xref: /original-bsd/games/hack/hack.Decl.c (revision dfab42ce)
1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.Decl.c - version 1.0.3 */
3 
4 #include	"hack.h"
5 char nul[40];			/* contains zeros */
6 char plname[PL_NSIZ];		/* player name */
7 char lock[PL_NSIZ+4] = "1lock";	/* long enough for login name .99 */
8 
9 boolean in_mklev, restoring;
10 
11 struct rm levl[COLNO][ROWNO];	/* level map */
12 #ifndef QUEST
13 #include "def.mkroom.h"
14 struct mkroom rooms[MAXNROFROOMS+1];
15 coord doors[DOORMAX];
16 #endif QUEST
17 struct monst *fmon = 0;
18 struct trap *ftrap = 0;
19 struct gold *fgold = 0;
20 struct obj *fobj = 0, *fcobj = 0, *invent = 0, *uwep = 0, *uarm = 0,
21 	*uarm2 = 0, *uarmh = 0, *uarms = 0, *uarmg = 0, *uright = 0,
22 	*uleft = 0, *uchain = 0, *uball = 0;
23 struct flag flags;
24 struct you u;
25 struct monst youmonst;	/* dummy; used as return value for boomhit */
26 
27 xchar dlevel = 1;
28 xchar xupstair, yupstair, xdnstair, ydnstair;
29 char *save_cm = 0, *killer, *nomovemsg;
30 
31 long moves = 1;
32 long wailmsg = 0;
33 
34 int multi = 0;
35 char genocided[60];
36 char fut_geno[60];
37 
38 xchar curx,cury;
39 xchar seelx, seehx, seely, seehy;	/* corners of lit room */
40 
41 coord bhitpos;
42 
43 char quitchars[] = " \r\n\033";
44