/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Directx9/ |
H A D | StateMappingDX9.cpp | 114 bool useBufferedRendering = framebufferManager_->UseBufferedRendering(); in ApplyDrawState() local
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Directx9/ |
H A D | StateMappingDX9.cpp | 114 bool useBufferedRendering = framebufferManager_->UseBufferedRendering(); in ApplyDrawState() local
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Directx9/ |
H A D | StateMappingDX9.cpp | 114 bool useBufferedRendering = framebufferManager_->UseBufferedRendering(); in ApplyDrawState() local
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/GLES/ |
H A D | StateMappingGLES.cpp | 144 bool useBufferedRendering = framebufferManager_->UseBufferedRendering(); in ApplyDrawState() local
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H A D | ShaderManagerGLES.cpp | 273 static inline void ScaleProjMatrix(Matrix4x4 &in, bool useBufferedRendering) { in ScaleProjMatrix() 289 void LinkedShader::UpdateUniforms(u32 vertType, const ShaderID &vsid, bool useBufferedRendering) { in UpdateUniforms() 703 …gerGLES::ApplyFragmentShader(VShaderID VSID, Shader *vs, u32 vertType, bool useBufferedRendering) { in ApplyFragmentShader()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/GLES/ |
H A D | StateMappingGLES.cpp | 144 bool useBufferedRendering = framebufferManager_->UseBufferedRendering(); in ApplyDrawState() local
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H A D | ShaderManagerGLES.cpp | 273 static inline void ScaleProjMatrix(Matrix4x4 &in, bool useBufferedRendering) { in ScaleProjMatrix() 289 void LinkedShader::UpdateUniforms(u32 vertType, const ShaderID &vsid, bool useBufferedRendering) { in UpdateUniforms() 703 …gerGLES::ApplyFragmentShader(VShaderID VSID, Shader *vs, u32 vertType, bool useBufferedRendering) { in ApplyFragmentShader()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/GLES/ |
H A D | StateMappingGLES.cpp | 144 bool useBufferedRendering = framebufferManager_->UseBufferedRendering(); in ApplyDrawState() local
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H A D | ShaderManagerGLES.cpp | 273 static inline void ScaleProjMatrix(Matrix4x4 &in, bool useBufferedRendering) { in ScaleProjMatrix() 289 void LinkedShader::UpdateUniforms(u32 vertType, const ShaderID &vsid, bool useBufferedRendering) { in UpdateUniforms() 703 …gerGLES::ApplyFragmentShader(VShaderID VSID, Shader *vs, u32 vertType, bool useBufferedRendering) { in ApplyFragmentShader()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Vulkan/ |
H A D | StateMappingVulkan.cpp | 135 bool useBufferedRendering = framebufferManager_->UseBufferedRendering(); in ConvertStateToVulkanKey() local
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H A D | ShaderManagerVulkan.cpp | 217 uint64_t ShaderManagerVulkan::UpdateUniforms(bool useBufferedRendering) { in UpdateUniforms()
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Vulkan/ |
H A D | StateMappingVulkan.cpp | 135 bool useBufferedRendering = framebufferManager_->UseBufferedRendering(); in ConvertStateToVulkanKey() local
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H A D | ShaderManagerVulkan.cpp | 217 uint64_t ShaderManagerVulkan::UpdateUniforms(bool useBufferedRendering) { in UpdateUniforms()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Vulkan/ |
H A D | StateMappingVulkan.cpp | 135 bool useBufferedRendering = framebufferManager_->UseBufferedRendering(); in ConvertStateToVulkanKey() local
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H A D | ShaderManagerVulkan.cpp | 217 uint64_t ShaderManagerVulkan::UpdateUniforms(bool useBufferedRendering) { in UpdateUniforms()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/D3D11/ |
H A D | StateMappingD3D11.cpp | 144 bool useBufferedRendering = framebufferManager_->UseBufferedRendering(); in ApplyDrawState() local
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H A D | ShaderManagerD3D11.cpp | 146 uint64_t ShaderManagerD3D11::UpdateUniforms(bool useBufferedRendering) { in UpdateUniforms()
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/D3D11/ |
H A D | StateMappingD3D11.cpp | 144 bool useBufferedRendering = framebufferManager_->UseBufferedRendering(); in ApplyDrawState() local
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H A D | ShaderManagerD3D11.cpp | 146 uint64_t ShaderManagerD3D11::UpdateUniforms(bool useBufferedRendering) { in UpdateUniforms()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/D3D11/ |
H A D | StateMappingD3D11.cpp | 144 bool useBufferedRendering = framebufferManager_->UseBufferedRendering(); in ApplyDrawState() local
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H A D | ShaderManagerD3D11.cpp | 146 uint64_t ShaderManagerD3D11::UpdateUniforms(bool useBufferedRendering) { in UpdateUniforms()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Common/ |
H A D | ShaderUniforms.cpp | 92 …Uniforms(UB_VS_FS_Base *ub, uint64_t dirtyUniforms, bool flipViewport, bool useBufferedRendering) { in BaseUpdateUniforms()
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H A D | SoftwareTransformCommon.cpp | 562 bool useBufferedRendering = fbman->UseBufferedRendering(); in BuildDrawingParams() local
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Common/ |
H A D | ShaderUniforms.cpp | 92 …Uniforms(UB_VS_FS_Base *ub, uint64_t dirtyUniforms, bool flipViewport, bool useBufferedRendering) { in BaseUpdateUniforms()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Common/ |
H A D | ShaderUniforms.cpp | 92 …Uniforms(UB_VS_FS_Base *ub, uint64_t dirtyUniforms, bool flipViewport, bool useBufferedRendering) { in BaseUpdateUniforms()
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