/dports/multimedia/mpeg_encode/mpeg_encode/jpeg/upgrade/ |
H A D | jpeglib.h | 359 boolean two_pass_quantize; /* use two-pass color quantization? */ member
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/dports/x11/xloadimage/xloadimage.4.1/jpeg/ |
H A D | jpegdata.h | 375 boolean two_pass_quantize; /* use two-pass color quantization? */ member
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/dports/multimedia/mpeg_encode/mpeg_encode/jpeg/ |
H A D | jpeglib.h | 394 boolean two_pass_quantize; /* TRUE=use two-pass color quantization */ member
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/dports/graphics/xv-m17n/xv-3.10a/jpeg/ |
H A D | jpeglib.h | 397 boolean two_pass_quantize; /* TRUE=use two-pass color quantization */ member
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/dports/japanese/xv/xv-3.10a/jpeg/ |
H A D | jpeglib.h | 397 boolean two_pass_quantize; /* TRUE=use two-pass color quantization */ member
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/dports/graphics/xv/xv-3.10a/jpeg/ |
H A D | jpeglib.h | 397 boolean two_pass_quantize; /* TRUE=use two-pass color quantization */ member
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/dports/games/gtkradiant/GPL/GtkRadiant/libs/ |
H A D | jpeglib.h | 509 boolean two_pass_quantize; /* TRUE=use two-pass color quantization */ member
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H A D | radiant_jpeglib.h | 489 boolean two_pass_quantize; /* TRUE=use two-pass color quantization */ member
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/jpeg-6/ |
H A D | jpeglib.h | 441 boolean two_pass_quantize; /* TRUE=use two-pass color quantization */ member
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/jpeg-6/ |
H A D | jpeglib.h | 441 boolean two_pass_quantize; /* TRUE=use two-pass color quantization */ member
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/dports/games/evq3/evq3/code/jpeg-6/ |
H A D | jpeglib.h | 441 boolean two_pass_quantize; /* TRUE=use two-pass color quantization */ member
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/dports/astro/celestia/celestia-1.6.1/windows/inc/libjpeg/ |
H A D | jpeglib.h | 446 boolean two_pass_quantize; /* TRUE=use two-pass color quantization */ member
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/dports/cad/ldview/ldview-4.4/3rdParty/libjpeg/ |
H A D | jpeglib.h | 494 boolean two_pass_quantize; /* TRUE=use two-pass color quantization */ member
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/dports/astro/celestia-gtk/celestia-1.6.1/windows/inc/libjpeg/ |
H A D | jpeglib.h | 446 boolean two_pass_quantize; /* TRUE=use two-pass color quantization */ member
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/libretro/deps/libjpeg/ |
H A D | jpeglib.h | 507 boolean two_pass_quantize; /* TRUE=use two-pass color quantization */ member
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/glmark2/src/src/libjpeg-turbo/ |
H A D | jpeglib.h | 511 boolean two_pass_quantize; /* TRUE=use two-pass color quantization */ member
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/dports/math/giacxcas/fltk-1.3.0/jpeg/ |
H A D | jpeglib.h | 477 boolean two_pass_quantize; /* TRUE=use two-pass color quantization */ member
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/dports/graphics/freeimage/FreeImage/Source/LibJPEG/ |
H A D | jpeglib.h | 494 boolean two_pass_quantize; /* TRUE=use two-pass color quantization */ member
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/dports/graphics/exiftran/fbida-2.14/jpeg/62/ |
H A D | jpeglib.h | 446 boolean two_pass_quantize; /* TRUE=use two-pass color quantization */ member
|
/dports/graphics/exiftran/fbida-2.14/jpeg/90/ |
H A D | jpeglib.h | 494 boolean two_pass_quantize; /* TRUE=use two-pass color quantization */ member
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/dports/graphics/exiftran/fbida-2.14/jpeg/80/ |
H A D | jpeglib.h | 477 boolean two_pass_quantize; /* TRUE=use two-pass color quantization */ member
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/dports/science/InsightToolkit/ITK-5.0.1/Modules/ThirdParty/GDCM/src/gdcm/Utilities/gdcmjpeg/ |
H A D | jpeglib.h | 465 boolean two_pass_quantize; /* TRUE=use two-pass color quantization */ member
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/dports/games/q2pro/q2pro/win32-libs-vc8/include/ |
H A D | jpeglib.h | 446 boolean two_pass_quantize; /* TRUE=use two-pass color quantization */ member
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/dports/games/q2pro/q2pro/win32-libs-mgw/include/ |
H A D | jpeglib.h | 446 boolean two_pass_quantize; /* TRUE=use two-pass color quantization */ member
|
/dports/games/q2p/Q2P-0.2-2006-12-31/win32/include/ |
H A D | jpeglib.h | 446 boolean two_pass_quantize; /* TRUE=use two-pass color quantization */ member
|