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/dports/math/vtk9/VTK-9.1.0/IO/Geometry/Testing/Cxx/
H A DTestOBJReaderMultiTexture.cxx62 vtkDataArray* texture0 = data->GetPointData()->GetArray("texture_0"); in TestOBJReaderMultiTexture() local
H A DTestOBJWriterMultiTexture.cxx52 vtkDataArray* texture0 = data->GetPointData()->GetArray("texture_0"); in CheckData() local
/dports/math/vtk8/VTK-8.2.0/IO/Geometry/Testing/Cxx/
H A DTestOBJReaderMultiTexture.cxx63 vtkDataArray* texture0 = data->GetPointData()->GetArray("texture_0"); in TestOBJReaderMultiTexture() local
/dports/graphics/py-pyglet150/pyglet-1.5.0/tests/interactive/graphics/
H A Dtest_multitexture.py61 def set_textures(self, texture0=EMPTY, texture1=EMPTY, texture2=EMPTY): argument
/dports/graphics/py-pyglet/pyglet-1.5.21/tests/interactive/graphics/
H A Dtest_multitexture.py61 def set_textures(self, texture0=EMPTY, texture1=EMPTY, texture2=EMPTY): argument
/dports/games/pioneer/pioneer-20210723/src/graphics/opengl/
H A DProgram.h45 Uniform texture0; variable
/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dpolymost_priv.h76 GLuint texture0; member
98 GLuint texture0; member
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/media/gpu/windows/
H A Ddxva_picture_buffer_win.cc443 gl::ScopedActiveTexture texture0(GL_TEXTURE0); in Initialize() local
562 gl::ScopedActiveTexture texture0(GL_TEXTURE0); in Initialize() local
678 gl::ScopedActiveTexture texture0(GL_TEXTURE0); in Initialize() local
/dports/www/chromium-legacy/chromium-88.0.4324.182/media/gpu/windows/
H A Ddxva_picture_buffer_win.cc443 gl::ScopedActiveTexture texture0(GL_TEXTURE0); in Initialize() local
562 gl::ScopedActiveTexture texture0(GL_TEXTURE0); in Initialize() local
678 gl::ScopedActiveTexture texture0(GL_TEXTURE0); in Initialize() local
/dports/games/pioneer/pioneer-20210723/src/graphics/
H A DMaterial.h86 Texture *texture0; variable
/dports/games/scorched3d/scorched/src/common/landscapedef/
H A DLandscapeTex.h104 std::string texture0; variable
/dports/games/residualvm/residualvm-0.3.1/engines/myst3/
H A Dgfx_opengl_shaders.cpp326 OpenGLTexture *texture0 = static_cast<OpenGLTexture *>(textures[0]); in drawCube() local
/dports/games/scummvm/scummvm-2.5.1/engines/myst3/
H A Dgfx_opengl_shaders.cpp317 OpenGLTexture *texture0 = static_cast<OpenGLTexture *>(textures[0]); in drawCube() local
/dports/games/scorched3d/scorched/src/client/landscape/
H A DLandscape.cpp520 Image texture0 = in generate() local
/dports/graphics/gliv/gliv-1.9.7/src/
H A Dtextures.c212 gint texture0, texture1; in make_texture() local
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/dawn/src/tests/unittests/validation/
H A DResourceUsageTrackingTests.cpp1312 wgpu::Texture texture0 = CreateTexture(wgpu::TextureUsage::CopySrc); in TEST_F() local
1355 wgpu::Texture texture0 = in TEST_F() local
1398 wgpu::Texture texture0 = CreateTexture(wgpu::TextureUsage::Storage); in TEST_F() local
/dports/games/gtkradiant/GPL/GtkRadiant/contrib/gtkgensurf/
H A Ddec.cpp682 int offset,char *texture0, char *texture1, char *texture2) in MakeBrushes()
/dports/games/netradiant/netradiant-20150621-src/contrib/gtkgensurf/
H A Ddec.cpp759 int offset,char *texture0, char *texture1, char *texture2 ){ in MakeBrushes()
/dports/graphics/magnum-plugins/magnum-plugins-2019.10/src/MagnumPlugins/OpenGexImporter/Test/
H A DOpenGexImporterTest.cpp981 Containers::Optional<TextureData> texture0 = importer->texture(0); in imageUnique() local
/dports/emulators/citra/citra-ac98458e0/src/video_core/
H A Dregs_texturing.h140 TextureConfig texture0; member
/dports/emulators/citra-qt5/citra-ac98458e0/src/video_core/
H A Dregs_texturing.h140 TextureConfig texture0; member
/dports/devel/simgear/simgear-2020.3.11/simgear/scene/material/
H A DEffect.cxx1060 ref_ptr<Uniform> texture0; variable
/dports/games/gtkradiant/GPL/GtkRadiant/radiant/
H A Drenderstate.cpp2102 GLint texture0 = 0; in OpenGLState_apply() local
/dports/games/netradiant/netradiant-20150621-src/radiant/
H A Drenderstate.cpp1831 GLint texture0 = 0; in OpenGLState_apply() local
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCSoftwareDriver2.cpp484 ITexture *texture0 = Material.org.getTexture(0); in setCurrentShader() local

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