Home
last modified time | relevance | path

Searched defs:updateAnim (Results 1 – 16 of 16) sorted by relevance

/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/share/
H A Dlevel_start.lua27 model.updateAnim = function(self) function
/dports/games/brutalchess/brutalchess-0.5.2/src/
H A Dq3charmodel.cpp71 void Q3CharModel::updateAnim(Q3AnimState & as) in updateAnim() function in Q3CharModel
/dports/games/gunfudeadlands/
H A Dsprites.lua197 function Graphics.updateAnim( anim, dt ) function
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/neverhood/
H A Dsprite.cpp268 void AnimatedSprite::updateAnim() { in updateAnim() function in Neverhood::AnimatedSprite
/dports/games/scummvm/scummvm-2.5.1/engines/neverhood/
H A Dsprite.cpp268 void AnimatedSprite::updateAnim() { in updateAnim() function in Neverhood::AnimatedSprite
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/drascula/
H A Danimation.cpp27 void DrasculaEngine::updateAnim(int y, int destX, int destY, int width, int height, int count, byte… in updateAnim() function in Drascula::DrasculaEngine
/dports/games/scummvm/scummvm-2.5.1/engines/drascula/
H A Danimation.cpp27 void DrasculaEngine::updateAnim(int y, int destX, int destY, int width, int height, int count, byte… in updateAnim() function in Drascula::DrasculaEngine
/dports/games/scummvm/scummvm-2.5.1/engines/gob/
H A Dscenery.cpp574 void Scenery::updateAnim(int16 layer, int16 frame, int16 animation, int16 flags, in updateAnim() function in Gob::Scenery
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/
H A Dscenery.cpp574 void Scenery::updateAnim(int16 layer, int16 frame, int16 animation, int16 flags, in updateAnim() function in Gob::Scenery
/dports/games/residualvm/residualvm-0.3.1/engines/stark/resources/
H A Ditem.cpp975 void ModelItem::updateAnim() { in updateAnim() function in Stark::Resources::ModelItem
/dports/net-im/psi/psi-1.5/src/
H A Dcontactlistviewdelegate.cpp362 void ContactListViewDelegate::Private::updateAnim() in updateAnim() function in ContactListViewDelegate::Private
/dports/games/scummvm/scummvm-2.5.1/engines/stark/resources/
H A Ditem.cpp1057 void ModelItem::updateAnim() { in updateAnim() function in Stark::Resources::ModelItem
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/script/
H A Dscript_hof.cpp95 int updateAnim = stackPos(2); in o2_setCharacterAnimFrame() local
/dports/games/scummvm/scummvm-2.5.1/engines/kyra/script/
H A Dscript_hof.cpp95 int updateAnim = stackPos(2); in o2_setCharacterAnimFrame() local
/dports/games/freetennis/freetennis-0.4.8/
H A Dfreetennis.ml994 let updateAnim o dt = function
/dports/net/xisp/xisp-2.7p4/
H A Dxisp.c2451 void updateAnim(int run) function