/dports/devel/bullet/bullet3-3.21/examples/ThirdPartyLibs/Gwen/Skins/ |
H A D | Texturing.h | 26 float texh = texture->height; in Init() local 82 float texh = texture->height; in SetRect() local
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/dports/devel/py-bullet3/bullet3-3.21/examples/ThirdPartyLibs/Gwen/Skins/ |
H A D | Texturing.h | 26 float texh = texture->height; in Init() local 82 float texh = texture->height; in SetRect() local
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/dports/games/ufoai/ufoai-2.5-source/src/client/ui/node/ |
H A D | ui_node_tbar.h | 38 …vec2_t texh; /**< lower right texture coordinates, for text nodes texh[0] is the line height an… member
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H A D | ui_node_image.h | 40 …vec2_t texh; /**< lower right texture coordinates, for text nodes texh[0] is the line height an… member
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/dports/x11-wm/plasma5-kwin/kwin-5.23.5/src/effects/lookingglass/ |
H A D | lookingglass.cpp | 94 int texh = screenSize.height(); in loadData() local
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/dports/audio/komposter/komposter-f75eeb7/ |
H A D | font.c | 70 int err, i, j, c, rc, f, texw, texh; in font_init() local
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/basic/sdl2/src/ |
H A D | RenderInterfaceSDL2.cpp | 54 float texw, texh; in RenderGeometry() local
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/dports/games/vavoom/vavoom-1.33/source/ |
H A D | gl_draw.cpp | 326 float texh = Tex->GetHeight() * tex_ih; in DrawSpriteLump() local
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H A D | d3d_draw.cpp | 254 float texh = Tex->GetHeight() * tex_ih; in DrawSpriteLump() local
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H A D | r_surf.cpp | 1198 float texh = MTex->GetScaledHeight(); in CreateSegParts() local 1719 float texh = MTex->GetScaledHeight(); in UpdateDrawSeg() local
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | gl_sky.c | 686 int texh, c, r; in gld_BuildSky() local 858 int texh = sky->wall.gltexture->buffer_height; in RenderDome() local
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/dports/deskutils/treesheets/treesheets-1.0.2/lobster/src/ |
H A D | fontrenderer.cpp | 60 int texh = 0; in CacheChars() local
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/dports/games/foobillard/foobillard-3.0a/src/ |
H A D | textobj.c | 88 int texw,texh, width,height; in create_string_quad() local
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/dports/multimedia/mencoder/mplayer-export-2021-12-29/libvo/ |
H A D | gl_common.h | 159 int texh; member
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/dports/multimedia/mplayer/mplayer-export-2021-12-29/libvo/ |
H A D | gl_common.h | 159 int texh; member
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/dports/graphics/kmscube/kmscube-485b38/ |
H A D | cube-tex.c | 216 static const uint32_t texw = 512, texh = 512; variable
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/opengles/ |
H A D | SDL_render_gles.c | 140 GLfloat texh; member 1185 …atic int GLES_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh) in GLES_BindTexture()
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/opengles/ |
H A D | SDL_render_gles.c | 140 GLfloat texh; member 1185 …atic int GLES_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh) in GLES_BindTexture()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/opengles/ |
H A D | SDL_render_gles.c | 140 GLfloat texh; member 1185 …atic int GLES_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh) in GLES_BindTexture()
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/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/opengles/ |
H A D | SDL_render_gles.c | 143 GLfloat texh; member 1259 …atic int GLES_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh) in GLES_BindTexture()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/UI/ |
H A D | Store.cpp | 103 float texh = (float)texture_->Height(); in GetContentDimensions() local
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/dports/emulators/ppsspp/ppsspp-1.12.3/UI/ |
H A D | Store.cpp | 103 float texh = (float)texture_->Height(); in GetContentDimensions() local
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/UI/ |
H A D | Store.cpp | 103 float texh = (float)texture_->Height(); in GetContentDimensions() local
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/opengl/ |
H A D | SDL_render_gl.c | 161 GLfloat texh; member 1549 GL_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh) in GL_BindTexture()
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/opengl/ |
H A D | SDL_render_gl.c | 161 GLfloat texh; member 1549 GL_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh) in GL_BindTexture()
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