1 /********************************************************************** 2 * 3 * FreeDoko a Doppelkopf-Game 4 * 5 * Copyright (C) 2001 – 2018 by Diether Knof and Borg Enders 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License as 9 * published by the Free Software Foundation; either version 2 of 10 * the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * You can find this license in the file 'gpl.txt'. 17 * 18 * You should have received a copy of the GNU General Public License 19 * along with this program; if not, write to the Free Software 20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, 21 * MA 02111-1307 USA 22 * 23 * Contact: 24 * Diether Knof dknof@posteo.de 25 * 26 *********************************************************************/ 27 28 #include "constants.h" 29 30 #ifdef USE_UI_TEXT 31 32 #include "ui.h" 33 34 #include "../../misc/preferences.h" 35 #include "../../misc/translations.h" 36 37 namespace UI_TEXT_NS { 38 39 /** redraw all (of the playfield) 40 ** 41 ** @todo all 42 **/ 43 void redraw_all()44 UI_Text::redraw_all() 45 { 46 } // void UI_Text::redraw_all() 47 48 /** update the gametype icon 49 ** 50 ** @todo all 51 **/ 52 void gametype_update()53 UI_Text::gametype_update() 54 { 55 } // void UI_Text::gametype_udpate() 56 57 /** update the trick 58 ** 59 ** @todo all 60 **/ 61 void trick_update()62 UI_Text::trick_update() 63 { 64 } // void UI_Text::trick_update() 65 66 /** update the name of 'player' 67 ** 68 ** @param player the player 69 ** 70 ** @todo all 71 **/ 72 void name_update(Player const & player)73 UI_Text::name_update(Player const& player) 74 { 75 } // void UI_Text::name_update(player) 76 77 /** update the hand of 'player' 78 ** 79 ** @param player the player 80 ** 81 ** @todo all 82 **/ 83 void hand_update(Player const & player)84 UI_Text::hand_update(Player const& player) 85 { 86 } // void UI_Text::hand_update(player) 87 88 /** update the trickpile of 'player' 89 ** 90 ** @param player the player 91 ** 92 ** @todo all 93 **/ 94 void trick_pile_update(Player const & player)95 UI_Text::trick_pile_update(Player const& player) 96 { 97 } // void UI_Text::trick_pile_udpate(player) 98 99 /** update the team icon of 'player' 100 ** 101 ** @param player the player 102 ** 103 ** @todo all 104 **/ 105 void teaminfo_update(Player const & player)106 UI_Text::teaminfo_update(Player const& player) 107 { 108 } // void UI_Text::teaminfo_udpate(player) 109 110 /** update the announcement icon of 'player' 111 ** 112 ** @param player the player 113 ** 114 ** @todo all 115 **/ 116 void announcement_update(Player const & player)117 UI_Text::announcement_update(Player const& player) 118 { 119 } // void UI_Text::announcement_udpate(player) 120 121 /** update the rule 122 ** 123 ** @param type the rule, that has changed 124 ** @param old_value old value 125 ** 126 ** @todo all 127 **/ 128 void rule_update(int const type,void const * const old_value)129 UI_Text::rule_update(int const type, void const* const old_value) 130 { 131 } // void UI_Text::rule_update(int const type, void const* const old_value) 132 133 /** show the update 134 ** 135 ** @param type the setting, that has changed 136 ** @param old_value old value 137 **/ 138 void preference_update(int const type,void const * const old_value)139 UI_Text::preference_update(int const type, void const* const old_value) 140 { 141 if ((type >= Preferences::Type::bool_first) 142 && (type <= Preferences::Type::bool_last)) 143 this->ostr() << ::translation("Setting") 144 << ": " << ::translation(Preferences::Type::TypeBool(type)) 145 << " = " << ::preferences(Preferences::Type::TypeBool(type)) 146 << " (" << *(static_cast<bool const* const>(old_value)) << ")" 147 << '\n'; 148 else if ((type >= Preferences::Type::unsigned_first) 149 && (type <= Preferences::Type::unsigned_last)) 150 this->ostr() << ::translation("Setting") 151 << ": " << ::translation(Preferences::Type::TypeUnsigned(type)) 152 << " = " << ::preferences(Preferences::Type::TypeUnsigned(type)) 153 << " (" << *(static_cast<unsigned const* const>(old_value)) << ")" 154 << '\n'; 155 else if ((type >= Preferences::Type::string_first) 156 && (type <= Preferences::Type::string_last)) 157 this->ostr() << ::translation("Setting") 158 << ": " << ::translation(Preferences::Type::TypeString(type)) 159 << " = " << ::preferences(Preferences::Type::TypeString(type)) 160 << " (" << *(static_cast<string const* const>(old_value)) << ")" 161 << '\n'; 162 else if (type == Preferences::Type::cards_order) 163 this->ostr() << ::translation("Setting") 164 << ": " << ::translation(::name(Preferences::Type::TypeCardsOrder(type))) 165 << " = " << ::preferences(Preferences::Type::TypeCardsOrder(type)) 166 << " (" << *(static_cast<Preferences::Type::CardsOrder const* const>(old_value)) << ")" 167 << '\n'; 168 } // void UI_Text::preference_update(int type, void const* old_value) 169 170 } // namespace UI_TEXT_NS 171 172 #endif // #ifdef USE_UI_TEXT 173