Home
last modified time | relevance | path

Searched defs:ubLoops (Results 1 – 3 of 3) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Utils/
H A DSound_Control.cc347 UINT32 PlayJA2Sample(SoundID const usNum, UINT32 const ubVolume, UINT32 const ubLoops, UINT32 const… in PlayJA2Sample()
354 UINT32 PlayJA2Sample(const char *sample, UINT32 const ubVolume, UINT32 const ubLoops, UINT32 const … in PlayJA2Sample()
365 UINT32 PlayJA2StreamingSample(SoundID const usNum, UINT32 const ubVolume, UINT32 const ubLoops, UIN… in PlayJA2StreamingSample()
372 …mpleFromFile(char const* const szFileName, UINT32 const ubVolume, UINT32 const ubLoops, UINT32 con… in PlayJA2SampleFromFile()
380 …mpleFromFile(char const* const szFileName, UINT32 const ubVolume, UINT32 const ubLoops, UINT32 con… in PlayJA2StreamingSampleFromFile()
388 UINT32 PlayJA2Ambient(AmbientSoundID const usNum, UINT32 const ubVolume, UINT32 const ubLoops) in PlayJA2Ambient()
426 …RTYPE const* const s, SoundID const usNum, UINT32 const base_vol, UINT32 const ubLoops, BOOLEAN co… in PlaySoldierJA2Sample()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DGap.cc127 UINT32 PlayJA2GapSample(const char* zSoundFile, UINT32 ubVolume, UINT32 ubLoops, UINT32 uiPan, Audi… in PlayJA2GapSample()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DAuto_Resolve.cc276 static void PlayAutoResolveSample(SoundID const usNum, UINT32 const ubVolume, UINT32 const ubLoops,… in PlayAutoResolveSample()
284 …utoResolveSample(const ST::string &sample, UINT32 const ubVolume, UINT32 const ubLoops, UINT32 con… in PlayAutoResolveSample()