/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/share/ |
H A D | level_start.lua | 27 model.updateAnim = function(self) function
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/dports/games/brutalchess/brutalchess-0.5.2/src/ |
H A D | q3charmodel.cpp | 71 void Q3CharModel::updateAnim(Q3AnimState & as) in updateAnim() function in Q3CharModel
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/dports/games/gunfudeadlands/ |
H A D | sprites.lua | 197 function Graphics.updateAnim( anim, dt ) function
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/neverhood/ |
H A D | sprite.cpp | 268 void AnimatedSprite::updateAnim() { in updateAnim() function in Neverhood::AnimatedSprite
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/dports/games/scummvm/scummvm-2.5.1/engines/neverhood/ |
H A D | sprite.cpp | 268 void AnimatedSprite::updateAnim() { in updateAnim() function in Neverhood::AnimatedSprite
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/drascula/ |
H A D | animation.cpp | 27 void DrasculaEngine::updateAnim(int y, int destX, int destY, int width, int height, int count, byte… in updateAnim() function in Drascula::DrasculaEngine
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/dports/games/scummvm/scummvm-2.5.1/engines/drascula/ |
H A D | animation.cpp | 27 void DrasculaEngine::updateAnim(int y, int destX, int destY, int width, int height, int count, byte… in updateAnim() function in Drascula::DrasculaEngine
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/dports/games/scummvm/scummvm-2.5.1/engines/gob/ |
H A D | scenery.cpp | 574 void Scenery::updateAnim(int16 layer, int16 frame, int16 animation, int16 flags, in updateAnim() function in Gob::Scenery
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/ |
H A D | scenery.cpp | 574 void Scenery::updateAnim(int16 layer, int16 frame, int16 animation, int16 flags, in updateAnim() function in Gob::Scenery
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/dports/games/residualvm/residualvm-0.3.1/engines/stark/resources/ |
H A D | item.cpp | 975 void ModelItem::updateAnim() { in updateAnim() function in Stark::Resources::ModelItem
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/dports/net-im/psi/psi-1.5/src/ |
H A D | contactlistviewdelegate.cpp | 362 void ContactListViewDelegate::Private::updateAnim() in updateAnim() function in ContactListViewDelegate::Private
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/dports/games/scummvm/scummvm-2.5.1/engines/stark/resources/ |
H A D | item.cpp | 1057 void ModelItem::updateAnim() { in updateAnim() function in Stark::Resources::ModelItem
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/script/ |
H A D | script_hof.cpp | 95 int updateAnim = stackPos(2); in o2_setCharacterAnimFrame() local
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/dports/games/scummvm/scummvm-2.5.1/engines/kyra/script/ |
H A D | script_hof.cpp | 95 int updateAnim = stackPos(2); in o2_setCharacterAnimFrame() local
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/dports/games/freetennis/freetennis-0.4.8/ |
H A D | freetennis.ml | 994 let updateAnim o dt = function
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/dports/net/xisp/xisp-2.7p4/ |
H A D | xisp.c | 2451 void updateAnim(int run) function
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