Searched defs:uniformSampler (Results 1 – 10 of 10) sorted by relevance
274 boost::uniform_real<Real> uniformSampler; member in Pecos::RandomVariable
130 final MinibatchSliceSampler<Double> uniformSampler = new MinibatchSliceSampler<>( in testSliceSamplingOfUniformPriorWithNoData() local
1310 static void setUniformSampler(G4_InstSend* sendInst, bool uniformSampler) in setUniformSampler()1358 bool uniformSampler) in splitSampleInst()1821 bool uniformSampler, in translateVISASampler3DInst()
1625 …bool uniformSampler = (src1.type == Shader::PARAMETER_SAMPLER && src1.rel.type == Shader::PARAMETE… in TEXSIZE() local
1317 …bool uniformSampler = (src1.type == Shader::PARAMETER_SAMPLER && src1.rel.type == Shader::PARAMETE… in TEXSIZE() local
5319 bool uniformSampler, in AppendVISA3dSamplerMsgGeneric()5465 bool uniformSampler, in AppendVISA3dSampler()
3347 bool uniformSampler, in create3DSampleInstruction()
17974 bool uniformSampler = sampler.m_sampler == nullptr || sampler.m_sampler->IsUniform(); in ResourceLoopHeader() local17997 SamplerDescriptor uniformSampler; in ResourceLoopHeader() local