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Searched defs:theProgram (Results 1 – 17 of 17) sorted by relevance

/dports/cad/opencascade/opencascade-7.6.0/src/OpenGl/
H A DOpenGl_ShaderManager.cxx181 Handle(OpenGl_ShaderProgram)& theProgram) in Create()
218 Handle(OpenGl_ShaderProgram)& theProgram) in Unregister()
998 void OpenGl_ShaderManager::PushInteriorState (const Handle(OpenGl_ShaderProgram)& theProgram, in PushInteriorState()
1033 void OpenGl_ShaderManager::PushState (const Handle(OpenGl_ShaderProgram)& theProgram, in PushState()
1216 …ard_Boolean OpenGl_ShaderManager::prepareStdProgramUnlit (Handle(OpenGl_ShaderProgram)& theProgram, in prepareStdProgramUnlit()
1234 …d_Boolean OpenGl_ShaderManager::prepareStdProgramGouraud (Handle(OpenGl_ShaderProgram)& theProgram, in prepareStdProgramGouraud()
1251 …ard_Boolean OpenGl_ShaderManager::prepareStdProgramPhong (Handle(OpenGl_ShaderProgram)& theProgram, in prepareStdProgramPhong()
1417 …_Boolean OpenGl_ShaderManager::bindProgramWithState (const Handle(OpenGl_ShaderProgram)& theProgra… in bindProgramWithState()
H A DOpenGl_ShaderManager.hxx665 Standard_Boolean prepareStdProgramLight (Handle(OpenGl_ShaderProgram)& theProgram, in prepareStdProgramLight()
H A DOpenGl_Context.cxx2318 Standard_Boolean OpenGl_Context::BindProgram (const Handle(OpenGl_ShaderProgram)& theProgram) in BindProgram()
/dports/math/scilab/scilab-6.1.1/scilab/modules/ast/includes/parse/
H A Dparser_private.hxx64 static void setTree(ast::Exp* theProgram) in setTree()
H A Dparser.hxx106 void setTree(ast::Exp* theProgram) in setTree()
/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/runtimerender/
H A Dqssgrenderdynamicobjectsystem.cpp499 QSSGRef<QSSGRenderShaderProgram> theProgram = m_context->shaderCache() in getShaderProgram() local
547 QSSGRef<QSSGRenderShaderProgram> theProgram = m_context->shaderCache() in getDepthPrepassShader() local
H A Dqssgrendershadercache.cpp515 const QSSGRef<QSSGRenderShaderProgram> &theProgram = getProgram(inKey, inFeatures); in compileProgram() local
H A Dqssgrendercustommaterialsystem.cpp844 …const QSSGRef<QSSGRenderShaderProgram> &theProgram = theMaterialGenerator->generateShader(inMateri… in getShader() local
859 QSSGRef<QSSGRenderShaderProgram> theProgram; in bindShader() local
1677 const QSSGRef<QSSGRenderShaderProgram> &theProgram = thePrepassShader.first; in renderDepthPrepass() local
H A Dqssgrendereffectsystem.cpp653 auto theProgram = m_context->dynamicObjectSystem() in bindShader() local
/dports/cad/opencascade/opencascade-7.6.0/src/Prs3d/
H A DPrs3d_Drawer.cxx1267 inline void setAspectProgram (const Handle(Graphic3d_ShaderProgram)& theProgram, in setAspectProgram()
1282 bool Prs3d_Drawer::SetShaderProgram (const Handle(Graphic3d_ShaderProgram)& theProgram, in SetShaderProgram()
/dports/cad/opencascade/opencascade-7.6.0/src/Graphic3d/
H A DGraphic3d_ShaderManager.cxx294 int Graphic3d_ShaderManager::defaultGlslVersion (const Handle(Graphic3d_ShaderProgram)& theProgram, in defaultGlslVersion()
430 …oid Graphic3d_ShaderManager::defaultOitGlslVersion (const Handle(Graphic3d_ShaderProgram)& theProg… in defaultOitGlslVersion()
H A DGraphic3d_Aspects.hxx148 …void SetShaderProgram (const Handle(Graphic3d_ShaderProgram)& theProgram) { myProgram = theProgram… in SetShaderProgram()
/dports/cad/opencascade/opencascade-7.6.0/inc/
H A DOpenGl_ShaderManager.hxx665 Standard_Boolean prepareStdProgramLight (Handle(OpenGl_ShaderProgram)& theProgram, in prepareStdProgramLight()
H A DGraphic3d_Aspects.hxx148 …void SetShaderProgram (const Handle(Graphic3d_ShaderProgram)& theProgram) { myProgram = theProgram… in SetShaderProgram()
/dports/devel/py-cadquery-pywrap/pywrap-e8c7bc9/opencascade/
H A DOpenGl_ShaderManager.hxx645 Standard_Boolean prepareStdProgramLight (Handle(OpenGl_ShaderProgram)& theProgram, in prepareStdProgramLight()
H A DGraphic3d_Aspects.hxx156 …void SetShaderProgram (const Handle(Graphic3d_ShaderProgram)& theProgram) { myProgram = theProgram… in SetShaderProgram()
/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/render/backends/gl/
H A Dqssgrenderbackendglbase.cpp1618 QSSGRenderBackendShaderProgramGL *theProgram = nullptr; in createShaderProgram() local