Searched defs:theSavedGameFlatData (Results 1 – 1 of 1) sorted by relevance
772 byte* theSavedGameFlatData = NetReceiveGameData(false /* do_physics */); in join_networked_resume_game() local961 … byte* theSavedGameFlatData = (byte*)get_flat_data(File, false /* union wad? */, 0 /* level # */); in load_and_start_game() local