/dports/games/manaplus/manaplus-2.1.3.17/src/net/tmwa/ |
H A D | inventoryhandler.cpp | 91 void InventoryHandler::useItem(const Item *const item) const in useItem() function in TmwAthena::InventoryHandler 102 void InventoryHandler::useItem(const Item *const item, in useItem() function in TmwAthena::InventoryHandler
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/dports/games/manaplus/manaplus-2.1.3.17/src/net/eathena/ |
H A D | inventoryhandler.cpp | 125 void InventoryHandler::useItem(const Item *const item) const in useItem() function in EAthena::InventoryHandler 136 void InventoryHandler::useItem(const Item *const item, in useItem() function in EAthena::InventoryHandler
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/entity/item/timed/ |
H A D | TimedInvisibility.java | 31 public boolean useItem(final Player player) { in useItem() method in TimedInvisibility
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H A D | TimedStackableItem.java | 131 public abstract boolean useItem(Player player); in useItem() method in TimedStackableItem
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/dports/games/chromium-bsu/chromium-bsu-0.9.16.1/src/ |
H A D | StatusDisplay.h | 54 GLuint useItem[NUM_HERO_ITEMS]; variable
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H A D | HeroAircraft.cpp | 231 void HeroAircraft::useItem(int index) in useItem() function in HeroAircraft 249 void HeroAircraft::useItem() in useItem() function in HeroAircraft
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/dports/games/scummvm/scummvm-2.5.1/engines/trecision/ |
H A D | inventory.cpp | 136 void TrecisionEngine::useItem() { in useItem() function in Trecision::TrecisionEngine
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/dports/games/manaplus/manaplus-2.1.3.17/src/gui/shortcut/ |
H A D | itemshortcut.cpp | 151 void ItemShortcut::useItem(const size_t index) const in useItem() function in ItemShortcut
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/dports/games/lordsawar/lordsawar-0.3.2/src/ |
H A D | Backpack.cpp | 241 bool Backpack::useItem(Item *item) in useItem() function in Backpack
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/dports/games/manaplus/manaplus-2.1.3.17/src/ |
H A D | spellmanager.cpp | 126 void SpellManager::useItem(const int itemId) const in useItem() function in SpellManager
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/dports/games/scummvm/scummvm-2.5.1/engines/myst3/ |
H A D | inventory.cpp | 211 void Inventory::useItem(uint16 var) { in useItem() function in Myst3::Inventory
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/dports/games/residualvm/residualvm-0.3.1/engines/myst3/ |
H A D | inventory.cpp | 208 void Inventory::useItem(uint16 var) { in useItem() function in Myst3::Inventory
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | controls.h | 50 unsigned int useItem : 1; member
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/ |
H A D | p_inventory.cpp | 145 static dd_bool useItem(playerinventory_t *inv, inventoryitemtype_t type, dd_bool panic) in useItem() function
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/access/ |
H A D | inventory.cpp | 86 int InventoryManager::useItem() { in useItem() function in Access::InventoryManager
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/dports/games/scummvm/scummvm-2.5.1/engines/access/ |
H A D | inventory.cpp | 86 int InventoryManager::useItem() { in useItem() function in Access::InventoryManager
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwgui/ |
H A D | inventorywindow.cpp | 518 void InventoryWindow::useItem(const MWWorld::Ptr &ptr, bool force) in useItem() function in MWGui::InventoryWindow
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/dports/games/manaplus/manaplus-2.1.3.17/src/being/ |
H A D | playerinfo.cpp | 254 void useItem(const Item *const item, const Sfx sfx) in useItem() function
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/dports/devel/py-pyparsing2/pyparsing-2.4.7/examples/ |
H A D | adventureEngine.py | 113 def useItem(self, player, target): member in Item
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/dports/devel/py-pyparsing/pyparsing-3.0.6/examples/ |
H A D | adventureEngine.py | 118 def useItem(self, player, target): member in Item
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/dports/www/kf5-khtml/khtml-5.89.0/tests/ |
H A D | test_regression_gui_window.cpp | 786 QTreeWidgetItem *useItem = m_activeTreeItem; in testerExited() local
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/dports/games/atanks/atanks-6.5/src/ |
H A D | aicore.cpp | 4872 bool AICore::useItem (itemType item_type) in useItem() function in AICore 4893 bool AICore::useItem(int32_t item_index) in useItem() function in AICore
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/dports/games/manaplus/manaplus-2.1.3.17/src/gui/windows/ |
H A D | skilldialog.cpp | 850 void SkillDialog::useItem(const int itemId, in useItem() function in SkillDialog
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/dports/games/manaplus/manaplus-2.1.3.17/src/progs/manaplus/actions/ |
H A D | actions.cpp | 1711 impHandler(useItem) in impHandler() argument
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/dports/games/barony/Barony-3.3.7/src/ |
H A D | items.cpp | 1843 void useItem(Item* item, const int player, Entity* usedBy) in useItem() function
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