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39 
40 #ifndef QT3DCORE_QNODE_P_H
41 #define QT3DCORE_QNODE_P_H
42 
43 //
44 //  W A R N I N G
45 //  -------------
46 //
47 // This file is not part of the Qt API.  It exists for the convenience
48 // of other Qt classes.  This header file may change from version to
49 // version without notice, or even be removed.
50 //
51 // We mean it.
52 //
53 
54 #include <Qt3DCore/qnode.h>
55 
56 #include <functional>
57 #include <vector>
58 
59 #include <Qt3DCore/private/propertychangehandler_p.h>
60 #include <Qt3DCore/private/qchangearbiter_p.h>
61 #include <Qt3DCore/private/qobservableinterface_p.h>
62 #include <Qt3DCore/private/qt3dcore_global_p.h>
63 #include <QtCore/private/qobject_p.h>
64 #include <QQueue>
65 
66 QT_BEGIN_NAMESPACE
67 
68 namespace Qt3DCore {
69 
70 class QNode;
71 class QAspectEngine;
72 
73 class Q_3DCORE_PRIVATE_EXPORT QNodePrivate : public QObjectPrivate, public QObservableInterface
74 {
75 public:
76     QNodePrivate();
77     ~QNodePrivate();
78 
79     void init(QNode *parent);
80 
81     virtual void setScene(QScene *scene);
82     QScene *scene() const;
83 
84     void setArbiter(QLockableObserverInterface *arbiter) override;
85 
86     void notifyPropertyChange(const char *name, const QVariant &value);
87     void notifyDynamicPropertyChange(const QByteArray &name, const QVariant &value);
88     void notifyObservers(const QSceneChangePtr &change) override;
89 
90     void insertTree(QNode *treeRoot, int depth = 0);
91     void updatePropertyTrackMode();
92 
93     void update();
94     QT_WARNING_PUSH
95     QT_WARNING_DISABLE_DEPRECATED
96     void updateNode(QNode *node, const char* property, ChangeFlag change);
97     QT_WARNING_POP
98 
99     Q_DECLARE_PUBLIC(QNode)
100 
101     // For now this just protects access to the m_changeArbiter.
102     // Later on we may decide to extend support for multiple observers.
103     QAbstractArbiter *m_changeArbiter;
104     QMetaObject *m_typeInfo;
105     QScene *m_scene;
106     mutable QNodeId m_id;
107     QNodeId m_parentId; // Store this so we have it even in parent's QObject dtor
108     bool m_blockNotifications;
109     bool m_hasBackendNode;
110     bool m_enabled;
111     bool m_notifiedParent;
112     QNode::PropertyTrackingMode m_defaultPropertyTrackMode;
113     QHash<QString, QNode::PropertyTrackingMode> m_trackedPropertiesOverrides;
114 
115     static QNodePrivate *get(QNode *q);
116     static const QNodePrivate *get(const QNode *q);
117     static void nodePtrDeleter(QNode *q);
118 
119     template<typename Caller, typename NodeType>
120     using DestructionFunctionPointer = void (Caller::*)(NodeType *);
121 
122     template<typename Caller, typename NodeType, typename PropertyType>
123     void registerDestructionHelper(NodeType *, DestructionFunctionPointer<Caller, NodeType>, PropertyType);
124 
125     template<typename Caller, typename NodeType>
registerDestructionHelper(NodeType * node,DestructionFunctionPointer<Caller,NodeType> func,NodeType * &)126     void registerDestructionHelper(NodeType *node, DestructionFunctionPointer<Caller, NodeType> func, NodeType *&)
127     {
128         // If the node is destoyed, we make sure not to keep a dangling pointer to it
129         Q_Q(QNode);
130         auto f = [q, func]() { (static_cast<Caller *>(q)->*func)(nullptr); };
131         m_destructionConnections.push_back({node, QObject::connect(node, &QNode::nodeDestroyed, f)});
132     }
133 
134     template<typename Caller, typename NodeType>
registerDestructionHelper(NodeType * node,DestructionFunctionPointer<Caller,NodeType> func,QVector<NodeType * > &)135     void registerDestructionHelper(NodeType *node, DestructionFunctionPointer<Caller, NodeType> func, QVector<NodeType*> &)
136     {
137         // If the node is destoyed, we make sure not to keep a dangling pointer to it
138         Q_Q(QNode);
139         auto f = [q, func, node]() { (static_cast<Caller *>(q)->*func)(node); };
140         m_destructionConnections.push_back({node, QObject::connect(node, &QNode::nodeDestroyed, f)});
141     }
142 
143     template<typename Caller, typename NodeType>
registerDestructionHelper(NodeType * node,DestructionFunctionPointer<Caller,NodeType> func,QList<NodeType * > &)144     void registerDestructionHelper(NodeType *node, DestructionFunctionPointer<Caller, NodeType> func, QList<NodeType*> &)
145     {
146         // If the node is destoyed, we make sure not to keep a dangling pointer to it
147         Q_Q(QNode);
148         auto f = [q, func, node]() { (static_cast<Caller *>(q)->*func)(node); };
149         m_destructionConnections.push_back({node, QObject::connect(node, &QNode::nodeDestroyed, f)});
150     }
151 
152     template<typename Caller, typename NodeType>
registerDestructionHelper(NodeType * node,DestructionFunctionPointer<Caller,NodeType> func,std::vector<NodeType * > &)153     void registerDestructionHelper(NodeType *node, DestructionFunctionPointer<Caller, NodeType> func, std::vector<NodeType*> &)
154     {
155         // If the node is destoyed, we make sure not to keep a dangling pointer to it
156         Q_Q(QNode);
157         auto f = [q, func, node]() { (static_cast<Caller *>(q)->*func)(node); };
158         m_destructionConnections.push_back({node, QObject::connect(node, &QNode::nodeDestroyed, f)});
159     }
160 
161     template<typename Caller, typename ValueType>
162     using DestructionFunctionValue = void (Caller::*)(const ValueType&);
163 
164     template<typename Caller, typename NodeType, typename ValueType>
registerDestructionHelper(NodeType * node,DestructionFunctionValue<Caller,ValueType> func,NodeType * &,const ValueType & resetValue)165     void registerDestructionHelper(NodeType *node, DestructionFunctionValue<Caller, ValueType> func, NodeType *&,
166                                    const ValueType &resetValue)
167     {
168         // If the node is destoyed, we make sure not to keep a dangling pointer to it
169         Q_Q(QNode);
170         auto f = [q, func, resetValue]() { (static_cast<Caller *>(q)->*func)(resetValue); };
171         m_destructionConnections.push_back({node, QObject::connect(node, &QNode::nodeDestroyed, f)});
172     }
173 
174     template<typename Caller, typename NodeType>
registerPrivateDestructionHelper(NodeType * node,DestructionFunctionPointer<Caller,NodeType> func)175     void registerPrivateDestructionHelper(NodeType *node, DestructionFunctionPointer<Caller, NodeType> func)
176     {
177         // If the node is destoyed, we make sure not to keep a dangling pointer to it
178         auto f = [this, func, node]() { (static_cast<Caller *>(this)->*func)(node); };
179         m_destructionConnections.push_back({node, QObject::connect(node, &QNode::nodeDestroyed, f)});
180     }
181 
unregisterDestructionHelper(QNode * node)182     void unregisterDestructionHelper(QNode *node)
183     {
184         m_destructionConnections.erase(std::remove_if(m_destructionConnections.begin(),
185                                                       m_destructionConnections.end(),
186                                                       [node] (const QPair<QNode *, QMetaObject::Connection> &nodeConnectionPair) {
187                                                           if (nodeConnectionPair.first == node) {
188                                                               QObject::disconnect(nodeConnectionPair.second);
189                                                               return true;
190                                                           }
191                                                           return false;
192                                                       }),
193                                        m_destructionConnections.end());
194     }
195 
196     static const QMetaObject *findStaticMetaObject(const QMetaObject *metaObject);
197 
198     void _q_postConstructorInit();
199     void _q_ensureBackendNodeCreated();
200 
201 private:
202     void createBackendNode();
203     void notifyDestructionChangesAndRemoveFromScene();
204     void _q_addChild(QNode *childNode);
205     void _q_removeChild(QNode *childNode);
206     void _q_setParentHelper(QNode *parent);
207     void registerNotifiedProperties();
208     void unregisterNotifiedProperties();
209     void propertyChanged(int propertyIndex);
210 
211     void setSceneHelper(QNode *root);
212     void unsetSceneHelper(QNode *root);
213     void addEntityComponentToScene(QNode *root);
214 
215     friend class PropertyChangeHandler<QNodePrivate>;
216     bool m_propertyChangesSetup;
217     PropertyChangeHandler<QNodePrivate> m_signals;
218     QVector<QPair<QNode *, QMetaObject::Connection>> m_destructionConnections;
219 };
220 
221 class NodePostConstructorInit : public QObject
222 {
223     Q_OBJECT
224 public:
225     NodePostConstructorInit(QObject *parent = nullptr);
226     virtual ~NodePostConstructorInit();
227     void removeNode(QNode *node);
228     void addNode(QNode *node);
229 
230 public Q_SLOTS:
231     void processNodes();
232 
233 private:
234     QQueue<QNodePrivate *> m_nodesToConstruct;
235     bool m_requestedProcessing;
236 };
237 
238 } // namespace Qt3DCore
239 
240 QT_END_NAMESPACE
241 
242 #endif // QT3DCORE_NODE_P_H
243