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Searched defs:useBufferedRendering (Results 1 – 25 of 33) sorted by relevance

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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Directx9/
H A DStateMappingDX9.cpp114 bool useBufferedRendering = framebufferManager_->UseBufferedRendering(); in ApplyDrawState() local
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Directx9/
H A DStateMappingDX9.cpp114 bool useBufferedRendering = framebufferManager_->UseBufferedRendering(); in ApplyDrawState() local
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Directx9/
H A DStateMappingDX9.cpp114 bool useBufferedRendering = framebufferManager_->UseBufferedRendering(); in ApplyDrawState() local
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/GLES/
H A DStateMappingGLES.cpp144 bool useBufferedRendering = framebufferManager_->UseBufferedRendering(); in ApplyDrawState() local
H A DShaderManagerGLES.cpp273 static inline void ScaleProjMatrix(Matrix4x4 &in, bool useBufferedRendering) { in ScaleProjMatrix()
289 void LinkedShader::UpdateUniforms(u32 vertType, const ShaderID &vsid, bool useBufferedRendering) { in UpdateUniforms()
703 …gerGLES::ApplyFragmentShader(VShaderID VSID, Shader *vs, u32 vertType, bool useBufferedRendering) { in ApplyFragmentShader()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/GLES/
H A DStateMappingGLES.cpp144 bool useBufferedRendering = framebufferManager_->UseBufferedRendering(); in ApplyDrawState() local
H A DShaderManagerGLES.cpp273 static inline void ScaleProjMatrix(Matrix4x4 &in, bool useBufferedRendering) { in ScaleProjMatrix()
289 void LinkedShader::UpdateUniforms(u32 vertType, const ShaderID &vsid, bool useBufferedRendering) { in UpdateUniforms()
703 …gerGLES::ApplyFragmentShader(VShaderID VSID, Shader *vs, u32 vertType, bool useBufferedRendering) { in ApplyFragmentShader()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/GLES/
H A DStateMappingGLES.cpp144 bool useBufferedRendering = framebufferManager_->UseBufferedRendering(); in ApplyDrawState() local
H A DShaderManagerGLES.cpp273 static inline void ScaleProjMatrix(Matrix4x4 &in, bool useBufferedRendering) { in ScaleProjMatrix()
289 void LinkedShader::UpdateUniforms(u32 vertType, const ShaderID &vsid, bool useBufferedRendering) { in UpdateUniforms()
703 …gerGLES::ApplyFragmentShader(VShaderID VSID, Shader *vs, u32 vertType, bool useBufferedRendering) { in ApplyFragmentShader()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Vulkan/
H A DStateMappingVulkan.cpp135 bool useBufferedRendering = framebufferManager_->UseBufferedRendering(); in ConvertStateToVulkanKey() local
H A DShaderManagerVulkan.cpp217 uint64_t ShaderManagerVulkan::UpdateUniforms(bool useBufferedRendering) { in UpdateUniforms()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Vulkan/
H A DStateMappingVulkan.cpp135 bool useBufferedRendering = framebufferManager_->UseBufferedRendering(); in ConvertStateToVulkanKey() local
H A DShaderManagerVulkan.cpp217 uint64_t ShaderManagerVulkan::UpdateUniforms(bool useBufferedRendering) { in UpdateUniforms()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Vulkan/
H A DStateMappingVulkan.cpp135 bool useBufferedRendering = framebufferManager_->UseBufferedRendering(); in ConvertStateToVulkanKey() local
H A DShaderManagerVulkan.cpp217 uint64_t ShaderManagerVulkan::UpdateUniforms(bool useBufferedRendering) { in UpdateUniforms()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/D3D11/
H A DStateMappingD3D11.cpp144 bool useBufferedRendering = framebufferManager_->UseBufferedRendering(); in ApplyDrawState() local
H A DShaderManagerD3D11.cpp146 uint64_t ShaderManagerD3D11::UpdateUniforms(bool useBufferedRendering) { in UpdateUniforms()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/D3D11/
H A DStateMappingD3D11.cpp144 bool useBufferedRendering = framebufferManager_->UseBufferedRendering(); in ApplyDrawState() local
H A DShaderManagerD3D11.cpp146 uint64_t ShaderManagerD3D11::UpdateUniforms(bool useBufferedRendering) { in UpdateUniforms()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/D3D11/
H A DStateMappingD3D11.cpp144 bool useBufferedRendering = framebufferManager_->UseBufferedRendering(); in ApplyDrawState() local
H A DShaderManagerD3D11.cpp146 uint64_t ShaderManagerD3D11::UpdateUniforms(bool useBufferedRendering) { in UpdateUniforms()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Common/
H A DShaderUniforms.cpp92 …Uniforms(UB_VS_FS_Base *ub, uint64_t dirtyUniforms, bool flipViewport, bool useBufferedRendering) { in BaseUpdateUniforms()
H A DSoftwareTransformCommon.cpp562 bool useBufferedRendering = fbman->UseBufferedRendering(); in BuildDrawingParams() local
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Common/
H A DShaderUniforms.cpp92 …Uniforms(UB_VS_FS_Base *ub, uint64_t dirtyUniforms, bool flipViewport, bool useBufferedRendering) { in BaseUpdateUniforms()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Common/
H A DShaderUniforms.cpp92 …Uniforms(UB_VS_FS_Base *ub, uint64_t dirtyUniforms, bool flipViewport, bool useBufferedRendering) { in BaseUpdateUniforms()

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