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Searched defs:texh (Results 1 – 25 of 67) sorted by relevance

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/dports/devel/bullet/bullet3-3.21/examples/ThirdPartyLibs/Gwen/Skins/
H A DTexturing.h26 float texh = texture->height; in Init() local
82 float texh = texture->height; in SetRect() local
/dports/devel/py-bullet3/bullet3-3.21/examples/ThirdPartyLibs/Gwen/Skins/
H A DTexturing.h26 float texh = texture->height; in Init() local
82 float texh = texture->height; in SetRect() local
/dports/games/ufoai/ufoai-2.5-source/src/client/ui/node/
H A Dui_node_tbar.h38 …vec2_t texh; /**< lower right texture coordinates, for text nodes texh[0] is the line height an… member
H A Dui_node_image.h40 …vec2_t texh; /**< lower right texture coordinates, for text nodes texh[0] is the line height an… member
/dports/x11-wm/plasma5-kwin/kwin-5.23.5/src/effects/lookingglass/
H A Dlookingglass.cpp94 int texh = screenSize.height(); in loadData() local
/dports/audio/komposter/komposter-f75eeb7/
H A Dfont.c70 int err, i, j, c, rc, f, texw, texh; in font_init() local
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/basic/sdl2/src/
H A DRenderInterfaceSDL2.cpp54 float texw, texh; in RenderGeometry() local
/dports/games/vavoom/vavoom-1.33/source/
H A Dgl_draw.cpp326 float texh = Tex->GetHeight() * tex_ih; in DrawSpriteLump() local
H A Dd3d_draw.cpp254 float texh = Tex->GetHeight() * tex_ih; in DrawSpriteLump() local
H A Dr_surf.cpp1198 float texh = MTex->GetScaledHeight(); in CreateSegParts() local
1719 float texh = MTex->GetScaledHeight(); in UpdateDrawSeg() local
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dgl_sky.c686 int texh, c, r; in gld_BuildSky() local
858 int texh = sky->wall.gltexture->buffer_height; in RenderDome() local
/dports/deskutils/treesheets/treesheets-1.0.2/lobster/src/
H A Dfontrenderer.cpp60 int texh = 0; in CacheChars() local
/dports/games/foobillard/foobillard-3.0a/src/
H A Dtextobj.c88 int texw,texh, width,height; in create_string_quad() local
/dports/multimedia/mencoder/mplayer-export-2021-12-29/libvo/
H A Dgl_common.h159 int texh; member
/dports/multimedia/mplayer/mplayer-export-2021-12-29/libvo/
H A Dgl_common.h159 int texh; member
/dports/graphics/kmscube/kmscube-485b38/
H A Dcube-tex.c216 static const uint32_t texw = 512, texh = 512; variable
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/opengles/
H A DSDL_render_gles.c140 GLfloat texh; member
1185 …atic int GLES_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh) in GLES_BindTexture()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/opengles/
H A DSDL_render_gles.c140 GLfloat texh; member
1185 …atic int GLES_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh) in GLES_BindTexture()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/opengles/
H A DSDL_render_gles.c140 GLfloat texh; member
1185 …atic int GLES_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh) in GLES_BindTexture()
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/opengles/
H A DSDL_render_gles.c143 GLfloat texh; member
1259 …atic int GLES_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh) in GLES_BindTexture()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/UI/
H A DStore.cpp103 float texh = (float)texture_->Height(); in GetContentDimensions() local
/dports/emulators/ppsspp/ppsspp-1.12.3/UI/
H A DStore.cpp103 float texh = (float)texture_->Height(); in GetContentDimensions() local
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/UI/
H A DStore.cpp103 float texh = (float)texture_->Height(); in GetContentDimensions() local
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/opengl/
H A DSDL_render_gl.c161 GLfloat texh; member
1549 GL_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh) in GL_BindTexture()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/opengl/
H A DSDL_render_gl.c161 GLfloat texh; member
1549 GL_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh) in GL_BindTexture()

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