2 tex_size, static const float dr, in downsample_vertical_sinc_tiled()
328 const float2 tex_uv, const float2 tex_size, const float dr, in downsample_horizontal_sinc_tiled()
H A Dtex2Dantialias.h527 const float2 tex_uv, const float2x2 pixel_to_tex_uv) in tex2Daa_subpixel_weights_only()
541 float3 tex2Daa4x(const sampler2D tex, const float2 tex_uv, in tex2Daa4x()
587 float3 tex2Daa5x(const sampler2D tex, const float2 tex_uv, in tex2Daa5x()
635 float3 tex2Daa6x(const sampler2D tex, const float2 tex_uv, in tex2Daa6x()
690 float3 tex2Daa7x(const sampler2D tex, const float2 tex_uv, in tex2Daa7x()
748 float3 tex2Daa8x(const sampler2D tex, const float2 tex_uv, in tex2Daa8x()
809 float3 tex2Daa12x(const sampler2D tex, const float2 tex_uv, in tex2Daa12x()
889 float3 tex2Daa16x(const sampler2D tex, const float2 tex_uv, in tex2Daa16x()
986 float3 tex2Daa20x(const sampler2D tex, const float2 tex_uv, in tex2Daa20x()
1100 float3 tex2Daa24x(const sampler2D tex, const float2 tex_uv, in tex2Daa24x()
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H A Dscanline-functions.h2622 const float2 tex_uv, const float2 tex_size, in sample_single_scanline_horizontal()
2667 const float2 tex_uv, const float2 tex_size, in sample_rgb_scanline_horizontal()
2696 float2 get_last_scanline_uv(const float2 tex_uv, const float2 tex_size, in get_last_scanline_uv()
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/crt/shaders/crt-royale/src/
H A Dphosphor-mask-resizing.h83 float2 get_first_texel_tile_uv_and_dist(const float2 tex_uv, in get_first_texel_tile_uv_and_dist()
128 inline float4 tex2Dlod0try(const sampler2D tex, const float2 tex_uv) in tex2Dlod0try()
218 const float2 tex_uv, const float2 tex_size, static const float dr, in downsample_vertical_sinc_tiled()
326 const float2 tex_uv, const float2 tex_size, const float dr, in downsample_horizontal_sinc_tiled()
H A Dcrt-royale-scanlines-horizontal-apply-mask.h67 const float2 tex_uv) in tex2Dtiled_mask_linearize()
101 float2 tex_uv = TexCoord; in main() local
H A Dtex2Dantialias.h524 const float2 tex_uv, const float2x2 pixel_to_tex_uv) in tex2Daa_subpixel_weights_only()
538 float3 tex2Daa4x(const sampler2D tex, const float2 tex_uv, in tex2Daa4x()
584 float3 tex2Daa5x(const sampler2D tex, const float2 tex_uv, in tex2Daa5x()
632 float3 tex2Daa6x(const sampler2D tex, const float2 tex_uv, in tex2Daa6x()
687 float3 tex2Daa7x(const sampler2D tex, const float2 tex_uv, in tex2Daa7x()
745 float3 tex2Daa8x(const sampler2D tex, const float2 tex_uv, in tex2Daa8x()
806 float3 tex2Daa12x(const sampler2D tex, const float2 tex_uv, in tex2Daa12x()
886 float3 tex2Daa16x(const sampler2D tex, const float2 tex_uv, in tex2Daa16x()
983 float3 tex2Daa20x(const sampler2D tex, const float2 tex_uv, in tex2Daa20x()
1097 float3 tex2Daa24x(const sampler2D tex, const float2 tex_uv, in tex2Daa24x()
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H A Dbloom-functions.h163 inline float3 tex2DblurNfast(const sampler2D texture, const float2 tex_uv, in tex2DblurNfast()
H A Dscanline-functions.h436 const float2 tex_uv, const float2 tex_size, in sample_single_scanline_horizontal()
481 const float2 tex_uv, const float2 tex_size, in sample_rgb_scanline_horizontal()
510 float2 get_last_scanline_uv(const float2 tex_uv, const float2 tex_size, in get_last_scanline_uv()
H A Dcrt-royale-geometry-aa-last-pass.h206 const float2 tex_uv = video_uv * (IN.video_size * texture_size_inv); in main() local
H A Dcrt-royale-bloom-approx.h121 float3 tex2Dresize_gaussian4x4(sampler2D tex, float2 tex_uv, float2 dxdy, float2 tex_size, float2 t… in tex2Dresize_gaussian4x4()
/dports/multimedia/obs-studio/obs-studio-27.1.3/libobs/
H A Dobs-video-gpu-encode.c162 gs_texture_t *tex_uv; in init_gpu_encoding() local
H A Dobs-video.c426 gs_texture_t *tex_uv = video->convert_textures[1]; in queue_frame() local
/dports/multimedia/obs-studio/obs-studio-27.1.3/libobs-d3d11/
H A Dd3d11-rebuild.cpp128 gs_texture_2d *tex_uv = pairedNV12texture; in RebuildNV12_Y() local
H A Dd3d11-subsystem.cpp2914 gs_texture_2d *tex_uv; in device_texture_create_nv12() local
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/visual/
H A Drasterizer_dummy.cpp673 void RasterizerDummy::immediate_uv(RID p_immediate, const Vector2 &tex_uv) { in immediate_uv()
675 void RasterizerDummy::immediate_uv2(RID p_immediate, const Vector2 &tex_uv) { in immediate_uv2()
/dports/devel/godot2/godot-2.1.6-stable/servers/visual/
H A Drasterizer_dummy.cpp673 void RasterizerDummy::immediate_uv(RID p_immediate, const Vector2 &tex_uv) { in immediate_uv()
675 void RasterizerDummy::immediate_uv2(RID p_immediate, const Vector2 &tex_uv) { in immediate_uv2()
/dports/devel/godot/godot-3.2.3-stable/drivers/dummy/
H A Drasterizer_dummy.h457 void immediate_uv(RID p_immediate, const Vector2 &tex_uv) {} in immediate_uv()
458 void immediate_uv2(RID p_immediate, const Vector2 &tex_uv) {} in immediate_uv2()
/dports/devel/godot-tools/godot-3.2.3-stable/drivers/dummy/
H A Drasterizer_dummy.h457 void immediate_uv(RID p_immediate, const Vector2 &tex_uv) {} in immediate_uv()
458 void immediate_uv2(RID p_immediate, const Vector2 &tex_uv) {} in immediate_uv2()
/dports/devel/godot/godot-3.2.3-stable/drivers/gles2/
H A Drasterizer_storage_gles2.cpp3518 void RasterizerStorageGLES2::immediate_uv(RID p_immediate, const Vector2 &tex_uv) { in immediate_uv()
3527 void RasterizerStorageGLES2::immediate_uv2(RID p_immediate, const Vector2 &tex_uv) { in immediate_uv2()
/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles2/
H A Drasterizer_storage_gles2.cpp3518 void RasterizerStorageGLES2::immediate_uv(RID p_immediate, const Vector2 &tex_uv) { in immediate_uv()
3527 void RasterizerStorageGLES2::immediate_uv2(RID p_immediate, const Vector2 &tex_uv) { in immediate_uv2()
/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles3/
H A Drasterizer_storage_gles3.cpp5188 void RasterizerStorageGLES3::immediate_uv(RID p_immediate, const Vector2 &tex_uv) {
5197 void RasterizerStorageGLES3::immediate_uv2(RID p_immediate, const Vector2 &tex_uv) {
/dports/devel/godot/godot-3.2.3-stable/drivers/gles3/
H A Drasterizer_storage_gles3.cpp5188 void RasterizerStorageGLES3::immediate_uv(RID p_immediate, const Vector2 &tex_uv) {
5197 void RasterizerStorageGLES3::immediate_uv2(RID p_immediate, const Vector2 &tex_uv) {

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