Searched defs:thePlayer (Results 1 – 13 of 13) sorted by relevance
226 idPlayer *thePlayer = owner.GetEntity(); in StartDrag() local314 idPlayer *thePlayer = owner.GetEntity(); in StopDrag() local661 idPlayer *thePlayer = owner.GetEntity(); in UpdateBeams() local
3300 idPlayer *thePlayer = player.GetEntity(); in Think() local3435 idPlayer *thePlayer = player.GetEntity(); in GetFxOrientationAxis() local3539 idPlayer *thePlayer = static_cast<idPlayer *>(other); in Event_Touch() local
33 OSErr snd_load_theme(FSSpec *specPtr, TunePlayer thePlayer) in snd_load_theme()
497 NetworkPlayer_hub& thePlayer = sNetworkPlayers[i]; in hub_initialize() local632 NetworkPlayer_hub& thePlayer = sNetworkPlayers[i]; in hub_check_for_completion() local897 NetworkPlayer_hub& thePlayer = getNetworkPlayer(inSenderIndex); in hub_received_game_data_packet_v1() local988 NetworkPlayer_hub& thePlayer = getNetworkPlayer(inPlayerIndex); in player_acknowledged_up_to_tick() local1269 NetworkPlayer_hub& thePlayer = getNetworkPlayer(inPlayerIndex); in make_player_netdead() local1386 NetworkPlayer_hub& thePlayer = sNetworkPlayers[i]; in hub_tick() local1409 NetworkPlayer_hub& thePlayer = sNetworkPlayers[i]; in hub_tick() local1465 NetworkPlayer_hub& thePlayer = sNetworkPlayers[i]; in send_packets() local
161 struct SSLP_ServiceInstance thePlayer; in NetRegisterName() local
556 NetworkPlayer_spoke& thePlayer = sNetworkPlayers[i]; in spoke_received_game_data_packet_v1() local659 NetworkPlayer_spoke& thePlayer = sNetworkPlayers[i]; in spoke_received_game_data_packet_v1() local1002 NetworkPlayer_spoke& thePlayer = sNetworkPlayers[i]; in spoke_tick() local
94 void player(const NetPlayer *thePlayer) { mPlayer = *thePlayer; } in player()
29 Player thePlayer; member
101 Player *thePlayer = Control::TheControl()->GetThePlayer(); in RedrawAlpha() local
67 TunePlayer thePlayer; variable
58 static AudioFilePlayer* thePlayer = NULL; variable
599 player_data* thePlayer = get_player_data(p); in match_starts_with_existing_players() local644 player_data* thePlayer = get_player_data(s); in synchronize_players_with_starts() local680 player_data* thePlayer = get_player_data(theIndex); in synchronize_players_with_starts() local
1301 unsigned int thePlayer=0; in gameRules() local