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Searched defs:trap_CIN_DrawCinematic (Results 1 – 20 of 20) sorted by relevance

/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/ui/
H A Dui_syscalls.c370 void trap_CIN_DrawCinematic (int handle) { in trap_CIN_DrawCinematic() function
/dports/games/ioquake3/ioquake3-1.36/code/ui/
H A Dui_syscalls.c380 void trap_CIN_DrawCinematic (int handle) { in trap_CIN_DrawCinematic() function
/dports/games/ioquake3-server/ioquake3-1.36/code/ui/
H A Dui_syscalls.c380 void trap_CIN_DrawCinematic (int handle) { in trap_CIN_DrawCinematic() function
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/ui/
H A Dui_syscalls.c380 void trap_CIN_DrawCinematic (int handle) { in trap_CIN_DrawCinematic() function
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/ui/
H A Dui_syscalls.c380 void trap_CIN_DrawCinematic (int handle) { in trap_CIN_DrawCinematic() function
/dports/games/openarena/openarena-engine-source-0.8.8/code/ui/
H A Dui_syscalls.c380 void trap_CIN_DrawCinematic (int handle) { in trap_CIN_DrawCinematic() function
/dports/games/evq3/evq3/code/ui/
H A Dui_syscalls.c380 void trap_CIN_DrawCinematic (int handle) { in trap_CIN_DrawCinematic() function
/dports/games/iortcw/iortcw-1.51c/MP/code/ui/
H A Dui_syscalls.c426 void trap_CIN_DrawCinematic( int handle ) { in trap_CIN_DrawCinematic() function
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_syscalls.c415 void trap_CIN_DrawCinematic (int handle) { in trap_CIN_DrawCinematic() function
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_syscalls.c415 void trap_CIN_DrawCinematic (int handle) { in trap_CIN_DrawCinematic() function
/dports/games/iortcw/iortcw-1.51c/SP/code/ui/
H A Dui_syscalls.c433 void trap_CIN_DrawCinematic( int handle ) { in trap_CIN_DrawCinematic() function
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_syscalls.c415 void trap_CIN_DrawCinematic (int handle) { in trap_CIN_DrawCinematic() function
/dports/games/evq3/evq3/code/cgame/
H A Dcg_syscalls.c415 void trap_CIN_DrawCinematic (int handle) { in trap_CIN_DrawCinematic() function
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_syscalls.c532 void trap_CIN_DrawCinematic( int handle ) in trap_CIN_DrawCinematic() function
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_syscalls.cpp475 void trap_CIN_DrawCinematic (int handle) { in trap_CIN_DrawCinematic() function
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_syscalls.c501 void trap_CIN_DrawCinematic( int handle ) { in trap_CIN_DrawCinematic() function
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_syscalls.c483 void trap_CIN_DrawCinematic( int handle ) { in trap_CIN_DrawCinematic() function
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_syscalls.cpp439 void trap_CIN_DrawCinematic (int handle) { in trap_CIN_DrawCinematic() function
/dports/games/openjk/OpenJK-07675e2/codemp/ui/
H A Dui_syscalls.c328 void trap_CIN_DrawCinematic (int handle) { in trap_CIN_DrawCinematic() function
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_syscalls.c428 void trap_CIN_DrawCinematic (int handle) { in trap_CIN_DrawCinematic() function